turn DisplayDevice into a reference-counted object

it's safer this way because this object owns an
EGLSurface which cannot be easily reference-counted.

it also gives us the ability to sub-class it, which
we might want to do soon.

Change-Id: I07358bb052dc5a13b4f2196b2c2b6e6e94c4bb4f
This commit is contained in:
Mathias Agopian 2012-08-05 00:40:46 -07:00
parent d8552d796c
commit 4297734c11
12 changed files with 149 additions and 172 deletions

View File

@ -97,14 +97,6 @@ void checkEGLErrors(const char* token)
*
*/
DisplayDevice::DisplayDevice()
: mId(0),
mDisplay(EGL_NO_DISPLAY),
mSurface(EGL_NO_SURFACE),
mContext(EGL_NO_CONTEXT)
{
}
DisplayDevice::DisplayDevice(
const sp<SurfaceFlinger>& flinger,
int display,
@ -130,12 +122,6 @@ DisplayDevice::DisplayDevice(
}
DisplayDevice::~DisplayDevice() {
// DO NOT call terminate() from here, because we create
// temporaries of this class (on the stack typically), and we don't
// want to destroy the EGLSurface in that case
}
void DisplayDevice::terminate() {
if (mSurface != EGL_NO_SURFACE) {
eglDestroySurface(mDisplay, mSurface);
mSurface = EGL_NO_SURFACE;
@ -297,11 +283,11 @@ void DisplayDevice::dump(String8& res) const
}
}
void DisplayDevice::makeCurrent(const DisplayDevice& hw, EGLContext ctx) {
void DisplayDevice::makeCurrent(const sp<const DisplayDevice>& hw, EGLContext ctx) {
EGLSurface sur = eglGetCurrentSurface(EGL_DRAW);
if (sur != hw.mSurface) {
if (sur != hw->mSurface) {
EGLDisplay dpy = eglGetCurrentDisplay();
eglMakeCurrent(dpy, hw.mSurface, hw.mSurface, ctx);
eglMakeCurrent(dpy, hw->mSurface, hw->mSurface, ctx);
}
}

View File

@ -39,7 +39,7 @@ class FramebufferSurface;
class LayerBase;
class SurfaceFlinger;
class DisplayDevice
class DisplayDevice : public virtual RefBase
{
public:
// region in layer-stack space
@ -59,19 +59,13 @@ public:
SWAP_RECTANGLE = 0x00080000,
};
DisplayDevice();
DisplayDevice(
const sp<SurfaceFlinger>& flinger,
int dpy,
const sp<ANativeWindow>& surface,
EGLConfig config);
~DisplayDevice();
// must be called when this object is no longer needed. this will
// render the associated EGLSurface invalid.
void terminate();
virtual ~DisplayDevice();
// whether this is a valid object. An invalid DisplayDevice is returned
// when an non existing id is requested
@ -107,7 +101,7 @@ public:
}
inline Rect bounds() const { return getBounds(); }
static void makeCurrent(const DisplayDevice& hw, EGLContext ctx);
static void makeCurrent(const sp<const DisplayDevice>& hw, EGLContext ctx);
/* ------------------------------------------------------------------------
* blank / unplank management

View File

@ -71,7 +71,7 @@ Layer::Layer(SurfaceFlinger* flinger,
glGenTextures(1, &mTextureName);
}
void Layer::onLayerDisplayed(const DisplayDevice& hw,
void Layer::onLayerDisplayed(const sp<const DisplayDevice>& hw,
HWComposer::HWCLayerInterface* layer) {
if (layer) {
mSurfaceTexture->setReleaseFence(layer->getAndResetReleaseFenceFd());
@ -237,7 +237,7 @@ Rect Layer::computeBufferCrop() const {
}
void Layer::setGeometry(
const DisplayDevice& hw,
const sp<const DisplayDevice>& hw,
HWComposer::HWCLayerInterface& layer)
{
LayerBaseClient::setGeometry(hw, layer);
@ -260,7 +260,7 @@ void Layer::setGeometry(
*/
const Transform bufferOrientation(mCurrentTransform);
const Transform tr(hw.getTransform() * s.transform * bufferOrientation);
const Transform tr(hw->getTransform() * s.transform * bufferOrientation);
// this gives us only the "orientation" component of the transform
const uint32_t finalTransform = tr.getOrientation();
@ -274,7 +274,7 @@ void Layer::setGeometry(
layer.setCrop(computeBufferCrop());
}
void Layer::setPerFrameData(const DisplayDevice& hw,
void Layer::setPerFrameData(const sp<const DisplayDevice>& hw,
HWComposer::HWCLayerInterface& layer) {
const sp<GraphicBuffer>& buffer(mActiveBuffer);
// NOTE: buffer can be NULL if the client never drew into this
@ -282,7 +282,7 @@ void Layer::setPerFrameData(const DisplayDevice& hw,
layer.setBuffer(buffer);
}
void Layer::setAcquireFence(const DisplayDevice& hw,
void Layer::setAcquireFence(const sp<const DisplayDevice>& hw,
HWComposer::HWCLayerInterface& layer) {
int fenceFd = -1;
@ -301,7 +301,7 @@ void Layer::setAcquireFence(const DisplayDevice& hw,
layer.setAcquireFenceFd(fenceFd);
}
void Layer::onDraw(const DisplayDevice& hw, const Region& clip) const
void Layer::onDraw(const sp<const DisplayDevice>& hw, const Region& clip) const
{
ATRACE_CALL();
@ -323,7 +323,7 @@ void Layer::onDraw(const DisplayDevice& hw, const Region& clip) const
const sp<LayerBase>& layer(drawingLayers[i]);
if (layer.get() == static_cast<LayerBase const*>(this))
break;
under.orSelf( hw.getTransform().transform(layer->visibleRegion) );
under.orSelf( hw->getTransform().transform(layer->visibleRegion) );
}
// if not everything below us is covered, we plug the holes!
Region holes(clip.subtract(under));
@ -728,7 +728,6 @@ void Layer::dumpStats(String8& result, char* buffer, size_t SIZE) const
{
LayerBaseClient::dumpStats(result, buffer, SIZE);
const size_t o = mFrameLatencyOffset;
const DisplayDevice& hw(mFlinger->getDefaultDisplayDevice());
const nsecs_t period = mFlinger->getHwComposer().getRefreshPeriod();
result.appendFormat("%lld\n", period);
for (size_t i=0 ; i<128 ; i++) {
@ -769,8 +768,8 @@ uint32_t Layer::getTransformHint() const {
// apply to all displays.
// This is why we use the default display here. This is not an
// oversight.
const DisplayDevice& hw(mFlinger->getDefaultDisplayDevice());
const Transform& planeTransform(hw.getTransform());
sp<const DisplayDevice> hw(mFlinger->getDefaultDisplayDevice());
const Transform& planeTransform(hw->getTransform());
orientation = planeTransform.getOrientation();
if (orientation & Transform::ROT_INVALID) {
orientation = 0;

View File

@ -64,18 +64,18 @@ public:
bool isFixedSize() const;
// LayerBase interface
virtual void setGeometry(const DisplayDevice& hw,
virtual void setGeometry(const sp<const DisplayDevice>& hw,
HWComposer::HWCLayerInterface& layer);
virtual void setPerFrameData(const DisplayDevice& hw,
virtual void setPerFrameData(const sp<const DisplayDevice>& hw,
HWComposer::HWCLayerInterface& layer);
virtual void setAcquireFence(const DisplayDevice& hw,
virtual void setAcquireFence(const sp<const DisplayDevice>& hw,
HWComposer::HWCLayerInterface& layer);
virtual void onLayerDisplayed(const DisplayDevice& hw,
virtual void onLayerDisplayed(const sp<const DisplayDevice>& hw,
HWComposer::HWCLayerInterface* layer);
virtual bool onPreComposition();
virtual void onPostComposition();
virtual void onDraw(const DisplayDevice& hw, const Region& clip) const;
virtual void onDraw(const sp<const DisplayDevice>& hw, const Region& clip) const;
virtual uint32_t doTransaction(uint32_t transactionFlags);
virtual Region latchBuffer(bool& recomputeVisibleRegions);
virtual bool isOpaque() const;

View File

@ -223,11 +223,11 @@ uint32_t LayerBase::doTransaction(uint32_t flags)
return flags;
}
void LayerBase::computeGeometry(const DisplayDevice& hw, LayerMesh* mesh) const
void LayerBase::computeGeometry(const sp<const DisplayDevice>& hw, LayerMesh* mesh) const
{
const Layer::State& s(drawingState());
const Transform tr(hw.getTransform() * s.transform);
const uint32_t hw_h = hw.getHeight();
const Transform tr(hw->getTransform() * s.transform);
const uint32_t hw_h = hw->getHeight();
const Rect& crop(s.active.crop);
Rect win(s.active.w, s.active.h);
if (!crop.isEmpty()) {
@ -260,7 +260,7 @@ Region LayerBase::latchBuffer(bool& recomputeVisibleRegions) {
}
void LayerBase::setGeometry(
const DisplayDevice& hw,
const sp<const DisplayDevice>& hw,
HWComposer::HWCLayerInterface& layer)
{
layer.setDefaultState();
@ -281,7 +281,7 @@ void LayerBase::setGeometry(
HWC_BLENDING_COVERAGE);
}
const Transform& tr = hw.getTransform();
const Transform& tr = hw->getTransform();
Rect transformedBounds(computeBounds());
transformedBounds = tr.transform(transformedBounds);
@ -291,12 +291,12 @@ void LayerBase::setGeometry(
layer.setVisibleRegionScreen(tr.transform(visibleRegion));
}
void LayerBase::setPerFrameData(const DisplayDevice& hw,
void LayerBase::setPerFrameData(const sp<const DisplayDevice>& hw,
HWComposer::HWCLayerInterface& layer) {
layer.setBuffer(0);
}
void LayerBase::setAcquireFence(const DisplayDevice& hw,
void LayerBase::setAcquireFence(const sp<const DisplayDevice>& hw,
HWComposer::HWCLayerInterface& layer) {
layer.setAcquireFenceFd(-1);
}
@ -311,20 +311,20 @@ bool LayerBase::getFiltering() const
return mFiltering;
}
void LayerBase::draw(const DisplayDevice& hw, const Region& clip) const
void LayerBase::draw(const sp<const DisplayDevice>& hw, const Region& clip) const
{
onDraw(hw, clip);
}
void LayerBase::draw(const DisplayDevice& hw)
void LayerBase::draw(const sp<const DisplayDevice>& hw)
{
onDraw( hw, Region(hw.bounds()) );
onDraw( hw, Region(hw->bounds()) );
}
void LayerBase::clearWithOpenGL(const DisplayDevice& hw, const Region& clip,
void LayerBase::clearWithOpenGL(const sp<const DisplayDevice>& hw, const Region& clip,
GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) const
{
const uint32_t fbHeight = hw.getHeight();
const uint32_t fbHeight = hw->getHeight();
glColor4f(red,green,blue,alpha);
glDisable(GL_TEXTURE_EXTERNAL_OES);
@ -338,14 +338,14 @@ void LayerBase::clearWithOpenGL(const DisplayDevice& hw, const Region& clip,
glDrawArrays(GL_TRIANGLE_FAN, 0, mesh.getVertexCount());
}
void LayerBase::clearWithOpenGL(const DisplayDevice& hw, const Region& clip) const
void LayerBase::clearWithOpenGL(const sp<const DisplayDevice>& hw, const Region& clip) const
{
clearWithOpenGL(hw, clip, 0,0,0,0);
}
void LayerBase::drawWithOpenGL(const DisplayDevice& hw, const Region& clip) const
void LayerBase::drawWithOpenGL(const sp<const DisplayDevice>& hw, const Region& clip) const
{
const uint32_t fbHeight = hw.getHeight();
const uint32_t fbHeight = hw->getHeight();
const State& s(drawingState());
GLenum src = mPremultipliedAlpha ? GL_ONE : GL_SRC_ALPHA;

View File

@ -123,7 +123,7 @@ public:
uint32_t getTransactionFlags(uint32_t flags);
uint32_t setTransactionFlags(uint32_t flags);
void computeGeometry(const DisplayDevice& hw, LayerMesh* mesh) const;
void computeGeometry(const sp<const DisplayDevice>& hw, LayerMesh* mesh) const;
Rect computeBounds() const;
@ -132,11 +132,11 @@ public:
virtual const char* getTypeId() const { return "LayerBase"; }
virtual void setGeometry(const DisplayDevice& hw,
virtual void setGeometry(const sp<const DisplayDevice>& hw,
HWComposer::HWCLayerInterface& layer);
virtual void setPerFrameData(const DisplayDevice& hw,
virtual void setPerFrameData(const sp<const DisplayDevice>& hw,
HWComposer::HWCLayerInterface& layer);
virtual void setAcquireFence(const DisplayDevice& hw,
virtual void setAcquireFence(const sp<const DisplayDevice>& hw,
HWComposer::HWCLayerInterface& layer);
/**
@ -145,13 +145,13 @@ public:
* Typically this method is not overridden, instead implement onDraw()
* to perform the actual drawing.
*/
virtual void draw(const DisplayDevice& hw, const Region& clip) const;
virtual void draw(const DisplayDevice& hw);
virtual void draw(const sp<const DisplayDevice>& hw, const Region& clip) const;
virtual void draw(const sp<const DisplayDevice>& hw);
/**
* onDraw - draws the surface.
*/
virtual void onDraw(const DisplayDevice& hw, const Region& clip) const = 0;
virtual void onDraw(const sp<const DisplayDevice>& hw, const Region& clip) const = 0;
/**
* initStates - called just after construction
@ -218,7 +218,7 @@ public:
/** called after page-flip
*/
virtual void onLayerDisplayed(const DisplayDevice& hw,
virtual void onLayerDisplayed(const sp<const DisplayDevice>& hw,
HWComposer::HWCLayerInterface* layer) { }
/** called before composition.
@ -247,15 +247,15 @@ public:
inline const State& currentState() const { return mCurrentState; }
inline State& currentState() { return mCurrentState; }
void clearWithOpenGL(const DisplayDevice& hw, const Region& clip) const;
void clearWithOpenGL(const sp<const DisplayDevice>& hw, const Region& clip) const;
void setFiltering(bool filtering);
bool getFiltering() const;
protected:
void clearWithOpenGL(const DisplayDevice& hw, const Region& clip,
void clearWithOpenGL(const sp<const DisplayDevice>& hw, const Region& clip,
GLclampf r, GLclampf g, GLclampf b, GLclampf alpha) const;
void drawWithOpenGL(const DisplayDevice& hw, const Region& clip) const;
void drawWithOpenGL(const sp<const DisplayDevice>& hw, const Region& clip) const;
sp<SurfaceFlinger> mFlinger;

View File

@ -43,12 +43,12 @@ LayerDim::~LayerDim()
{
}
void LayerDim::onDraw(const DisplayDevice& hw, const Region& clip) const
void LayerDim::onDraw(const sp<const DisplayDevice>& hw, const Region& clip) const
{
const State& s(drawingState());
if (s.alpha>0) {
const GLfloat alpha = s.alpha/255.0f;
const uint32_t fbHeight = hw.getHeight();
const uint32_t fbHeight = hw->getHeight();
glDisable(GL_TEXTURE_EXTERNAL_OES);
glDisable(GL_TEXTURE_2D);

View File

@ -36,7 +36,7 @@ public:
const sp<Client>& client);
virtual ~LayerDim();
virtual void onDraw(const DisplayDevice& hw, const Region& clip) const;
virtual void onDraw(const sp<const DisplayDevice>& hw, const Region& clip) const;
virtual bool isOpaque() const { return false; }
virtual bool isSecure() const { return false; }
virtual bool isProtectedByApp() const { return false; }

View File

@ -108,12 +108,12 @@ uint32_t LayerScreenshot::doTransaction(uint32_t flags)
return LayerBaseClient::doTransaction(flags);
}
void LayerScreenshot::onDraw(const DisplayDevice& hw, const Region& clip) const
void LayerScreenshot::onDraw(const sp<const DisplayDevice>& hw, const Region& clip) const
{
const State& s(drawingState());
if (s.alpha>0) {
const GLfloat alpha = s.alpha/255.0f;
const uint32_t fbHeight = hw.getHeight();
const uint32_t fbHeight = hw->getHeight();
if (s.alpha == 0xFF) {
glDisable(GL_BLEND);

View File

@ -43,7 +43,7 @@ public:
virtual void initStates(uint32_t w, uint32_t h, uint32_t flags);
virtual uint32_t doTransaction(uint32_t flags);
virtual void onDraw(const DisplayDevice& hw, const Region& clip) const;
virtual void onDraw(const sp<const DisplayDevice>& hw, const Region& clip) const;
virtual bool isOpaque() const { return false; }
virtual bool isSecure() const { return false; }
virtual bool isProtectedByApp() const { return false; }

View File

@ -366,11 +366,11 @@ status_t SurfaceFlinger::readyToRun()
// initialize our main display hardware
mCurrentState.displays.add(DisplayDevice::DISPLAY_ID_MAIN, DisplayDeviceState());
DisplayDevice hw(this, DisplayDevice::DISPLAY_ID_MAIN, anw, mEGLConfig);
sp<DisplayDevice> hw = new DisplayDevice(this, DisplayDevice::DISPLAY_ID_MAIN, anw, mEGLConfig);
mDisplays.add(DisplayDevice::DISPLAY_ID_MAIN, hw);
// initialize OpenGL ES
EGLSurface surface = hw.getEGLSurface();
EGLSurface surface = hw->getEGLSurface();
initializeGL(mEGLDisplay, surface);
// start the EventThread
@ -455,16 +455,16 @@ status_t SurfaceFlinger::getDisplayInfo(DisplayID dpy, DisplayInfo* info) {
if (uint32_t(dpy) >= 2) {
return BAD_INDEX;
}
const DisplayDevice& hw(getDefaultDisplayDevice());
info->w = hw.getWidth();
info->h = hw.getHeight();
info->xdpi = hw.getDpiX();
info->ydpi = hw.getDpiY();
sp<const DisplayDevice> hw(getDefaultDisplayDevice());
info->w = hw->getWidth();
info->h = hw->getHeight();
info->xdpi = hw->getDpiX();
info->ydpi = hw->getDpiY();
info->fps = float(1e9 / getHwComposer().getRefreshPeriod());
info->density = hw.getDensity();
info->orientation = hw.getOrientation();
info->density = hw->getDensity();
info->orientation = hw->getOrientation();
// TODO: this needs to go away (currently needed only by webkit)
getPixelFormatInfo(hw.getFormat(), &info->pixelFormatInfo);
getPixelFormatInfo(hw->getFormat(), &info->pixelFormatInfo);
return NO_ERROR;
}
@ -475,7 +475,6 @@ sp<IDisplayEventConnection> SurfaceFlinger::createDisplayEventConnection() {
}
void SurfaceFlinger::connectDisplay(const sp<ISurfaceTexture> display) {
const DisplayDevice& hw(getDefaultDisplayDevice());
EGLSurface result = EGL_NO_SURFACE;
EGLSurface old_surface = EGL_NO_SURFACE;
sp<SurfaceTextureClient> stc;
@ -593,26 +592,26 @@ void SurfaceFlinger::handleMessageRefresh() {
const LayerVector& currentLayers(mDrawingState.layersSortedByZ);
for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) {
DisplayDevice& hw(mDisplays.editValueAt(dpy));
const sp<DisplayDevice>& hw(mDisplays[dpy]);
Region opaqueRegion;
Region dirtyRegion;
computeVisibleRegions(currentLayers,
hw.getLayerStack(), dirtyRegion, opaqueRegion);
hw.dirtyRegion.orSelf(dirtyRegion);
hw->getLayerStack(), dirtyRegion, opaqueRegion);
hw->dirtyRegion.orSelf(dirtyRegion);
Vector< sp<LayerBase> > layersSortedByZ;
const size_t count = currentLayers.size();
for (size_t i=0 ; i<count ; i++) {
const Layer::State& s(currentLayers[i]->drawingState());
if (s.layerStack == hw.getLayerStack()) {
if (s.layerStack == hw->getLayerStack()) {
if (!currentLayers[i]->visibleRegion.isEmpty()) {
layersSortedByZ.add(currentLayers[i]);
}
}
}
hw.setVisibleLayersSortedByZ(layersSortedByZ);
hw.undefinedRegion.set(hw.getBounds());
hw.undefinedRegion.subtractSelf(hw.getTransform().transform(opaqueRegion));
hw->setVisibleLayersSortedByZ(layersSortedByZ);
hw->undefinedRegion.set(hw->getBounds());
hw->undefinedRegion.subtractSelf(hw->getTransform().transform(opaqueRegion));
}
}
@ -622,8 +621,8 @@ void SurfaceFlinger::handleMessageRefresh() {
const bool workListsDirty = mHwWorkListDirty;
mHwWorkListDirty = false;
for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) {
const DisplayDevice& hw(mDisplays[dpy]);
const Vector< sp<LayerBase> >& currentLayers(hw.getVisibleLayersSortedByZ());
sp<const DisplayDevice> hw(mDisplays[dpy]);
const Vector< sp<LayerBase> >& currentLayers(hw->getVisibleLayersSortedByZ());
const size_t count = currentLayers.size();
hwc.createWorkList(count); // FIXME: the worklist should include enough space for all layer of all displays
@ -653,27 +652,27 @@ void SurfaceFlinger::handleMessageRefresh() {
const bool repaintEverything = android_atomic_and(0, &mRepaintEverything);
for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) {
DisplayDevice& hw(mDisplays.editValueAt(dpy));
const sp<DisplayDevice>& hw(mDisplays[dpy]);
// transform the dirty region into this screen's coordinate space
const Transform& planeTransform(hw.getTransform());
const Transform& planeTransform(hw->getTransform());
Region dirtyRegion;
if (repaintEverything) {
dirtyRegion.set(hw.bounds());
dirtyRegion.set(hw->bounds());
} else {
dirtyRegion = planeTransform.transform(hw.dirtyRegion);
dirtyRegion.andSelf(hw.bounds());
dirtyRegion = planeTransform.transform(hw->dirtyRegion);
dirtyRegion.andSelf(hw->bounds());
}
hw.dirtyRegion.clear();
hw->dirtyRegion.clear();
if (!dirtyRegion.isEmpty()) {
if (hw.canDraw()) {
if (hw->canDraw()) {
// repaint the framebuffer (if needed)
handleRepaint(hw, dirtyRegion);
}
}
// inform the h/w that we're done compositing
hw.compositionComplete();
hw->compositionComplete();
}
postFramebuffer();
@ -699,8 +698,8 @@ void SurfaceFlinger::handleMessageRefresh() {
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
DisplayDevice& hw(const_cast<DisplayDevice&>(getDefaultDisplayDevice()));
const Vector< sp<LayerBase> >& layers( hw.getVisibleLayersSortedByZ() );
const sp<DisplayDevice>& hw(getDisplayDevice(0));
const Vector< sp<LayerBase> >& layers( hw->getVisibleLayersSortedByZ() );
const size_t count = layers.size();
for (size_t i=0 ; i<count ; ++i) {
const sp<LayerBase>& layer(layers[i]);
@ -710,7 +709,7 @@ void SurfaceFlinger::handleMessageRefresh() {
success = eglSwapBuffers(eglGetCurrentDisplay(), externalDisplaySurface);
ALOGE_IF(!success, "external display eglSwapBuffers failed");
hw.compositionComplete();
hw->compositionComplete();
}
success = eglMakeCurrent(eglGetCurrentDisplay(),
@ -732,9 +731,9 @@ void SurfaceFlinger::postFramebuffer()
HWComposer& hwc(getHwComposer());
for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) {
DisplayDevice& hw(mDisplays.editValueAt(dpy));
const sp<DisplayDevice>& hw(mDisplays[dpy]);
if (hwc.initCheck() == NO_ERROR) {
const Vector< sp<LayerBase> >& currentLayers(hw.getVisibleLayersSortedByZ());
const Vector< sp<LayerBase> >& currentLayers(hw->getVisibleLayersSortedByZ());
const size_t count = currentLayers.size();
HWComposer::LayerListIterator cur = hwc.begin();
const HWComposer::LayerListIterator end = hwc.end();
@ -743,18 +742,18 @@ void SurfaceFlinger::postFramebuffer()
layer->setAcquireFence(hw, *cur);
}
}
hw.flip(hw.swapRegion);
hw.swapRegion.clear();
hw->flip(hw->swapRegion);
hw->swapRegion.clear();
}
if (hwc.initCheck() == NO_ERROR) {
// FIXME: eventually commit() won't take arguments
hwc.commit(mEGLDisplay, getDefaultDisplayDevice().getEGLSurface());
hwc.commit(mEGLDisplay, getDefaultDisplayDevice()->getEGLSurface());
}
for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) {
const DisplayDevice& hw(mDisplays[dpy]);
const Vector< sp<LayerBase> >& currentLayers(hw.getVisibleLayersSortedByZ());
sp<const DisplayDevice> hw(mDisplays[dpy]);
const Vector< sp<LayerBase> >& currentLayers(hw->getVisibleLayersSortedByZ());
const size_t count = currentLayers.size();
if (hwc.initCheck() == NO_ERROR) {
HWComposer::LayerListIterator cur = hwc.begin();
@ -763,7 +762,7 @@ void SurfaceFlinger::postFramebuffer()
currentLayers[i]->onLayerDisplayed(hw, &*cur);
}
} else {
eglSwapBuffers(mEGLDisplay, hw.getEGLSurface());
eglSwapBuffers(mEGLDisplay, hw->getEGLSurface());
for (size_t i = 0; i < count; i++) {
currentLayers[i]->onLayerDisplayed(hw, NULL);
}
@ -846,7 +845,6 @@ void SurfaceFlinger::handleTransactionLocked(uint32_t transactionFlags)
if (curr.indexOfKey(draw[i].id) < 0) {
// in drawing state but not in current state
if (draw[i].id != DisplayDevice::DISPLAY_ID_MAIN) {
mDisplays.editValueFor(draw[i].id).terminate();
mDisplays.removeItem(draw[i].id);
} else {
ALOGW("trying to remove the main display");
@ -855,12 +853,12 @@ void SurfaceFlinger::handleTransactionLocked(uint32_t transactionFlags)
// this display is in both lists. see if something changed.
const DisplayDeviceState& state(curr[i]);
if (state.layerStack != draw[i].layerStack) {
DisplayDevice& disp(mDisplays.editValueFor(state.id));
//disp.setLayerStack(state.layerStack);
const sp<DisplayDevice>& disp(getDisplayDevice(state.id));
//disp->setLayerStack(state.layerStack); // FIXME: set layer stack
}
if (curr[i].orientation != draw[i].orientation) {
DisplayDevice& disp(mDisplays.editValueFor(state.id));
disp.setOrientation(state.orientation);
const sp<DisplayDevice>& disp(getDisplayDevice(state.id));
disp->setOrientation(state.orientation);
}
}
}
@ -870,7 +868,7 @@ void SurfaceFlinger::handleTransactionLocked(uint32_t transactionFlags)
for (size_t i=0 ; i<cc ; i++) {
if (mDrawingState.displays.indexOfKey(curr[i].id) < 0) {
// FIXME: we need to pass the surface here
DisplayDevice disp(this, curr[i].id, 0, mEGLConfig);
sp<DisplayDevice> disp = new DisplayDevice(this, curr[i].id, 0, mEGLConfig);
mDisplays.add(curr[i].id, disp);
}
}
@ -1054,9 +1052,9 @@ void SurfaceFlinger::computeVisibleRegions(
void SurfaceFlinger::invalidateLayerStack(uint32_t layerStack,
const Region& dirty) {
for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) {
DisplayDevice& hw(mDisplays.editValueAt(dpy));
if (hw.getLayerStack() == layerStack) {
hw.dirtyRegion.orSelf(dirty);
const sp<DisplayDevice>& hw(mDisplays[dpy]);
if (hw->getLayerStack() == layerStack) {
hw->dirtyRegion.orSelf(dirty);
}
}
}
@ -1102,7 +1100,7 @@ void SurfaceFlinger::handleRefresh()
}
}
void SurfaceFlinger::handleRepaint(const DisplayDevice& hw,
void SurfaceFlinger::handleRepaint(const sp<const DisplayDevice>& hw,
const Region& inDirtyRegion)
{
ATRACE_CALL();
@ -1110,29 +1108,29 @@ void SurfaceFlinger::handleRepaint(const DisplayDevice& hw,
Region dirtyRegion(inDirtyRegion);
// compute the invalid region
hw.swapRegion.orSelf(dirtyRegion);
hw->swapRegion.orSelf(dirtyRegion);
if (CC_UNLIKELY(mDebugRegion)) {
debugFlashRegions(hw, dirtyRegion);
}
uint32_t flags = hw.getFlags();
uint32_t flags = hw->getFlags();
if (flags & DisplayDevice::SWAP_RECTANGLE) {
// we can redraw only what's dirty, but since SWAP_RECTANGLE only
// takes a rectangle, we must make sure to update that whole
// rectangle in that case
dirtyRegion.set(hw.swapRegion.bounds());
dirtyRegion.set(hw->swapRegion.bounds());
} else {
if (flags & DisplayDevice::PARTIAL_UPDATES) {
// We need to redraw the rectangle that will be updated
// (pushed to the framebuffer).
// This is needed because PARTIAL_UPDATES only takes one
// rectangle instead of a region (see DisplayDevice::flip())
dirtyRegion.set(hw.swapRegion.bounds());
dirtyRegion.set(hw->swapRegion.bounds());
} else {
// we need to redraw everything (the whole screen)
dirtyRegion.set(hw.bounds());
hw.swapRegion = dirtyRegion;
dirtyRegion.set(hw->bounds());
hw->swapRegion = dirtyRegion;
}
}
@ -1145,10 +1143,10 @@ void SurfaceFlinger::handleRepaint(const DisplayDevice& hw,
}
// update the swap region and clear the dirty region
hw.swapRegion.orSelf(dirtyRegion);
hw->swapRegion.orSelf(dirtyRegion);
}
void SurfaceFlinger::composeSurfaces(const DisplayDevice& hw, const Region& dirty)
void SurfaceFlinger::composeSurfaces(const sp<const DisplayDevice>& hw, const Region& dirty)
{
HWComposer& hwc(getHwComposer());
HWComposer::LayerListIterator cur = hwc.begin();
@ -1173,7 +1171,7 @@ void SurfaceFlinger::composeSurfaces(const DisplayDevice& hw, const Region& dirt
glClearColor(0, 0, 0, 0);
glClear(GL_COLOR_BUFFER_BIT);
} else {
const Region region(hw.undefinedRegion.intersect(dirty));
const Region region(hw->undefinedRegion.intersect(dirty));
// screen is already cleared here
if (!region.isEmpty()) {
// can happen with SurfaceView
@ -1185,9 +1183,9 @@ void SurfaceFlinger::composeSurfaces(const DisplayDevice& hw, const Region& dirt
* and then, render the layers targeted at the framebuffer
*/
const Vector< sp<LayerBase> >& layers(hw.getVisibleLayersSortedByZ());
const Vector< sp<LayerBase> >& layers(hw->getVisibleLayersSortedByZ());
const size_t count = layers.size();
const Transform& tr = hw.getTransform();
const Transform& tr = hw->getTransform();
for (size_t i=0 ; i<count ; ++i) {
const sp<LayerBase>& layer(layers[i]);
const Region clip(dirty.intersect(tr.transform(layer->visibleRegion)));
@ -1212,18 +1210,18 @@ void SurfaceFlinger::composeSurfaces(const DisplayDevice& hw, const Region& dirt
}
}
void SurfaceFlinger::debugFlashRegions(const DisplayDevice& hw,
void SurfaceFlinger::debugFlashRegions(const sp<const DisplayDevice>& hw,
const Region& dirtyRegion)
{
const uint32_t flags = hw.getFlags();
const int32_t height = hw.getHeight();
if (hw.swapRegion.isEmpty()) {
const uint32_t flags = hw->getFlags();
const int32_t height = hw->getHeight();
if (hw->swapRegion.isEmpty()) {
return;
}
if (!(flags & DisplayDevice::SWAP_RECTANGLE)) {
const Region repaint((flags & DisplayDevice::PARTIAL_UPDATES) ?
dirtyRegion.bounds() : hw.bounds());
dirtyRegion.bounds() : hw->bounds());
composeSurfaces(hw, repaint);
}
@ -1253,7 +1251,7 @@ void SurfaceFlinger::debugFlashRegions(const DisplayDevice& hw,
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
}
hw.flip(hw.swapRegion);
hw->flip(hw->swapRegion);
if (mDebugRegion > 1)
usleep(mDebugRegion * 1000);
@ -1618,18 +1616,18 @@ uint32_t SurfaceFlinger::setClientStateLocked(
void SurfaceFlinger::onScreenAcquired() {
ALOGD("Screen about to return, flinger = %p", this);
const DisplayDevice& hw(getDefaultDisplayDevice()); // XXX: this should be per DisplayDevice
sp<const DisplayDevice> hw(getDefaultDisplayDevice()); // XXX: this should be per DisplayDevice
getHwComposer().acquire();
hw.acquireScreen();
hw->acquireScreen();
mEventThread->onScreenAcquired();
}
void SurfaceFlinger::onScreenReleased() {
ALOGD("About to give-up screen, flinger = %p", this);
const DisplayDevice& hw(getDefaultDisplayDevice()); // XXX: this should be per DisplayDevice
if (hw.isScreenAcquired()) {
sp<const DisplayDevice> hw(getDefaultDisplayDevice()); // XXX: this should be per DisplayDevice
if (hw->isScreenAcquired()) {
mEventThread->onScreenReleased();
hw.releaseScreen();
hw->releaseScreen();
getHwComposer().release();
// from this point on, SF will stop drawing
}
@ -1827,7 +1825,7 @@ void SurfaceFlinger::dumpAllLocked(
result.append(buffer);
HWComposer& hwc(getHwComposer());
const DisplayDevice& hw(getDefaultDisplayDevice());
sp<const DisplayDevice> hw(getDefaultDisplayDevice());
const GLExtensions& extensions(GLExtensions::getInstance());
snprintf(buffer, SIZE, "GLES: %s, %s, %s\n",
extensions.getVendor(),
@ -1842,10 +1840,10 @@ void SurfaceFlinger::dumpAllLocked(
snprintf(buffer, SIZE, "EXTS: %s\n", extensions.getExtension());
result.append(buffer);
hw.undefinedRegion.dump(result, "undefinedRegion");
hw->undefinedRegion.dump(result, "undefinedRegion");
snprintf(buffer, SIZE,
" orientation=%d, canDraw=%d\n",
hw.getOrientation(), hw.canDraw());
hw->getOrientation(), hw->canDraw());
result.append(buffer);
snprintf(buffer, SIZE,
" last eglSwapBuffers() time: %f us\n"
@ -1859,9 +1857,9 @@ void SurfaceFlinger::dumpAllLocked(
mLastTransactionTime/1000.0,
mTransactionFlags,
1e9 / hwc.getRefreshPeriod(),
hw.getDpiX(),
hw.getDpiY(),
hw.getDensity());
hw->getDpiX(),
hw->getDpiY(),
hw->getDensity());
result.append(buffer);
snprintf(buffer, SIZE, " eglSwapBuffers time: %f us\n",
@ -1886,14 +1884,14 @@ void SurfaceFlinger::dumpAllLocked(
hwc.initCheck()==NO_ERROR ? "present" : "not present",
(mDebugDisableHWC || mDebugRegion) ? "disabled" : "enabled");
result.append(buffer);
hwc.dump(result, buffer, SIZE, hw.getVisibleLayersSortedByZ());
hwc.dump(result, buffer, SIZE, hw->getVisibleLayersSortedByZ());
/*
* Dump gralloc state
*/
const GraphicBufferAllocator& alloc(GraphicBufferAllocator::get());
alloc.dump(result);
hw.dump(result);
hw->dump(result);
}
status_t SurfaceFlinger::onTransact(
@ -1990,8 +1988,8 @@ status_t SurfaceFlinger::onTransact(
return NO_ERROR;
case 1013: {
Mutex::Autolock _l(mStateLock);
const DisplayDevice& hw(getDefaultDisplayDevice());
reply->writeInt32(hw.getPageFlipCount());
sp<const DisplayDevice> hw(getDefaultDisplayDevice());
reply->writeInt32(hw->getPageFlipCount());
}
return NO_ERROR;
}
@ -2022,9 +2020,9 @@ status_t SurfaceFlinger::renderScreenToTextureLocked(DisplayID dpy,
return INVALID_OPERATION;
// get screen geometry
const DisplayDevice& hw(getDisplayDevice(dpy));
const uint32_t hw_w = hw.getWidth();
const uint32_t hw_h = hw.getHeight();
sp<const DisplayDevice> hw(getDisplayDevice(dpy));
const uint32_t hw_w = hw->getWidth();
const uint32_t hw_h = hw->getHeight();
GLfloat u = 1;
GLfloat v = 1;
@ -2060,14 +2058,14 @@ status_t SurfaceFlinger::renderScreenToTextureLocked(DisplayID dpy,
glClear(GL_COLOR_BUFFER_BIT);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
const Vector< sp<LayerBase> >& layers(hw.getVisibleLayersSortedByZ());
const Vector< sp<LayerBase> >& layers(hw->getVisibleLayersSortedByZ());
const size_t count = layers.size();
for (size_t i=0 ; i<count ; ++i) {
const sp<LayerBase>& layer(layers[i]);
layer->draw(hw);
}
hw.compositionComplete();
hw->compositionComplete();
// back to main framebuffer
glBindFramebufferOES(GL_FRAMEBUFFER_OES, 0);
@ -2101,12 +2099,12 @@ status_t SurfaceFlinger::captureScreenImplLocked(DisplayID dpy,
}
// get screen geometry
const DisplayDevice& hw(getDisplayDevice(dpy));
const uint32_t hw_w = hw.getWidth();
const uint32_t hw_h = hw.getHeight();
sp<const DisplayDevice> hw(getDisplayDevice(dpy));
const uint32_t hw_w = hw->getWidth();
const uint32_t hw_h = hw->getHeight();
// if we have secure windows on this display, never allow the screen capture
if (hw.getSecureLayerVisible()) {
if (hw->getSecureLayerVisible()) {
return PERMISSION_DENIED;
}
@ -2205,7 +2203,7 @@ status_t SurfaceFlinger::captureScreenImplLocked(DisplayID dpy,
glDeleteRenderbuffersOES(1, &tname);
glDeleteFramebuffersOES(1, &name);
hw.compositionComplete();
hw->compositionComplete();
// ALOGD("screenshot: result = %s", result<0 ? strerror(result) : "OK");

View File

@ -118,7 +118,7 @@ public:
GLfloat* uOut, GLfloat* vOut);
// returns the default Display
const DisplayDevice& getDefaultDisplayDevice() const {
sp<const DisplayDevice> getDefaultDisplayDevice() const {
return getDisplayDevice(DisplayDevice::DISPLAY_ID_MAIN);
}
@ -245,7 +245,7 @@ private:
void handlePageFlip();
void handleRefresh();
void handleRepaint(const DisplayDevice& hw, const Region& dirtyRegion);
void handleRepaint(const sp<const DisplayDevice>& hw, const Region& dirtyRegion);
/* ------------------------------------------------------------------------
* Transactions
@ -319,11 +319,11 @@ private:
/* ------------------------------------------------------------------------
* Display and layer stack management
*/
const DisplayDevice& getDisplayDevice(DisplayID dpy) const {
sp<const DisplayDevice> getDisplayDevice(DisplayID dpy) const {
return mDisplays.valueFor(dpy);
}
DisplayDevice& getDisplayDevice(DisplayID dpy) {
return mDisplays.editValueFor(dpy);
const sp<DisplayDevice>& getDisplayDevice(DisplayID dpy) {
return mDisplays.valueFor(dpy);
}
// mark a region of a layer stack dirty. this updates the dirty
@ -344,7 +344,7 @@ private:
uint32_t layerStack,
Region& dirtyRegion, Region& opaqueRegion);
void postFramebuffer();
void composeSurfaces(const DisplayDevice& hw, const Region& dirty);
void composeSurfaces(const sp<const DisplayDevice>& hw, const Region& dirty);
void drawWormhole(const Region& region) const;
GLuint getProtectedTexName() const {
return mProtectedTexName;
@ -353,7 +353,7 @@ private:
/* ------------------------------------------------------------------------
* Debugging & dumpsys
*/
void debugFlashRegions(const DisplayDevice& hw, const Region& dirtyReg);
void debugFlashRegions(const sp<const DisplayDevice>& hw, const Region& dirtyReg);
void listLayersLocked(const Vector<String16>& args, size_t& index,
String8& result, char* buffer, size_t SIZE) const;
void dumpStatsLocked(const Vector<String16>& args, size_t& index,
@ -397,7 +397,7 @@ private:
State mDrawingState;
bool mVisibleRegionsDirty;
bool mHwWorkListDirty;
DefaultKeyedVector<int32_t, DisplayDevice> mDisplays;
DefaultKeyedVector<int32_t, sp<DisplayDevice> > mDisplays;
// don't use a lock for these, we don't care
int mDebugRegion;