Commit Graph

1729 Commits

Author SHA1 Message Date
Andrew Hsieh
9eeebe3980 Merge "Added rules to build f/n/libs/utils in 64-bit: lib64utils.a" 2012-03-13 15:48:50 -07:00
Daniel Lam
b267579ba8 SurfaceTexture: Fully refactored from BufferQueue
SurfaceTexture and BufferQueue are separate objects.

Change-Id: I230bc0ae6f78d0f9b2b5df902f40ab443ed5a055
2012-03-13 14:39:07 -07:00
Andrew Hsieh
93f283dba4 Added rules to build f/n/libs/utils in 64-bit: lib64utils.a
It's needed to build four shared libraries in 64-bit for 64-bit
emulator with "-gpu on"
  lib64OpenglRender.so
  lib64EGL_translator.so
  lib64GLES_CM_translator.so
  lib64GLES_V2_translator.so

Change-Id: Ia6c05b23df1e9cd9e7f2e94e4cd5bde4be5d336b
2012-03-13 00:55:34 -07:00
Dave Burke
74ff8c23f4 attempt to fix a deadlock in SurfaceTextureClient::disconnect
- condition wasn't signaled if an error happened between acquire and release
- also replace signal with broadcasts

Bug: 6109450
Change-Id: I8ac03c7eca35c9cc04a00ef7fad36bb9cb3fcef6
2012-03-12 21:49:41 -07:00
Jeff Brown
4d0f967484 Merge "Expose the set of enabled tags." 2012-03-12 13:25:00 -07:00
Jeff Brown
45b80c69ad Expose the set of enabled tags.
This is used by the Java trace wrappers to avoid JNI overhead
when trace tags are disabled.

Also added a new tag for the input subsystem and view hierarchy.

Change-Id: Ia04a507e42a37b1d3bbb19859e6c07a92f4fe9aa
2012-03-09 15:43:12 -08:00
Daniel Lam
c2c1f2f24c BufferQueue: fixed issues with buffer slots not available
Bug: 6120953
Change-Id: I61d97d650c8dee0a6d7c19f2f50aa92a5f159095
2012-03-08 23:40:56 -08:00
Glenn Kasten
a440dc1562 Merge "Remove obsolete references to sched_policy.h" 2012-03-06 08:17:43 -08:00
Mathias Agopian
757507e3a0 Merge "Add ATRACEs for Buffer indices" 2012-03-05 19:41:29 -08:00
Glenn Kasten
4bcb57502c Remove obsolete references to sched_policy.h
As part of scheduling policy cleanup, remove or isolate
all references to the scheduling policy APIs.

Change-Id: Ia1ea2fe711a399039f25217309e061267744b856
2012-03-05 18:12:45 -08:00
Daniel Lam
3fcee50ffa BufferQueue: fixed acquire operation
Bug: 6082872
Change-Id: I897dc61eb84fed953e51f97871cd3ae6321505d4
2012-03-02 11:30:56 -08:00
Mathias Agopian
546ed2d7d9 Add ATRACEs for Buffer indices
Change-Id: I44d7a9a9bf03f418cab2a4854583aac9e533daee
2012-03-01 22:20:24 -08:00
Mathias Agopian
cf56319d4d add more tracing for buffer allocation
Change-Id: I8408850d0625985992ef2e2cd0c9f300b1fca293
2012-02-29 20:47:20 -08:00
Andrew Hsieh
5b06718071 Merge "Fixed several 64-bit porting issues" 2012-02-29 16:41:55 -08:00
Glenn Kasten
67f8b5228e Merge "Shorten thread names" 2012-02-29 14:59:08 -08:00
Glenn Kasten
102d539a4c Shorten thread names
prctl(PR_SET_NAME) limits to 15 characters.  Before we had names like
"Binder Thread #" and the counter was cut off :-( Also remove redundant
"thread" at end of name; it's always a thread.

Change-Id: I1f99c2730ba0787ed9b59c15914356cddf698e2f
2012-02-28 16:38:09 -08:00
Mathias Agopian
7a7524810a get rid of MemoryHeapPmem
MemoryHeapPmem is not used any longer. PMEM is not a supported
type of memory by the system anymore. a particular device might
use PMEM and need something like MemoryHeapPmem, in this case this
should be implemented in device specific code (HAL).

This will most likely break older no longer supported targets.

Change-Id: I434e4291219950018de8b793b0403bb2d92dd5cc
2012-02-27 19:58:57 -08:00
Mathias Agopian
e0dec77b25 Merge "move CursorWindow from libbinder to libandroidfw" 2012-02-27 19:48:21 -08:00
Andrew Hsieh
0ae8c14b4b Fixed several 64-bit porting issues
1. Use "%zu" instead of "%d" for size_t in printf
2. Variable precision specifier (eg. "%.*s") in printf should be of type int.
   (iov_len is size_t which is 64-bit when compiled with -m64)
3. Use PRId64 instead of "%lld" to print variables of type int64_t

Change-Id: I2be40a6514b5dffa0038d62b9bccc3401b8756e6
2012-02-27 18:50:55 -08:00
Mathias Agopian
89d353a4c5 move CursorWindow from libbinder to libandroidfw
Change-Id: I3b304e4f74e0d0ec8b20c57296c62449c9a0f792
2012-02-27 18:11:20 -08:00
Jamie Gennis
1c8e95cf86 Add tracing to various graphics components.
This change adds ATRACE call tracing to BufferQueue,
SurfaceTextureClient, SurfaceTexture, SurfaceFlinger, Layer, and EGL.

Change-Id: I9d75ed26f5a3f0d1af635da38289520134cfbbb7
2012-02-27 17:50:35 -08:00
Daniel Lam
eae59d2ea7 Removed dependecies between BufferQueue and SurfaceTexture
Refactored SurfaceTexture and BufferQueue such that share
no protected members.  Created an consumer facing interface
for BufferQueue in preparation of connecting SurfaceTexture
and BufferQueue through a binder.

Change-Id: I938e63e085128148c58d0e26c7213b30145c109f
2012-02-27 16:40:48 -08:00
Jamie Gennis
015b842041 Merge "libutils: add a system-wide tracing utility" 2012-02-27 13:35:30 -08:00
Jamie Gennis
fbb1655916 Merge "Revert "Removed dependecies between BufferQueue and SurfaceTexture"" 2012-02-27 13:23:51 -08:00
Mathias Agopian
90ac799241 fix libgui header location
Change-Id: Iec71706cdd4f29c6904993648ce873e83ef9cafe
2012-02-27 13:03:08 -08:00
Mathias Agopian
662d0298a1 remove dummy libsurfaceflinger_client
Change-Id: Idd67a3f936deae7ba5d1cd5000d191fad271381e
2012-02-27 13:03:03 -08:00
Daniel Lam
9b10c47e11 Revert "Removed dependecies between BufferQueue and SurfaceTexture"
This reverts commit a631399f71dbc7659d2f241968f85d337726ae61
2012-02-27 11:32:06 -08:00
Jamie Gennis
3216705634 Merge "Removed dependecies between BufferQueue and SurfaceTexture" 2012-02-26 17:06:42 -08:00
Jamie Gennis
f64b1ca000 libutils: add a system-wide tracing utility
This change adds some utility functionality for doing userland tracing
into the kernel trace log.

Change-Id: Id0a8cee9ea515b1d8765afd1cecf472a88b4b9e8
2012-02-26 16:06:53 -08:00
Mathias Agopian
5f2165f945 remove dependency on android_native{s_priv|buffer}.h
Change-Id: Ie4b95f7061c240f37c504414259f92d72c4ffc89
2012-02-24 18:26:01 -08:00
Mathias Agopian
870b8aa15c remove libui dependency on libEGL
Change-Id: I1194f04085637d5c384e134967249430cc43b6ee
2012-02-24 16:42:46 -08:00
Mathias Agopian
ff615cc7a1 deprecate L_8, LA_88 and RGB_332 in sdk
re-add support for pixelformats L_8, LA_88 and RGB_332 in libui
for backward compatibility.

This may or may not fix 6058926

Bug: 6049685
Change-Id: Ic1b8b4cc994522f7fe664da64c0ef76b98bc6d53
2012-02-24 14:58:36 -08:00
Daniel Lam
3330238841 Removed dependecies between BufferQueue and SurfaceTexture
Refactored SurfaceTexture and BufferQueue such that share
no protected members.  Created an consumer facing interface
for BufferQueue in preparation of connecting SurfaceTexture
and BufferQueue through a binder.

Change-Id: Iff55e740e36a7f70c9f7a17ee7a5af38e3d21f0f
2012-02-22 20:12:27 -08:00
Dima Zavin
20b05f9192 Merge "libui: add ability to force a framebuffer format for EGL's use" 2012-02-22 16:00:49 -08:00
Dima Zavin
c6cd27cbf3 libui: add ability to force a framebuffer format for EGL's use
This does not actually change the framebuffer format. It merely
fakes this format to surfaceflinger so that when it creates
framebuffer surfaces it will use this format. It's really a giant
HACK to allow interworking with buggy gralloc+GPU driver
implementations. You should *NEVER* need to set this for shipping
devices.

Change-Id: I03eeb5b4d72838ef219df386ecc489fc20ab9cc7
Signed-off-by: Dima Zavin <dima@android.com>
2012-02-22 15:44:46 -08:00
Mathias Agopian
42e2458144 remove libui's dependency on libpixelflinger
this also remove support for unused pixelformats.

Change-Id: I2c759a6d2daa740f3786ed62095def8047ae933d
2012-02-21 18:56:08 -08:00
Mathias Agopian
4f4c10104e frameworks/base refactoring
create the new libandroidfw from parts of libui and libutils

Change-Id: I1584995616fff5d527a2aba63921b682a6194d58
2012-02-20 22:38:43 -08:00
Mathias Agopian
a3a3881208 frameworks/base refactoring.
step 2: move libutils headers to their new home: androidfw

Change-Id: I14624ba23db92a81f2cb929f104386e1fab293ef
2012-02-17 19:01:26 -08:00
Jeff Brown
11b79e1481 Merge "frameworks/base refactoring." 2012-02-17 16:28:20 -08:00
Mathias Agopian
80c3918042 frameworks/base refactoring.
First step. Move libui includes to their new home: androidfw.

