fix [2211532] improves sholes graphics performance

Instead of using glTex{Sub}Image2D() to refresh the textures, we're using an EGLImageKHR object
backed up by a gralloc buffer. The data is updated using memcpy(). This is faster than
glTex{Sub}Image2D() because the texture is not swizzled. It also uses less memory because
EGLImageKHW is not limited to power-of-two dimensions.
This commit is contained in:
Mathias Agopian 2009-10-21 16:27:21 -07:00
parent 9521fc0f17
commit 57720c384a
3 changed files with 145 additions and 63 deletions

View File

@ -130,91 +130,170 @@ status_t Layer::setBuffers( uint32_t w, uint32_t h,
return NO_ERROR;
}
status_t Layer::initializeEglImageLocked(
const sp<GraphicBuffer>& buffer, Texture* texture)
{
status_t err = NO_ERROR;
// we need to recreate the texture
EGLDisplay dpy(mFlinger->graphicPlane(0).getEGLDisplay());
// free the previous image
if (texture->image != EGL_NO_IMAGE_KHR) {
eglDestroyImageKHR(dpy, texture->image);
texture->image = EGL_NO_IMAGE_KHR;
}
// construct an EGL_NATIVE_BUFFER_ANDROID
android_native_buffer_t* clientBuf = buffer->getNativeBuffer();
// create the new EGLImageKHR
const EGLint attrs[] = {
EGL_IMAGE_PRESERVED_KHR, EGL_TRUE,
EGL_NONE, EGL_NONE
};
texture->image = eglCreateImageKHR(
dpy, EGL_NO_CONTEXT, EGL_NATIVE_BUFFER_ANDROID,
(EGLClientBuffer)clientBuf, attrs);
LOGE_IF(texture->image == EGL_NO_IMAGE_KHR,
"eglCreateImageKHR() failed. err=0x%4x",
eglGetError());
if (texture->image != EGL_NO_IMAGE_KHR) {
glBindTexture(GL_TEXTURE_2D, texture->name);
glEGLImageTargetTexture2DOES(GL_TEXTURE_2D,
(GLeglImageOES)texture->image);
GLint error = glGetError();
if (UNLIKELY(error != GL_NO_ERROR)) {
// this failed, for instance, because we don't support NPOT.
// FIXME: do something!
LOGE("layer=%p, glEGLImageTargetTexture2DOES(%p) "
"failed err=0x%04x",
this, texture->image, error);
mFlags &= ~DisplayHardware::DIRECT_TEXTURE;
err = INVALID_OPERATION;
} else {
// Everything went okay!
texture->NPOTAdjust = false;
texture->dirty = false;
texture->width = clientBuf->width;
texture->height = clientBuf->height;
}
} else {
err = INVALID_OPERATION;
}
return err;
}
void Layer::reloadTexture(const Region& dirty)
{
Mutex::Autolock _l(mLock);
sp<GraphicBuffer> buffer(getFrontBufferLocked());
if (LIKELY((mFlags & DisplayHardware::DIRECT_TEXTURE) &&
(buffer->usage & GRALLOC_USAGE_HW_TEXTURE))) {
int index = mFrontBufferIndex;
if (LIKELY(!mTextures[index].dirty)) {
glBindTexture(GL_TEXTURE_2D, mTextures[index].name);
int index = mFrontBufferIndex;
// create the new texture name if needed
if (UNLIKELY(mTextures[index].name == -1U)) {
mTextures[index].name = createTexture();
mTextures[index].width = 0;
mTextures[index].height = 0;
}
if (mFlags & DisplayHardware::DIRECT_TEXTURE) {
if (buffer->usage & GraphicBuffer::USAGE_HW_TEXTURE) {
if (mTextures[index].dirty) {
initializeEglImageLocked(buffer, &mTextures[index]);
}
} else {
// we need to recreate the texture
EGLDisplay dpy(mFlinger->graphicPlane(0).getEGLDisplay());
// create the new texture name if needed
if (UNLIKELY(mTextures[index].name == -1U)) {
mTextures[index].name = createTexture();
} else {
glBindTexture(GL_TEXTURE_2D, mTextures[index].name);
if (mHybridBuffer==0 || (mHybridBuffer->width != buffer->width ||
mHybridBuffer->height != buffer->height)) {
mHybridBuffer.clear();
mHybridBuffer = new GraphicBuffer(
buffer->width, buffer->height, buffer->format,
GraphicBuffer::USAGE_SW_WRITE_OFTEN |
GraphicBuffer::USAGE_HW_TEXTURE);
initializeEglImageLocked(
mHybridBuffer, &mTextures[0]);
}
// free the previous image
if (mTextures[index].image != EGL_NO_IMAGE_KHR) {
eglDestroyImageKHR(dpy, mTextures[index].image);
mTextures[index].image = EGL_NO_IMAGE_KHR;
}
// construct an EGL_NATIVE_BUFFER_ANDROID
