- this gives us access to RefBase's refcounting debugging
- it doesn't cost much because GraphicBuffer already has a vtable
Change-Id: I7f696e421fea14b14bfaeb83880689b83e96af4d
- SurfaceFlinger now supports to take a screenshot
directly into an IGraphicBufferProducer
- reimplement the IMemoryHeap screenshot on top
of the above
- reimplement LayerScreenshot such that its
BufferQueue is directly used as the destination
of the screenshot. LayerScreenshot is now a thin
wrapper around Layer
Bug: 6940974
Change-Id: I69a2096b44b91acbb99eba16f83a9c78d94e0d10
Temporary, to fix weekend build, until we get Nvidia code drop.
This reverts commit 9a867a8798
DO NOT MERGE
Change-Id: I7b5dbc4db46ef3d97dc8598057d5487d6971178b
T-junction free regions are useful for rendering regions with various
geometric transformations, and the Region's span-ordered, sorted rect
list supports T-junction free storage without modification.
This approach creates a T-junction free region by splitting each
rectangle that is part of a vertical T-junction. This approach is two
pass (up and down) so that divisions can trickle up/down to other
adjacent spans.
Change-Id: Ifcf5e6fe0034c96b00ef09a4433b2b0fce8f4300
This is to help implementation of bug #8181262 and maybe
bug #8181261
Note the current code has not yet been tested; it is only
known to compile at this point.
Change-Id: I489674c96d0d3fc0ddacc92611931a19a9ee5230
Includes index and video extension headers
in order to support vpx specific parameters
and enable vpx encoder.
Note that existing (seemingly modified) version
of OMX_Video.h semantically conflicts with
official OMX_VideoExt.h because former includes
OMX_Video_CodingVPX as OMX_VIDEO_CODINGTYPE
whereas official extension headers denote
it as OMX_VIDEO_CodingVP8 within
OMX_VIDEO_CODINGEXTTYPE.
Change-Id: Ibab9663fcbc9c406a2cfb4bf79fe21e3b01a6e66
Signed-off-by: Kunter Gultekin <kuntergultekin@google.com>
The C++ class names don't match what the classes do, so rename
ISurfaceTexture to IGraphicBufferProducer, and SurfaceTexture to
GLConsumer.
Bug 7736700
Change-Id: Ia03e468888025b5cae3c0ee1995434515dbea387
Added a quick intro section at the top of the class. Also noted
the proposed new name for the class.
Change-Id: I3f79663527544aa4e910db0e5a1374b54d16ba2f
In SurfaceFlingerConsumer, check to see if native fence sync is
enabled. If so, defer the texture binding step to Layer::onDraw.
Change-Id: I7d4034a31c0143207eea2509dfa13ef3820f9b8c
Rearranges updateTexImage() so that the SurfaceFlinger-specific
behavior is in a new SurfaceFlingerConsumer subclass.
SurfaceTexture behavior should not be altered. Instead of
acquire-bind-release we now do acquire-release-bind, but since
it's all done with the lock held there shouldn't be any
externally-visible change.
Change-Id: Ia566e4727945e2cfb9359fc6d2a8f8af64d7b7b7