Change-Id: Ic042b52fdba72f30edc3cc6339bf30b4c1b99662
2012-02-17 15:36:10 -08:00
Iliyan Malchev
6032a77682 libs/utils: replace malloc() + memset() to zero with calloc()
Change-Id: I8bdf4360147e51e35c162856c9a859aed6acac34
Signed-off-by: Iliyan Malchev <malchev@google.com>
2012-02-17 14:27:13 -08:00
Jamie Gennis
1eea29f48d Merge "Refactored query function from SurfaceTexture into BufferQueue" 2012-02-14 16:29:02 -08:00
Jeff Brown
a18829ab23 Accurately track the sequence numbers of batched events.
Instead of sending finished signals immediately when appending to
a batch, record the chain of sequence numbers that were part of
the batch and then send finished signals all at once when done.
This change helps the dispatcher keep track of the true state
of the application and can improve ANR detection slightly.

This is part of a series of changes to improve input system pipelining.

Bug: 5963420
Change-Id: I463c2221e2aa8fdf1c3d670c18e39e59ab69b0db
2012-02-13 13:59:32 -08:00
Jeff Brown
0a63adaff2 Enable deferred input messages to be batched.
This is part of a series of changes to improve input system pipelining.

Bug: 5963420
Change-Id: I6874d2128e880a35c6c33890c858cc6ee22af0fd
2012-02-13 12:44:01 -08:00
Jeff Brown
f0490c94d0 Implement batching of input events on the consumer side.
To support this feature, the input dispatcher now allows input
events to be acknowledged out-of-order.  As a result, the
consumer can choose to defer handling an input event from one
device (because it is building a big batch) while continuing
to handle input events from other devices.

The InputEventReceiver now sends a notification when a batch
is pending.  The ViewRoot handles this notification by scheduling
a draw on the next sync.  When the draw happens, the InputEventReceiver
is instructed to consume all pending batched input events, the
input event queue is fully processed (as much as possible),
and then the ViewRoot performs traversals as usual.

With these changes in place, the input dispatch latency is
consistently less than one frame as long as the application itself
isn't stalled.  Input events are delivered to the application
as soon as possible and are handled as soon as possible.  In practice,
it is no longer possible for an application to build up a huge
backlog of touch events.

This is part of a series of changes to improve input system pipelining.

Bug: 5963420

Change-Id: I42c01117eca78f12d66d49a736c1c122346ccd1d
2012-02-13 10:28:41 -08:00
Jeff Brown
cd50850d48 Dispatch multiple touch events in parallel.
This change enables the input dispatcher to send multiple touch
events to an application without waiting for them to be acknowledged.
Essentially this is a variation on the old streaming optimization
but it is much more comprehensive.  Event dispatch will stall as
soon as 0.5sec of unacknowledged events are accumulated or a
focused event (such as a key event) needs to be delivered.

Streaming input events makes a tremendous difference in application
performance.  The next step will be to enable batching of input
events on the client side once again.

This is part of a series of changes to improve input system pipelining.

Bug: 5963420
Change-Id: I025df90c06165d719fcca7f63eed322a5cce4a78
2012-02-13 10:28:41 -08:00
Jeff Brown
6cdee9831d Rewrite input transport using sockets.
Since we will not longer be modifying events in place, we don't need
to use an ashmem region for input.  Simplified the code to instead
use a socket of type SOCK_SEQPACKET.

This is part of a series of changes to improve input system pipelining.

Bug: 5963420

Change-Id: I05909075ed8b61b93900913e44c6db84857340d8
2012-02-13 10:28:40 -08:00
Dianne Hackborn
a94f129a7b Some hardening of isolated processes by restricting access to services.
Services now must explicitly opt in to being accessed by isolated
processes.  Currently only the activity manager and surface flinger
allow this.  Activity manager is needed so that we can actually
bring up the process; SurfaceFlinger is needed to be able to get the
display information for creating the Configuration.  The SurfaceFlinger
should be safe because the app doesn't have access to the window
manager so can't actually get a surface to do anything with.

The activity manager now protects most of its entry points against
isolated processes.

Change-Id: I0dad8cb2c873575c4c7659c3c2a7eda8e98f46b0
2012-02-09 18:06:01 -08:00
Daniel Lam
b856052c00 Refactored query function from SurfaceTexture into BufferQueue
Change-Id: Id1cb6cc38d01edb4fcfcad867c5a7693bdcc3ab1
2012-02-09 16:16:51 -08:00
Jamie Gennis
d94bb5c883 Merge "Refactored ISurfaceTexture calls from SurfaceTexture into BufferQueue." 2012-02-09 11:08:02 -08:00