fix [2211532] improves sholes graphics performance
Instead of using glTex{Sub}Image2D() to refresh the textures, we're using an EGLImageKHR object backed up by a gralloc buffer. The data is updated using memcpy(). This is faster than glTex{Sub}Image2D() because the texture is not swizzled. It also uses less memory because EGLImageKHW is not limited to power-of-two dimensions.
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@ -130,91 +130,170 @@ status_t Layer::setBuffers( uint32_t w, uint32_t h,
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return NO_ERROR;
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}
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status_t Layer::initializeEglImageLocked(
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const sp<GraphicBuffer>& buffer, Texture* texture)
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{
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status_t err = NO_ERROR;
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// we need to recreate the texture
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EGLDisplay dpy(mFlinger->graphicPlane(0).getEGLDisplay());
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// free the previous image
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if (texture->image != EGL_NO_IMAGE_KHR) {
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eglDestroyImageKHR(dpy, texture->image);
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texture->image = EGL_NO_IMAGE_KHR;
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}
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// construct an EGL_NATIVE_BUFFER_ANDROID
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android_native_buffer_t* clientBuf = buffer->getNativeBuffer();
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// create the new EGLImageKHR
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const EGLint attrs[] = {
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EGL_IMAGE_PRESERVED_KHR, EGL_TRUE,
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EGL_NONE, EGL_NONE
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};
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texture->image = eglCreateImageKHR(
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dpy, EGL_NO_CONTEXT, EGL_NATIVE_BUFFER_ANDROID,
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(EGLClientBuffer)clientBuf, attrs);
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LOGE_IF(texture->image == EGL_NO_IMAGE_KHR,
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"eglCreateImageKHR() failed. err=0x%4x",
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eglGetError());
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if (texture->image != EGL_NO_IMAGE_KHR) {
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glBindTexture(GL_TEXTURE_2D, texture->name);
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glEGLImageTargetTexture2DOES(GL_TEXTURE_2D,
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(GLeglImageOES)texture->image);
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GLint error = glGetError();
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if (UNLIKELY(error != GL_NO_ERROR)) {
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// this failed, for instance, because we don't support NPOT.
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// FIXME: do something!
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LOGE("layer=%p, glEGLImageTargetTexture2DOES(%p) "
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"failed err=0x%04x",
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this, texture->image, error);
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mFlags &= ~DisplayHardware::DIRECT_TEXTURE;
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err = INVALID_OPERATION;
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} else {
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// Everything went okay!
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texture->NPOTAdjust = false;
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texture->dirty = false;
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texture->width = clientBuf->width;
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texture->height = clientBuf->height;
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}
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} else {
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err = INVALID_OPERATION;
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}
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return err;
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}
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void Layer::reloadTexture(const Region& dirty)
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{
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Mutex::Autolock _l(mLock);
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sp<GraphicBuffer> buffer(getFrontBufferLocked());
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if (LIKELY((mFlags & DisplayHardware::DIRECT_TEXTURE) &&
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(buffer->usage & GRALLOC_USAGE_HW_TEXTURE))) {
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int index = mFrontBufferIndex;
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if (LIKELY(!mTextures[index].dirty)) {
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glBindTexture(GL_TEXTURE_2D, mTextures[index].name);
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int index = mFrontBufferIndex;
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// create the new texture name if needed
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if (UNLIKELY(mTextures[index].name == -1U)) {
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mTextures[index].name = createTexture();
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mTextures[index].width = 0;
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mTextures[index].height = 0;
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}
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if (mFlags & DisplayHardware::DIRECT_TEXTURE) {
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if (buffer->usage & GraphicBuffer::USAGE_HW_TEXTURE) {
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if (mTextures[index].dirty) {
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initializeEglImageLocked(buffer, &mTextures[index]);
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}
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} else {
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// we need to recreate the texture
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EGLDisplay dpy(mFlinger->graphicPlane(0).getEGLDisplay());
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// create the new texture name if needed
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if (UNLIKELY(mTextures[index].name == -1U)) {
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mTextures[index].name = createTexture();
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} else {
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glBindTexture(GL_TEXTURE_2D, mTextures[index].name);
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if (mHybridBuffer==0 || (mHybridBuffer->width != buffer->width ||
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mHybridBuffer->height != buffer->height)) {
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mHybridBuffer.clear();
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mHybridBuffer = new GraphicBuffer(
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buffer->width, buffer->height, buffer->format,
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GraphicBuffer::USAGE_SW_WRITE_OFTEN |
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GraphicBuffer::USAGE_HW_TEXTURE);
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initializeEglImageLocked(
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mHybridBuffer, &mTextures[0]);
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}
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// free the previous image
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if (mTextures[index].image != EGL_NO_IMAGE_KHR) {
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eglDestroyImageKHR(dpy, mTextures[index].image);
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mTextures[index].image = EGL_NO_IMAGE_KHR;
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}
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// construct an EGL_NATIVE_BUFFER_ANDROID
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android_native_buffer_t* clientBuf = buffer->getNativeBuffer();
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// create the new EGLImageKHR
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const EGLint attrs[] = {
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EGL_IMAGE_PRESERVED_KHR, EGL_TRUE,
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EGL_NONE, EGL_NONE
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};
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mTextures[index].image = eglCreateImageKHR(
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dpy, EGL_NO_CONTEXT, EGL_NATIVE_BUFFER_ANDROID,
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(EGLClientBuffer)clientBuf, attrs);
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GGLSurface t;
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status_t res = buffer->lock(&t, GRALLOC_USAGE_SW_READ_OFTEN);
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LOGE_IF(res, "error %d (%s) locking buffer %p",
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res, strerror(res), buffer.get());
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if (res == NO_ERROR) {
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Texture* const texture(&mTextures[0]);
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LOGE_IF(mTextures[index].image == EGL_NO_IMAGE_KHR,
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"eglCreateImageKHR() failed. err=0x%4x",
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eglGetError());
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if (mTextures[index].image != EGL_NO_IMAGE_KHR) {
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glEGLImageTargetTexture2DOES(GL_TEXTURE_2D,
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(GLeglImageOES)mTextures[index].image);
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GLint error = glGetError();
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if (UNLIKELY(error != GL_NO_ERROR)) {
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// this failed, for instance, because we don't support
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// NPOT.
