Make GraphicBuffer a RefBase

- this gives us access to RefBase's refcounting debugging
- it doesn't cost much because GraphicBuffer already has a vtable

Change-Id: I7f696e421fea14b14bfaeb83880689b83e96af4d
This commit is contained in:
Mathias Agopian 2013-03-06 18:50:52 -08:00
parent dbf146f1d6
commit e041716ba1
1 changed files with 3 additions and 4 deletions

View File

@ -24,6 +24,7 @@
#include <ui/PixelFormat.h>
#include <ui/Rect.h>
#include <utils/Flattenable.h>
#include <utils/RefBase.h>
struct ANativeWindowBuffer;
@ -37,10 +38,8 @@ class GraphicBufferMapper;
// ===========================================================================
class GraphicBuffer
: public ANativeObjectBase<
ANativeWindowBuffer,
GraphicBuffer,
LightRefBase<GraphicBuffer> >, public Flattenable
: public ANativeObjectBase< ANativeWindowBuffer, GraphicBuffer, RefBase >,
public Flattenable
{
public: