Merge "SurfaceFlinger: Move GraphicBufferAlloc to libgui"
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commit
c6f04666c2
@ -3,29 +3,30 @@ include $(CLEAR_VARS)
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LOCAL_SRC_FILES:= \
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BitTube.cpp \
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BufferItemConsumer.cpp \
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BufferQueue.cpp \
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ConsumerBase.cpp \
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CpuConsumer.cpp \
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DisplayEventReceiver.cpp \
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DummyConsumer.cpp \
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GraphicBufferAlloc.cpp \
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GuiConfig.cpp \
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IDisplayEventConnection.cpp \
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IGraphicBufferAlloc.cpp \
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ISensorEventConnection.cpp \
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ISensorServer.cpp \
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ISurface.cpp \
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ISurfaceComposer.cpp \
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ISurfaceComposerClient.cpp \
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ISurfaceTexture.cpp \
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LayerState.cpp \
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Sensor.cpp \
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SensorEventQueue.cpp \
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SensorManager.cpp \
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SurfaceTexture.cpp \
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SurfaceTextureClient.cpp \
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ISurfaceComposer.cpp \
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ISurface.cpp \
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ISurfaceComposerClient.cpp \
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IGraphicBufferAlloc.cpp \
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LayerState.cpp \
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Surface.cpp \
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SurfaceComposerClient.cpp \
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DummyConsumer.cpp \
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CpuConsumer.cpp \
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BufferItemConsumer.cpp \
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GuiConfig.cpp
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SurfaceTexture.cpp \
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SurfaceTextureClient.cpp \
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LOCAL_SHARED_LIBRARIES := \
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libbinder \
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@ -19,7 +19,7 @@
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#include <ui/GraphicBuffer.h>
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#include "DisplayHardware/GraphicBufferAlloc.h"
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#include <gui/GraphicBufferAlloc.h>
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// ----------------------------------------------------------------------------
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namespace android {
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@ -11,7 +11,6 @@ LOCAL_SRC_FILES:= \
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LayerDim.cpp \
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LayerScreenshot.cpp \
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DisplayHardware/FramebufferSurface.cpp \
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DisplayHardware/GraphicBufferAlloc.cpp \
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DisplayHardware/HWComposer.cpp \
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DisplayHardware/PowerHAL.cpp \
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GLExtensions.cpp \
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@ -30,10 +30,10 @@
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#include <hardware/hardware.h>
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#include <gui/SurfaceTextureClient.h>
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#include <gui/GraphicBufferAlloc.h>
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#include <ui/GraphicBuffer.h>
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#include "DisplayHardware/FramebufferSurface.h"
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#include "DisplayHardware/GraphicBufferAlloc.h"
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#include "DisplayHardware/HWComposer.h"
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#ifndef NUM_FRAMEBUFFER_SURFACE_BUFFERS
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@ -40,6 +40,7 @@
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#include <gui/GuiConfig.h>
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#include <gui/IDisplayEventConnection.h>
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#include <gui/SurfaceTextureClient.h>
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#include <gui/GraphicBufferAlloc.h>
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#include <ui/GraphicBufferAllocator.h>
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#include <ui/PixelFormat.h>
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@ -65,7 +66,6 @@
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#include "SurfaceFlinger.h"
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#include "DisplayHardware/FramebufferSurface.h"
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#include "DisplayHardware/GraphicBufferAlloc.h"
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#include "DisplayHardware/HWComposer.h"
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