Commit Graph

176 Commits

Author SHA1 Message Date
Mathias Agopian 1eae0ee494 clean-up SurfaceFlinger a bit
- most methods on Layer didn't need to be virtual
- more consistency in naming drawing/current state

Change-Id: Ieb7b4951b40fc673b807994ed21ae4aea7281068
2013-06-06 13:06:10 -07:00
Jesse Hall 29c3f35279 Prevent opaque windows from making framebuffer translucent
To keep the code readable now that we have four different texenv
configurations, this change separates the decisions about what
configuration to use from the GL calls to set up the configuration.

Bug: 8963244
Change-Id: Ia07a306a7809ba8f93493d0160ccbd509e948581
2013-05-24 10:51:41 -07:00
Mathias Agopian f3e85d4327 take the "transparent region" into account for blending
until now it was only used to discard a layer entirely.
we're now reducing the size of the layer if it is still
visible, if possible.

this works for instance when a surfaceView is used and
only the menu bar is displayed over it.

Change-Id: I3f5527c5cd1e69ecc968272c8948f1513ada8c55
2013-05-10 18:35:43 -07:00
Mathias Agopian 6c7f25afb7 reformat Rect.{cpp|h}
Change-Id: I45b1f6646541a1abacce1e70df00a770e47b820e
2013-05-10 18:03:31 -07:00
Mathias Agopian 3e25fd8609 Add a --color option to dumpsys SurfaceFlinger
colorize a bit the output of dumpsys SurfaceFlinger to
make it easier to read. Right now it will bold the
title of each section and use green for the name of
each layer.

Change-Id: I0d9f18d115401cb45109d244ef3a278481f68cc6
2013-04-22 21:51:28 +02:00
Mathias Agopian 74d211ae26 clean-up/simplify all dump() APIs
remove the scratch buffer parameter and use
String8::appendFormat() instead.

Change-Id: Ib96c91617c8e7292de87433d15cf6232b7d591b0
2013-04-22 21:51:28 +02:00
Mathias Agopian 6c67f0fe45 make sure to update the "current state" when we "fake" the transaction
this mimics the code we used for the size. basically we need to
also update the "current state" because it gets copied to the
"drawing state" when a transaction occurs, and it would
"undo" our change.

Bug: 8511430
Bug: 8581533
Change-Id: I08c02abbf21b7f168f7124cd14ee717d7d3d502c
2013-04-12 16:58:11 -07:00
Mathias Agopian 2ca79399b9 latch transparent region hint only when we get a new frame
since the transparent region hint really depends on the
content of the window containing the SurfaceView
(it's calculated by the view hierarchy based on
overlapping views), it makes sense to latch it only when
the content of the window (the app) changes.

This should help fixing drawing artifacts when changing the
layout of a window containing a SurfaceView.

Bug: 8511430
Change-Id: Ic3aa668495293cb4d82a2cd7dcf3b6a337287678
2013-04-02 18:30:32 -07:00
Jesse Hall 13f01cbdbd Pass sp<Fence>s around instead of file descriptors
Change-Id: Iac70584a2207940730e8f803a543e4e9a4000c47
2013-03-22 09:56:58 -07:00
Mathias Agopian 6710604286 get rid of purgatory and fix QueuesToWindowComposer query
the purgatory list wasn't needed anymore; in fact it had no effect as
buffer life-time management is now handled by the BufferQueue.

For QueuesToWindowComposer we keep a list of wp<> on the IBinder
for IGraphicBufferProducers we hand over to clients so we can
easily check if an IGraphicBufferProducer is ours. We clean-up the
list when our IGraphicBufferProducer are destroyed.

Bug: 8349142
Change-Id: I1aa06652ade8c72d0004a3f5e6c3d6e8a82fc2ae
2013-03-14 19:18:13 -07:00
Mathias Agopian 4d9b822e2c get rid of ISurface
ISurface was only used to get the IGraphicBufferProducer from
a Layer. It's now replaced by a BBinder subclass / IBinder and
is only used as a handle to the surface, to both refer to it
and manage its life-time.

Also cleaned-up a bit the ISurfaceComposer interface and
"create layer" code path.

Change-Id: I68d0e02d57b862cffb31d5168c3bc10cea0906eb
2013-03-12 17:11:48 -07:00
Mathias Agopian 13127d8921 Get rid of LayerBase.
The functionality of LayerBase and Layer is folded
into Layer. There wasn't a need for this abstraction
anymore.