android_native_buffer_t* clientBuf = buffer->getNativeBuffer();
// create the new EGLImageKHR
const EGLint attrs[] = {
EGL_IMAGE_PRESERVED_KHR, EGL_TRUE,
EGL_NONE, EGL_NONE
};
mTextures[index].image = eglCreateImageKHR(
dpy, EGL_NO_CONTEXT, EGL_NATIVE_BUFFER_ANDROID,
(EGLClientBuffer)clientBuf, attrs);
GGLSurface t;
status_t res = buffer->lock(&t, GRALLOC_USAGE_SW_READ_OFTEN);
LOGE_IF(res, "error %d (%s) locking buffer %p",
res, strerror(res), buffer.get());
if (res == NO_ERROR) {
Texture* const texture(&mTextures[0]);
LOGE_IF(mTextures[index].image == EGL_NO_IMAGE_KHR,
"eglCreateImageKHR() failed. err=0x%4x",
eglGetError());
if (mTextures[index].image != EGL_NO_IMAGE_KHR) {
glEGLImageTargetTexture2DOES(GL_TEXTURE_2D,
(GLeglImageOES)mTextures[index].image);
GLint error = glGetError();
if (UNLIKELY(error != GL_NO_ERROR)) {
// this failed, for instance, because we don't support
// NPOT.
// FIXME: do something!
LOGD("layer=%p, glEGLImageTargetTexture2DOES(%p) "
"failed err=0x%04x",
this, mTextures[index].image, error);
mFlags &= ~DisplayHardware::DIRECT_TEXTURE;
} else {
// Everything went okay!
mTextures[index].NPOTAdjust = false;
mTextures[index].dirty = false;
mTextures[index].width = clientBuf->width;
mTextures[index].height = clientBuf->height;
glBindTexture(GL_TEXTURE_2D, texture->name);
sp<GraphicBuffer> buf(mHybridBuffer);
void* vaddr;
res = buf->lock(GraphicBuffer::USAGE_SW_WRITE_OFTEN, &vaddr);
if (res == NO_ERROR) {
int bpp = 0;
switch (t.format) {
case GGL_PIXEL_FORMAT_RGB_565:
case GGL_PIXEL_FORMAT_RGBA_4444:
bpp = 2;
break;
case GGL_PIXEL_FORMAT_RGBA_8888:
case GGL_PIXEL_FORMAT_RGBX_8888:
bpp = 4;
break;
case GGL_PIXEL_FORMAT_YCbCr_422_SP:
case GGL_PIXEL_FORMAT_YCbCr_420_SP:
// just show the Y plane of YUV buffers
bpp = 1;
break;
default:
// oops, we don't handle this format!
LOGE("layer %p, texture=%d, using format %d, which is not "
"supported by the GL", this, texture->name, t.format);
}
if (bpp) {
const Rect bounds(dirty.getBounds());
size_t src_stride = t.stride;
size_t dst_stride = buf->stride;
if (src_stride == dst_stride &&
bounds.width() == t.width &&
bounds.height() == t.height)
{
memcpy(vaddr, t.data, t.height * t.stride * bpp);
} else {
GLubyte const * src = t.data +
(bounds.left + bounds.top * src_stride) * bpp;
GLubyte * dst = (GLubyte *)vaddr +
(bounds.left + bounds.top * dst_stride) * bpp;
const size_t length = bounds.width() * bpp;
size_t h = bounds.height();
src_stride *= bpp;
dst_stride *= bpp;
while (h--) {
memcpy(dst, src, length);
dst += dst_stride;
src += src_stride;
}
}
}
buf->unlock();
}
}
buffer->unlock();
}
}
} else {
for (size_t i=0 ; i<NUM_BUFFERS ; i++)
for (size_t i=0 ; i<NUM_BUFFERS ; i++) {
mTextures[i].image = EGL_NO_IMAGE_KHR;
}
GGLSurface t;
status_t res = buffer->lock(&t, GRALLOC_USAGE_SW_READ_OFTEN);
LOGE_IF(res, "error %d (%s) locking buffer %p",
res, strerror(res), buffer.get());
if (res == NO_ERROR) {
if (UNLIKELY(mTextures[0].name == -1U)) {
mTextures[0].name = createTexture();
mTextures[0].width = 0;
mTextures[0].height = 0;
}
loadTexture(&mTextures[0], dirty, t);
buffer->unlock();
}
}
}
void Layer::onDraw(const Region& clip) const
{
int index = mFrontBufferIndex;

View File

@ -85,6 +85,8 @@ private:
}
void reloadTexture(const Region& dirty);
status_t initializeEglImageLocked(
const sp<GraphicBuffer>& buffer, Texture* texture);
uint32_t getEffectiveUsage(uint32_t usage) const;
@ -118,6 +120,7 @@ private:
// protected by mLock
sp<GraphicBuffer> mBuffers[NUM_BUFFERS];
Texture mTextures[NUM_BUFFERS];
sp<GraphicBuffer> mHybridBuffer;
uint32_t mWidth;
uint32_t mHeight;

View File

@ -507,7 +507,7 @@ void LayerBase::loadTexture(Texture* texture,
// uh?
return;
}
glBindTexture(GL_TEXTURE_2D, texture->name);
/*