replicant-frameworks_native/libs/surfaceflinger
2009-07-02 18:45:29 -07:00
..
DisplayHardware when there is a choice between UPDATE_ON_DEMAND and SWAP_BUFFER optimizations, choose UPDATE_ON_DEMAND which is often more efficient. 2009-06-29 18:57:42 -07:00
GPUHardware
purgatory
tests
Android.mk copybit now uses a native_handle_t* instead of a fd/offset 2009-06-24 20:39:16 -07:00
Barrier.h
BlurFilter.cpp
BlurFilter.h
BufferAllocator.cpp
BufferAllocator.h
clz.cpp
clz.h
Layer.cpp free gralloc buffers as soon as possible (when a surface is not visible any longer), client who have the buffers still mapped won't crash, btu may see garbage data 2009-07-02 18:45:29 -07:00
Layer.h checkpoint. bring back video/camera 2009-06-23 18:08:22 -07:00
LayerBase.cpp fix a bug causing push-buffer surfaces' identity to be garbage, which resulted in some attributes (size/pos) to fail to be set 2009-06-23 20:06:46 -07:00
LayerBase.h fix a bug causing push-buffer surfaces' identity to be garbage, which resulted in some attributes (size/pos) to fail to be set 2009-06-23 20:06:46 -07:00
LayerBitmap.cpp free gralloc buffers as soon as possible (when a surface is not visible any longer), client who have the buffers still mapped won't crash, btu may see garbage data 2009-07-02 18:45:29 -07:00
LayerBitmap.h free gralloc buffers as soon as possible (when a surface is not visible any longer), client who have the buffers still mapped won't crash, btu may see garbage data 2009-07-02 18:45:29 -07:00
LayerBlur.cpp
LayerBlur.h
LayerBuffer.cpp add support for out-of-range copybit scaling. camera capture is in color again 2009-06-25 17:41:12 -07:00
LayerBuffer.h hack copybit back in for video playback on msm7k. we have h/w accelerated video again 2009-06-24 20:39:16 -07:00
LayerDim.cpp don't use a 1/4th of the screen size texture for the dim layer 2009-06-29 17:32:20 -07:00
LayerDim.h
MessageQueue.cpp
MessageQueue.h
MODULE_LICENSE_APACHE2
SurfaceFlinger.cpp free gralloc buffers as soon as possible (when a surface is not visible any longer), client who have the buffers still mapped won't crash, btu may see garbage data 2009-07-02 18:45:29 -07:00
SurfaceFlinger.h free gralloc buffers as soon as possible (when a surface is not visible any longer), client who have the buffers still mapped won't crash, btu may see garbage data 2009-07-02 18:45:29 -07:00
Tokenizer.cpp
Tokenizer.h
Transform.cpp
Transform.h
VRamHeap.cpp Allocate 16MB for surfaces on Firstone, since 8MB is way to small for our bigger screen. 2009-07-01 17:47:38 -07:00
VRamHeap.h