we can now queue/dequeue a buffer in asynchrnous mode by using the
async parameter to these calls. async mode is only specified
with those calls (it is not modal anymore).
as a consequence it can only be specified when the buffer count
is not overidden, as error is returned otherwise.
Change-Id: Ic63f4f96f671cb9d65c4cecbcc192615e09a8b6b
we tag queued buffers with the "bufferqueue cannot block" flag
and use that bit to discard a buffer in the queue by new ones
comming in. this allows us to remove the buffer queue drain in
disconnect while maintaining the right behaviour if it gets
connected again (since each buffer remembers how it was enqueued).
Change-Id: I1e703d363a687b70b19ba49cef32213116e8bd3f
this is the first step of a series of improvements to
BufferQueue. A few things happen in this change:
- setSynchronousMode() goes away as well as the SynchronousModeAllowed flag
- BufferQueue now defaults to (what used to be) synchronous mode
- a new "controlled by app" flag is passed when creating consumers and producers
those flags are used to put the BufferQueue in a mode where it
will never block if both flags are set. This is achieved by:
- returning an error from dequeueBuffer() if it would block
- making sure a buffer is always available by replacing
the previous buffer with the new one in queueBuffer()
(note: this is similar to what asynchrnous mode used to be)
Note: in this change EGL's swap-interval 0 is broken; this will be
fixed in another change.
Change-Id: I691f9507d6e2e158287e3039f2a79a4d4434211d
Clarify the use of enableAndroidNativeBuffers and
storeMetaDataInBuffers extensions.
Change-Id: Ia1ca4a262525de74f133619f92ef6ba8271a6f72
Signed-off-by: Lajos Molnar <lajos@google.com>
The EGL 1.4 spec section 3.5.1 states that EGL_BAD_ALLOC should be set
if the supplied window already has an associated EGLSurface, not
EGL_BAD_NATIVE_WINDOW as is currently set.
Change-Id: If1598617f4e31904f2045560ae1cdf49d8a697dc
The previous implementation assumed that the HWC could read and write
the same buffer on frames that involved both GLES and HWC composition.
It turns out some hardware can't do this. The new implementation
maintains a scratch buffer pool to use on these mixed frames, but on
GLES-only or HWC-only frames still does composition directly into the
output buffer.
Bug: 8384764
Change-Id: I7a3addb34fad9bfcbdabbb8b635083e10223df69
Vsync array size is specified as HWC_DISPLAY_TYPES_SUPPORTED whose
value luckily happens to be 2. That enum is actually used for querying
hwc for the number of displays supported.
The implementation file EventThread.cpp correctly accesses the array
upto HWC_NUM_DISPLAY_TYPES
Change-Id: I36e3f0913e7d6fda7bbf4449c1fb32c7f18bb934
Signed-off-by: Amara Venkata Mastan Manoj Kumar<manojavm@codeaurora.org>
Signed-off-by: Saurabh Shah <saurshah@codeaurora.org>
sensorservice would deadlock if for some reason
a sensor failed to enable.
simplifed the code a bit, and made it behave a little
closer to mr1.1 -- I couldn't convince myself that
some changes in how locks were used were correct.
Bug: 9794362
Change-Id: I6110f5dbb67e543f1c71d127de2299232badb36a