Merge "get rid of Surface::getISurfaceTexture()"
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commit
a7121cf44b
@ -50,21 +50,39 @@ class Surface
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{
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public:
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/*
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* creates a Surface from the given IGraphicBufferProducer (which concrete
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* implementation is a BufferQueue).
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*
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* Surface is mainly state-less while it's disconnected, it can be
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* viewed as a glorified IGraphicBufferProducer holder. It's therefore
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* safe to create other Surfaces from the same IGraphicBufferProducer.
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*
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* However, once a Surface is connected, it'll prevent other Surfaces
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* referring to the same IGraphicBufferProducer to become connected and
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* therefore prevent them to be used as actual producers of buffers.
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*/
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Surface(const sp<IGraphicBufferProducer>& bufferProducer);
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/* getIGraphicBufferProducer() returns the IGraphicBufferProducer this
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* Surface was created with. Usually it's an error to use the
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* IGraphicBufferProducer while the Surface is connected.
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*/
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sp<IGraphicBufferProducer> getIGraphicBufferProducer() const;
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static status_t writeToParcel(const sp<Surface>& surface, Parcel* parcel);
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static sp<Surface> readFromParcel(const Parcel& data);
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/* convenience function to check that the given surface is non NULL as
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* well as its IGraphicBufferProducer */
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static bool isValid(const sp<Surface>& surface) {
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return surface != NULL && surface->getIGraphicBufferProducer() != NULL;
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}
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// FIXME: temporary for source compatibility...
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sp<IGraphicBufferProducer> getISurfaceTexture() const {
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return getIGraphicBufferProducer();
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}
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/* writes the given Surface into a Parcel */
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static status_t writeToParcel(const sp<Surface>& surface, Parcel* parcel);
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/* constructs a Surface from a Parcel. see Surface::writeToParcel()
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* and SurfaceControl::writeToParcel() */
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static sp<Surface> readFromParcel(const Parcel& data);
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protected:
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Surface();
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@ -112,7 +112,7 @@ protected:
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};
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TEST_F(SurfaceTextureClientTest, GetISurfaceTextureIsNotNull) {
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sp<IGraphicBufferProducer> ist(mSTC->getISurfaceTexture());
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sp<IGraphicBufferProducer> ist(mSTC->getIGraphicBufferProducer());
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ASSERT_TRUE(ist != NULL);
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}
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