fix [3123221] Video sticks playing back upside down following orientation switch

the overlay wasn't reconfigured when the screen-orientation changed. It was
only done when a parameter of the surface itself changed.

Change-Id: I0ca0925bf58ded4c91ab89d12cb1fe4d1477c96c
This commit is contained in:
Mathias Agopian 2010-10-24 19:03:58 -07:00
parent f35c873501
commit d3caac954c
2 changed files with 16 additions and 0 deletions

View File

@ -132,6 +132,14 @@ void LayerBuffer::unlockPageFlip(const Transform& planeTransform,
LayerBase::unlockPageFlip(planeTransform, outDirtyRegion);
}
void LayerBuffer::validateVisibility(const Transform& globalTransform)
{
sp<Source> source(getSource());
if (source != 0)
source->onvalidateVisibility(globalTransform);
LayerBase::validateVisibility(globalTransform);
}
void LayerBuffer::drawForSreenShot() const
{
const DisplayHardware& hw(graphicPlane(0).displayHardware());
@ -641,6 +649,11 @@ void LayerBuffer::OverlaySource::onTransaction(uint32_t flags)
}
}
void LayerBuffer::OverlaySource::onvalidateVisibility(const Transform&)
{
mVisibilityChanged = true;
}
void LayerBuffer::OverlaySource::onVisibilityResolved(
const Transform& planeTransform)
{

View File

@ -44,6 +44,7 @@ class LayerBuffer : public LayerBaseClient
virtual void onDraw(const Region& clip) const;
virtual void onTransaction(uint32_t flags);
virtual void onVisibilityResolved(const Transform& planeTransform);
virtual void onvalidateVisibility(const Transform& globalTransform) { }
virtual void postBuffer(ssize_t offset);
virtual void unregisterBuffers();
virtual void destroy() { }
@ -67,6 +68,7 @@ public:
virtual void drawForSreenShot() const;
virtual uint32_t doTransaction(uint32_t flags);
virtual void unlockPageFlip(const Transform& planeTransform, Region& outDirtyRegion);
virtual void validateVisibility(const Transform& globalTransform);
status_t registerBuffers(const ISurface::BufferHeap& buffers);
void postBuffer(ssize_t offset);
@ -153,6 +155,7 @@ private:
virtual void onDraw(const Region& clip) const;
virtual void onTransaction(uint32_t flags);
virtual void onVisibilityResolved(const Transform& planeTransform);
virtual void onvalidateVisibility(const Transform& globalTransform);
virtual void destroy();
private: