420a283c4d
if a surface's buffers are reallocated, the current active buffer will end-up pointing on one of these until a new buffer is retired. we're now keeping a reference to the actual buffer until we retire a new one. Change-Id: Ib1703947e7a0340694d846e0962576318863b935 |
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.. | ||
DisplayHardware | ||
tests | ||
Android.mk | ||
Barrier.h | ||
clz.cpp | ||
clz.h | ||
GLExtensions.cpp | ||
GLExtensions.h | ||
Layer.cpp | ||
Layer.h | ||
LayerBase.cpp | ||
LayerBase.h | ||
LayerDim.cpp | ||
LayerDim.h | ||
MessageQueue.cpp | ||
MessageQueue.h | ||
MODULE_LICENSE_APACHE2 | ||
SurfaceFlinger.cpp | ||
SurfaceFlinger.h | ||
TextureManager.cpp | ||
TextureManager.h | ||
Transform.cpp | ||
Transform.h |