Change-Id: I66511c08cc3d89009ba4deabf47e26cd4cfeaefb
2013-03-05 19:52:30 -08:00
Mathias Agopian b79f61d41e fold LayerBaseClient into LayerBase
Change-Id: Ic745136522df59c42f0885fd969e75ea55d09f01
2013-03-05 19:52:30 -08:00
Mathias Agopian a8bca8d84b refactor the crop region for hwc is calculated/set
- the crop region is now always calculated and set
  in LayerBase::setGeometry which uses new virtuals to
  access the "content" crop and transform (which are
  provided by the Layer subclass)

Change-Id: Ib7769bdec0917dd248f926600c14ddf9ea84897a
2013-02-28 18:43:04 -08:00
Jamie Gennis 789a6c3f1d SurfaceFlinger: fix a couple NULL fence checks
This change replaces checks for a NULL fence pointer with calls to
Fence::isValid.  There should no longer be NULL fences.

Change-Id: If17c9c132fcb1801531bf7588f8ba53476c57dad
2013-02-25 15:34:30 -08:00
Jamie Gennis 1df8c34585 libgui: disallow NULL Fence pointers
This change eliminates the uses of a NULL sp<Fence> indicating that no waiting
is required.  Instead we use a non-NULL but invalid Fence object for which the
wait methods will return immediately.

Bug: 7892871
Change-Id: I5360aebe3090422ef6920d56c99fc4eedc642e48
2013-02-12 18:15:38 -08:00
Jamie Gennis 351c294173 Merge changes I8bded1ea,I7478293e
* changes:
  SurfaceFlinger: add win anim frame time tracking
  SurfaceFlinger: remove a driver bug workaround
2013-02-11 19:48:18 +00:00
Jamie Gennis 4b0eba949c SurfaceFlinger: add win anim frame time tracking
This change makes the 'dumpsys SurfaceFlinger --latency' command with no extra
args dump the frame timestamp data for the most recent frames that
SurfaceFlinger generated that included window animation transaction changes.

Change-Id: I8bded1ea08a4cddefef0aa955401052bb9107c90
2013-02-08 13:32:21 -08:00
Mathias Agopian 9f8386e111 Add support for plane-alpha in HWC
Change-Id: I218e7dd5f23de535aabce61e993002ab6cb46cdd
2013-02-05 14:46:32 -08:00
Jamie Gennis 33c544c4d3 SurfaceFlinger: remove a driver bug workaround
Change-Id: I7478293e87899d6e467db8c2f9e295935c8b1d4e
2013-02-04 14:43:07 -08:00
Andy McFadden 882e3a39ed Add some comments.
Also, minor tweak to SurfaceTextureLayer.

Change-Id: If616d5ee4e8226dd0e16c5dbb0e0f80db553110e
2013-01-11 10:16:10 -08:00
Andy McFadden 2adaf04fab Rename ISurfaceTexture and SurfaceTexture
The C++ class names don't match what the classes do, so rename
ISurfaceTexture to IGraphicBufferProducer, and SurfaceTexture to
GLConsumer.

Bug 7736700

Change-Id: Ia03e468888025b5cae3c0ee1995434515dbea387
2012-12-18 13:10:48 -08:00
Andy McFadden 97eba8904c Avoid unnecessary texture bind
In SurfaceFlingerConsumer, check to see if native fence sync is
enabled.  If so, defer the texture binding step to Layer::onDraw.

Change-Id: I7d4034a31c0143207eea2509dfa13ef3820f9b8c
2012-12-11 16:26:51 -08:00
Andy McFadden bf974abe92 Refactor SurfaceTexture a bit.
Rearranges updateTexImage() so that the SurfaceFlinger-specific
behavior is in a new SurfaceFlingerConsumer subclass.

SurfaceTexture behavior should not be altered.  Instead of
acquire-bind-release we now do acquire-release-bind, but since
it's all done with the lock held there shouldn't be any
externally-visible change.

