This change adds a crop rectangle specified in window coordinates to the layer
state. The all window pixels outside this crop rectangle are treated as though
they were fully transparent. This change also adds the plumbing necessary for
WindowManager to set that crop.
Change-Id: I582bc445dc8c97d4c943d4db8d582a6ef5a66081
this seems to hurt performance on some GPU. this change
might negatively affect performance on other GPUs though, but
probably in less time-sensitive cases. If this becomes a
problem it might become necessary to pre-clip the geometry
(so that we don't have to use glScissor).
This improves the rotation animation quite a bit.
Change-Id: I5dbe1286f7ad858ef2c1e1ad9a07ee3f26c0b1f3
this optimization didn't improve performance and in fact
seemed to hurt more than anything else. it also made
things a lot more complex as it introduced edges cases
when switching to/from h/w composer.
Change-Id: Iaafc235e175f5740cd98bff914d706e02ab88bb8
surfaceflinger will now handle each surface post
as soon as possible and handle the composition
itself at VSYNC time as usual.
Change-Id: I6b1ae33fd56062d86e5419ebab8def0ca5803fbf
this prevents the GPU from running when composition
is fully handled by overlays. this should improve
animations a bit.
Change-Id: If4ae584b7a3976e6bdd36e318686ac3940b6b075
re-add support for pixelformats L_8, LA_88 and RGB_332 in libui
for backward compatibility.
This may or may not fix 6058926
Bug: 6049685
Change-Id: Ic1b8b4cc994522f7fe664da64c0ef76b98bc6d53
SF could end-up in an infinite crash-loop during startup if it
was stopped while the screen was off. This happened because
the thread that manages screen blanking was started before
other important pieces of SF were initialized.
Change-Id: I0dded11dbf2395fdd57b673859a7aa0fa9eb32b6
we're seeing UI freezes when window updates and
composition are separated. for now we workaround this
by always doing a composition after window updates on
vsync. triple buffering is reenabled for performance.
Change-Id: I693d705000b7452489bb0b4918fbeadb9879315c
In some situations SF would mark a window as "has a pending update"
but would never process that update because the window is not
visible (fully transparent, hidden by another window, etc...), this
window would then be "stuck" until some other window updated.
Change-Id: Ifa18a9aef3a53f2593b473556702688ae62d9503
recent changes in SF introduced a hang where some windows would
stop being refreshed.
This is an attemp to fix that.
Change-Id: I6aa32ac0d6f1c0a6aea8f6195825dc4f4e6f93f9
with this changes, SF transactions are handled as soon as possible
but do not trigger updates. the update is delayed until the next
vsync.
this allows us to work much better without requiring triple-buffering.
Change-Id: I1fa10794d0cf742129f0877698b7b1e1f2ec7401
--latency-clear [name]
clears the latency data for the specified layer or for
all layers if none is specified
--list
prints the list of all layers regardless of their visibility
Change-Id: I7c07ae020f838c173b98ee50f3fb3e93da78acbb
It is now possible to say:
dumpsys SurfaceFlinger --latency
to print latency information about all windows
dumpsys SurfaceFlinger --latency window-name
to print the latency stats of the specified window
for instance: dumpsys SurfaceFlinger --latency SurfaceView
The data consists of one line containing global stats, followed by
128 lines of tab separated timestamps in nanosecond.
The first line currently contains the refresh period in nanosecond.
Each 128 following line contains 3 timestamps, of respectively
the app draw time, the vsync timestamp just prior the call to set and
the timestamp of the call to set.
Change-Id: Ib6b6da1d7e2e6ba49c282bdbc0b56a7dc203343a
Some implementations of NPOT, particular those derived from core
GLES2, require the wrap mode to be CLAMP_TO_EDGE. Set the required
wrap mode for the screenshot texture so it passes the completeness
check.
Change-Id: I735016123e4acaf54b40d1435bd70281cef88a31
Several source files privately defined macros LIKELY and UNLIKELY in terms
of __builtin_expect. But <cutils/compiler.h> already has CC_LIKELY and
CC_UNLIKELY which are intended for this purpose. So rename the private
uses to use the standard names.
In addition, AudioFlinger was relying on the macro expanding to extra ( ).
Change-Id: I2494e087a0c0cac0ac998335f5e9c8ad02955873
- add the ability to set the vsync delivery rate, when the rate is
set to N>1 (ie: receive every N vsync), SF process' is woken up for
all of vsync, but clients only see the every N events.
- add the concept of one-shot vsync events, with a call-back
to request the next one. currently the call-back is a binder IPC.
Change-Id: I09f71df0b0ba0d88ed997645e2e2497d553c9a1b