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// FIXME: do something!
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LOGD("layer=%p, glEGLImageTargetTexture2DOES(%p) "
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"failed err=0x%04x",
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this, mTextures[index].image, error);
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mFlags &= ~DisplayHardware::DIRECT_TEXTURE;
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} else {
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// Everything went okay!
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mTextures[index].NPOTAdjust = false;
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mTextures[index].dirty = false;
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mTextures[index].width = clientBuf->width;
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mTextures[index].height = clientBuf->height;
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glBindTexture(GL_TEXTURE_2D, texture->name);
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sp<GraphicBuffer> buf(mHybridBuffer);
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void* vaddr;
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res = buf->lock(GraphicBuffer::USAGE_SW_WRITE_OFTEN, &vaddr);
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if (res == NO_ERROR) {
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int bpp = 0;
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switch (t.format) {
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case GGL_PIXEL_FORMAT_RGB_565:
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case GGL_PIXEL_FORMAT_RGBA_4444:
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bpp = 2;
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break;
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case GGL_PIXEL_FORMAT_RGBA_8888:
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case GGL_PIXEL_FORMAT_RGBX_8888:
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bpp = 4;
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break;
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case GGL_PIXEL_FORMAT_YCbCr_422_SP:
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case GGL_PIXEL_FORMAT_YCbCr_420_SP:
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// just show the Y plane of YUV buffers
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bpp = 1;
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break;
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default:
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// oops, we don't handle this format!
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LOGE("layer %p, texture=%d, using format %d, which is not "
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"supported by the GL", this, texture->name, t.format);
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}
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if (bpp) {
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const Rect bounds(dirty.getBounds());
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size_t src_stride = t.stride;
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size_t dst_stride = buf->stride;
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if (src_stride == dst_stride &&
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bounds.width() == t.width &&
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bounds.height() == t.height)
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{
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memcpy(vaddr, t.data, t.height * t.stride * bpp);
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} else {
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GLubyte const * src = t.data +
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(bounds.left + bounds.top * src_stride) * bpp;
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GLubyte * dst = (GLubyte *)vaddr +
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(bounds.left + bounds.top * dst_stride) * bpp;
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const size_t length = bounds.width() * bpp;
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size_t h = bounds.height();
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src_stride *= bpp;
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dst_stride *= bpp;
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while (h--) {
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memcpy(dst, src, length);
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dst += dst_stride;
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src += src_stride;
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}
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}
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}
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buf->unlock();
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}
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}
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buffer->unlock();
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}
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}
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} else {
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for (size_t i=0 ; i<NUM_BUFFERS ; i++)
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for (size_t i=0 ; i<NUM_BUFFERS ; i++) {
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mTextures[i].image = EGL_NO_IMAGE_KHR;
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}
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GGLSurface t;
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status_t res = buffer->lock(&t, GRALLOC_USAGE_SW_READ_OFTEN);
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LOGE_IF(res, "error %d (%s) locking buffer %p",
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res, strerror(res), buffer.get());
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if (res == NO_ERROR) {
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if (UNLIKELY(mTextures[0].name == -1U)) {
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mTextures[0].name = createTexture();
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mTextures[0].width = 0;
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mTextures[0].height = 0;
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}
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loadTexture(&mTextures[0], dirty, t);
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buffer->unlock();
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}
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}
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}
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void Layer::onDraw(const Region& clip) const
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{
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int index = mFrontBufferIndex;
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@ -85,6 +85,8 @@ private:
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}
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void reloadTexture(const Region& dirty);
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status_t initializeEglImageLocked(
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const sp<GraphicBuffer>& buffer, Texture* texture);
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uint32_t getEffectiveUsage(uint32_t usage) const;
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@ -118,6 +120,7 @@ private:
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// protected by mLock
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sp<GraphicBuffer> mBuffers[NUM_BUFFERS];
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Texture mTextures[NUM_BUFFERS];
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sp<GraphicBuffer> mHybridBuffer;
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uint32_t mWidth;
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uint32_t mHeight;
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@ -507,7 +507,7 @@ void LayerBase::loadTexture(Texture* texture,
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// uh?
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return;
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}
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glBindTexture(GL_TEXTURE_2D, texture->name);
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/*
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