Change-Id: Ia566e4727945e2cfb9359fc6d2a8f8af64d7b7b7
2012-12-11 09:42:51 -08:00
Jamie Gennis 46b6bce198 SurfaceFlinger: work around a driver bug
Change-Id: I4490f308b12e9b6fda2ea7255eb19d867d6d008c
2012-12-07 15:43:02 -08:00
Mathias Agopian 9913b9941e am a7da0dda: am 98cbec81: am efd614b8: Merge "make transform hint multi-display aware" into jb-mr1.1-dev
* commit 'a7da0dda39cf1e807eea1304b48d4583e7329b72':
  make transform hint multi-display aware
2012-11-27 18:43:52 -08:00
Mathias Agopian 8430095879 make transform hint multi-display aware
if a layer is not mirrored, we now use its display
as the source for the transfrom hint calculation
instead of always using the default (main) display.

this change does two thing:
1) we make updateTransformHint take a DisplayDevice
   as a parameter instead of hard-coding the
   main display.

2) each time we do a transaction that could change
   the hint, we go through all layers and
   figure out which display should be used for their
   transform hint.

Bug: 7599344
Change-Id: I9b04a95e6c372dd770bacf81d8ef6f8e31b87b83
2012-11-21 16:03:52 -08:00
Jamie Gennis 82dbc7429f SurfaceFlinger: refactor frame time tracking
This change moves the frame time history tracking code out of Layer and into a
new class called FrameTracker.  It also changes the tracking to use signal
timestamps from fences when available for more accurate results.

Change-Id: I323c5f075c58bf86ce363b52af885ad0f6365f2b
2012-11-19 17:45:09 -08:00
Igor Murashkin a4a3149a36 Change ConsumerBase's FrameAvailableListener to be a weak pointer
This prevents strong reference cycles when the listener implementation also
holds a strong pointer to the ConsumerBase

Bug: 7425644
Change-Id: I1514b13a32b18d421c902dddebec0765a989c55c
2012-11-05 13:39:02 -08:00
Jamie Gennis dd3cb84cfb SurfaceFlinger: add support for secure displays
This change adds support for displays that are not allowed to display surfaces
with the eSecure flag set.  All non-virtual displays are considered secure,
while virtual displays have their secure-ness specified at creation time.

Bug: 7368436
Change-Id: I81ad535d2d1e5a7ff78269017e85b111f0098500
2012-10-22 13:41:21 -07:00
Andy McFadden ab10c5804c Recompute visible regions more vigorously
Some of the code in latchBuffer was calling invalidateHwcGeometry,
but that didn't cause the SurfaceFlinger visible region code to
re-evaluate the layer's visibility.  Set the recomputeVisibleRegions
"out" parameter instead.

Bug 7235797

Change-Id: If6ba33fbd1a594cd64cc5253aebf752d6ceda1c9
2012-09-26 16:19:12 -07:00
Mathias Agopian eba8c688f6 calculate wether we filter on a per-display basis
Change-Id: I79d80b432b20b3d02428da19add464ac1e2b9378
2012-09-20 17:13:58 -07:00
Jamie Gennis 3941cb240d SurfaceTexture: default to doing GL sync
This change makes updateTexImage default to performing the necessary
synchronization and adds an argument for SurfaceFlinger to disable that
synchronization so that it can be performed lazily.

Change-Id: I7c20923cc786634126fbf7021c9d2541aa77be5d
Bug: 6991805
2012-09-18 10:59:40 -07:00
Mathias Agopian da27af9832 add support hwc 1.1
Bug: 7124069

Change-Id: I53d705105c4ad8954d3f50ee4f4c8b7ec936b871
2012-09-17 18:57:53 -07:00
Andy McFadden 6905205c8d Fix transform hints
The hints were being set a little too late, so the pre-rotation stuff
wasn't quite working.

Bug 7054997

Change-Id: Id8d5c626db7a76f768ba762a145b315878ee08e6
2012-09-16 11:39:09 -07:00
Andy McFadden b0d1dd36f1 Reshuffle FramebufferSurface
FramebufferSurface no longer speaks directly to the FB HAL.  Now
everything goes through HWComposer (which may or may not be
connected to a hardware composer).

Added display index arg to some query methods.

Change-Id: Id3e157d2d4e3555d33afbb703e518b6e92e2d6d5
2012-09-11 09:31:34 -07:00
Jamie Gennis 61e04b92bd SurfaceTexture: use eglWaitSync
This change adds a compile-option to use eglWaitSyncANDROID to ensure that
texturing operations that access the current buffer of a SurfaceTexture do not
occur until the buffer is completely written.  It also moves this
synchronization into a new SurfaceTexture method called doGLFenceWait and
changes SurfaceFlinger's Layer class to use that method rather than performing
its own wait on the fence.

