the crop as well as buffer orientation can change at every frame, when that happens
we need to reset the hwc HAL (ie: set the GEOMETRY_CHANGED flag).
currently we achieve this by taking the same code path than an actual geometry change
which is a bit more heavy than necessary.
Change-Id: I751f9ed1eeec0c27db7df2e77d5d17c6bcc17a24
This change fixes a horrible hack that I did to allow application
processes to create GraphicBuffer objects by making a binder call to
SurfaceFlinger. This change introduces a new binder interface
specifically for doing this, and does it in such a way that
SurfaceFlinger will maintain a reference to the buffers until the app is
done with them.
Change-Id: Icb240397c6c206d7f69124c1497a829f051cb49b
This change adds a new binder method to the ISurfaceComposer interface.
This IPC is intended to allow SurfaceFlinger clients to allocate gralloc
buffers using SurfaceFlinger as a proxy to gralloc.
Change-Id: Ide9fc283aec5da6268ba62cfed0c3319a50b640d
we were not clearing the screen entirely, which caused garbage when
the screen wasn't entirely covered by windows.
Change-Id: Ie9ab9b94eabfa6cafddf45bb14bc733bdc8d35c0
while we're waiting for the real fix in the gralloc/gpu driver,
this workaround should resolve the issue.
we make sure to call compositionComplete after everytime we do
composition with the GPU (even for the screenshot case), which is
where the buffer locks are released.
Change-Id: I3cb5ad67d48c81a23100172bab77e86a70e29152
if a surface's buffers are reallocated, the current active buffer will
end-up pointing on one of these until a new buffer is retired.
we're now keeping a reference to the actual buffer until we retire a
new one.
Change-Id: Ib1703947e7a0340694d846e0962576318863b935
there was an issue were in some situation SF would call prepare() on hwc
with a NULL handle and never call prepare again.
in this situation, we onw set the SKIP flag to make sure that hwc
won't process this layer and as soon as we receive our first buffer we
trigger a recompute of the visible regions which will end-up calling
prepare() again.
Change-Id: I6b400b2df79712408b9315a9859290c7fcb1609e
There was a leak of Surface tokens when a surface was detached from a UserClient.
We now always detach a surface from its client before attaching to the new one,
this guarantees that its token is freed.
Change-Id: Icfad0b16286ed58155bdfafdf36ab161440aa485
For multiple reason, this effect is not maintainable and was never
used due to its abysmal performance. it'll be resurected when it can be
implemented efficiently.
Change-Id: Id4222c9b86c629275cdec18873ef07be8723b6d2
* commit '05813b0eb92cb1bc79607ee402f14ca1e4b43f6d':
[3253328, 3171580] Treat GONE and INVISIBLE views the same when calculating transparent regions
[3171580] Fix two typos related to fixed-size buffers
mFixedSize was never set, this bug was introduced during some "cleanup", in
practice this could cause some issues when a fixed-size buffer was used and
the window was resized.
Layer::drawForSreenShot() had a typo that had no effect.
mFixedSize was used to determine if filtering was needed, which was a bit too
conservative and created a dependency between filtering and "fixed size" states
which should exist.
Now we enable filtering based on the size of the buffer vs. the size of the layer.
Change-Id: I32044e91b0c944c1b137efdceb3f01dfaa78119d
some of these failures are not fatal and even expected in some cases
so they should not emit a dump in the log in those cases.
Change-Id: Idcfa252e3bfa9d74e27fe4ad8f8623aa01aa9c5e
This change removes an optimization from SurfaceFlinger that skipped
composition when it got window updates that had an empty dirty region.
This optimization caused problems because it would skip the hwcomposer
set call, which could leave the window's previous frame buffer bound to
an overlay plane. When the application subsequently dequeued and tried
to lock its next buffer (which would be the buffer currently bound to
the overlay), the lock call would block until the next hwcomposer set
call (which may never happen).
Change-Id: I563b626a1d52c1f30eb82489eae0ceb4edc79936
Bug: 3138752
Two bugs were counter acting each other.
- rotation matrices are on the left-hand side of multiplies
- the transform of the overlay is applied before that of the layer
Change-Id: Ia79bd368e9b719235c89ecf244ea263f01ce906a
Merge commit 'e1ca532d72cbfacdce794f8bb4d439e609ec9871'
* commit 'e1ca532d72cbfacdce794f8bb4d439e609ec9871':
fix [3123221] Video sticks playing back upside down following orientation switch
Merge commit 'b4645353090f1bdd5cc1d4ab98feac7ccf966368'
* commit 'b4645353090f1bdd5cc1d4ab98feac7ccf966368':
fix [3118445] Transform * Transform does not work as expected
Merge commit '457bed2bc6561dd67429dde238453fee8602fa9b' into gingerbread-plus-aosp
* commit '457bed2bc6561dd67429dde238453fee8602fa9b':
fix [3123221] Video sticks playing back upside down following orientation switch
Merge commit 'ce4d36ad729f83253d4c5ec9906148f45cc00f8e' into gingerbread-plus-aosp
* commit 'ce4d36ad729f83253d4c5ec9906148f45cc00f8e':
fix [3118445] Transform * Transform does not work as expected
the overlay wasn't reconfigured when the screen-orientation changed. It was
only done when a parameter of the surface itself changed.
Change-Id: I0ca0925bf58ded4c91ab89d12cb1fe4d1477c96c
The problem wasn't in the multiply operator, but rather in the code
that built the transform from the HAL bitmask.
We now use the multiply operator to build the Transform from the bitmask,
which guarantees, it'll always be correct.
Also added a simple test for Transform.
Change-Id: I09bf3b0e51d92f59d83ea91c4cc94fc2aa0bf227
Merge commit 'fb31036fd844444c395a2ae9c97439eec9f774e4'
* commit 'fb31036fd844444c395a2ae9c97439eec9f774e4':
Use the context_priority extension when present.
Merge commit '583fefc8dcadecc7fc933513d3569dd9c16c100c' into gingerbread-plus-aosp
* commit '583fefc8dcadecc7fc933513d3569dd9c16c100c':
Use the context_priority extension when present.
Merge commit '9f6d18cadf9ac50062063f5f5ff5de7f6895696a'
* commit '9f6d18cadf9ac50062063f5f5ff5de7f6895696a':
[3095807] screen takes a long time to turn on
Merge commit 'a8faf91fa558be1235d508e776eb24be4429585c'
* commit 'a8faf91fa558be1235d508e776eb24be4429585c':
fix [3095607] Gingerbread screen turn-on animation does not show the last frame
Merge commit '3d4a9774ced0c704da455c5bd9989127e90ba133'
* commit '3d4a9774ced0c704da455c5bd9989127e90ba133':
may fix 3097381 and 3097482. don't abort on/off if the animation fails
Merge commit '5bfa3a34eaef759c3ec4def76f646eb1c0bf997f'
* commit '5bfa3a34eaef759c3ec4def76f646eb1c0bf997f':
implement part of [3094280] New animation for screen on and screen off
Merge commit '043581382e43acbe29a8a62420bc765f49a9dd90' into gingerbread-plus-aosp
* commit '043581382e43acbe29a8a62420bc765f49a9dd90':
[3095807] screen takes a long time to turn on