replicant-frameworks_native/libs/surfaceflinger
Mathias Agopian df37b62c62 SurfaceFlinger will now allocate buffers based on the usage specified by the clients. This allows to allocate the right kind of buffer automatically, without having the user to specify anything.
This change makes SurfaceHolder.setType(GPU) obsolete (it's now ignored).
Added an API to android_native_window_t to allow extending the functionality without ever breaking binary compatibility. This is used to implement the new set_usage() API. This API needs to be called by software renderers because the default is to use usage flags suitable for h/w.
2009-08-11 16:12:56 -07:00
..
DisplayHardware minor code clean-up 2009-08-07 16:38:10 -07:00
purgatory don't need to link against libsgl 2009-07-02 19:04:39 -07:00
tests
Android.mk enable HW acceleration for the Dim Surface on 8k devices 2009-08-10 21:13:06 -07:00
Barrier.h
BlurFilter.cpp
BlurFilter.h
BufferAllocator.cpp
BufferAllocator.h
clz.cpp
clz.h
Layer.cpp SurfaceFlinger will now allocate buffers based on the usage specified by the clients. This allows to allocate the right kind of buffer automatically, without having the user to specify anything. 2009-08-11 16:12:56 -07:00
Layer.h SurfaceFlinger will now allocate buffers based on the usage specified by the clients. This allows to allocate the right kind of buffer automatically, without having the user to specify anything. 2009-08-11 16:12:56 -07:00
LayerBase.cpp SurfaceFlinger will now allocate buffers based on the usage specified by the clients. This allows to allocate the right kind of buffer automatically, without having the user to specify anything. 2009-08-11 16:12:56 -07:00
LayerBase.h SurfaceFlinger will now allocate buffers based on the usage specified by the clients. This allows to allocate the right kind of buffer automatically, without having the user to specify anything. 2009-08-11 16:12:56 -07:00
LayerBitmap.cpp SurfaceFlinger will now allocate buffers based on the usage specified by the clients. This allows to allocate the right kind of buffer automatically, without having the user to specify anything. 2009-08-11 16:12:56 -07:00
LayerBitmap.h SurfaceFlinger will now allocate buffers based on the usage specified by the clients. This allows to allocate the right kind of buffer automatically, without having the user to specify anything. 2009-08-11 16:12:56 -07:00
LayerBlur.cpp
LayerBlur.h
LayerBuffer.cpp SurfaceFlinger will now allocate buffers based on the usage specified by the clients. This allows to allocate the right kind of buffer automatically, without having the user to specify anything. 2009-08-11 16:12:56 -07:00
LayerBuffer.h Add a flag to set whether the overlay has been initialized. Commit needs to be called at least once on each overlay, and it appears that sometimes this 2009-07-22 17:17:46 -07:00
LayerDim.cpp SurfaceFlinger will now allocate buffers based on the usage specified by the clients. This allows to allocate the right kind of buffer automatically, without having the user to specify anything. 2009-08-11 16:12:56 -07:00
LayerDim.h
MessageQueue.cpp implement Mutex and Condition with pthread instead of calling futex directly. 2009-07-13 15:14:23 -07:00
MessageQueue.h
MODULE_LICENSE_APACHE2
SurfaceFlinger.cpp resolved conflicts for merge of ac38dfc5 to master 2009-07-28 14:20:21 -07:00
SurfaceFlinger.h resolved conflicts for merge of ac38dfc5 to master 2009-07-28 14:20:21 -07:00
Tokenizer.cpp
Tokenizer.h
Transform.cpp
Transform.h