Change-Id: I70afa88086ca7ff49a80e3cd03d423767db7cb88
2012-09-10 13:27:23 -07:00
Mathias Agopian 71e83e1202 the visibleRegion was never set in hwcomposer
Bug: 7089478
Change-Id: I13b031b23ce908d33f431a04e1cf87831b551260
2012-09-04 20:25:39 -07:00
Mathias Agopian c397360883 the visible region sent to HWC was garbage
we used to have a visibleRegion object per layer, but now
it's per screen; so at somepoint the code got changed to
calculate the per-screen visible region on the stack and that's
what got passed to HWC.

we're now setting the visibleRegionScreen at each frame and
freeing at after the HWC set() call. We use the underlaying
SharedBuffer so that in most cases we don't have to allocate,
free or copy memory around.

Bug: 7089478
Change-Id: I24fa556c76613a225d9fe7a6c6b727bb476144d8
2012-08-31 18:41:22 -07:00
Jamie Gennis 31a353da22 BufferQueue: clean up buffer counting
This change is a clean up of some of the handling of the maximum number of
buffers that are allowed at once.  It mostly renames a few member variables and
methods, but it includes a couple small refactorings.

Change-Id: I9959310f563d09583548d4291e1050a7bbc7d87d
2012-08-29 15:35:34 -07:00
Mathias Agopian 3ee454a7be Eradicate DisplayID.
DisplayDevices are now keyed of the wp<IBinder> the client uses.
DisplayID has now become DisplayType which is just used to identify
physical displays (as opposed to virtual displays such as wifi displays).

Change-Id: I0c5968f2c902dcd699a7e0afacf833ff070c12ea
2012-08-27 17:43:43 -07:00
Mathias Agopian 3165cc21cf libgui includes refactoring
Change-Id: I1d24ec17f5003ec2abab5f7472daaff4cc4cc2d3
2012-08-10 13:18:24 -07:00
Mathias Agopian 4297734c11 turn DisplayDevice into a reference-counted object
it's safer this way because this object owns an
EGLSurface which cannot be easily reference-counted.

it also gives us the ability to sub-class it, which
we might want to do soon.

Change-Id: I07358bb052dc5a13b4f2196b2c2b6e6e94c4bb4f
2012-08-05 00:40:46 -07:00
Mathias Agopian 888c822c4c remove a dependency of DisplayDevice on the refresh rate
this remove a dependency (not all) on FramebufferSurface

Change-Id: Ie07ce70760cdcedfb41b5b41bea8da45637bf474
2012-08-04 21:23:47 -07:00
Mathias Agopian d3ee231edd cleanups in preparation of bigger changes
- fix typo drawForSreenshot misspelled
- get rid of DisplayDeviceBase
- removed unused or unneeded code
- always pass a DisplayDevice to Layer methods that are called
  on a per-display basis (to make it clear that this could be
  called more than once per composition).

Change-Id: Id948b7e09fe5c06db0e42d40d6ed75dd095c7f44
2012-08-02 22:24:12 -07:00
Mathias Agopian 0f2f5ff75b rename DisplayHardware to DisplayDevice
Change-Id: I3f7250cd914e0da4f9ec2c9403587bbe12f3cc62
2012-08-02 22:24:12 -07:00
Mathias Agopian 52bbb1ae23 getting closer to final main composition loop
Change-Id: Icd63782366ffd11d9ea00c925ae5783ed7440cdb
2012-08-02 22:24:12 -07:00
Mathias Agopian 921e6ac4b7 SurfaceFlinger cleanup
mostly refactored SurfaceFlinger.h, but also removed dead code.
cleaned-up a few includes as well.

Change-Id: Ib15f4ffe567912b61ee98aa076c6a283b72811b5
2012-07-24 00:09:35 -07:00
Mathias Agopian a49126087b factor EGL/GL and surface creation out of DisplayHardware
Change-Id: Icd85a6a4caad06f056578008af3e21666fa8b1f4
2012-07-19 14:14:58 -07:00
Mathias Agopian 4fec873a98 one more step towards multiple display support
- remove dependency on cached state in validateVisibility
- get rid of mVertices and mTransformedBounds
- get rid of validateVisibility
- get rid of unlockPageFlip
- handleTransaction now returns a dirty region
- computevisibileregion now uses window-manager space
2012-07-10 14:29:27 -07:00