Commit Graph

103 Commits

Author SHA1 Message Date
feifanz
537364c722 SF: Add support to draw S3D framebuffer target
Add support to draw S3D framebuffer target in case HWC driver
can not handle due to resource or capability issue.

Change-Id: I536fa4a03e246d51891045b692d5dc5be88f2adf
CRs-fixed: 999055
2016-07-31 14:15:30 -07:00
Danesh M
bd41ea359f SurfaceFlinger : Ensure position changes are drawn with correct buffer size
If a single transaction has both positional and size changes, ensure we don't draw
any frames using the incorrect buffer size using the updated position. Wait for the correct
buffer size and then proceed.

Change-Id: I8e25f21f17e0936e66bb5053f85f8336c8464c7b
2016-05-12 10:07:24 -07:00
Ramakant Singh
bea57f312d sf : Fix vertices & texture coordinates computation.
Compute crop and display frame for GPU composition also
in the same way it's done for HWC and compute vertices
and texture coordinates for GPU composition. This avoids
pixel shifts in output of GPU composition & overlays.

Change-Id: I0d31b1e4a81049fff72109d1a210e7cbd945cfe9
2015-12-16 00:16:04 -05:00
Byunghun Jeon
987034b563 SurfaceFlinger: Native changes to add blur effect
Native changes to add blur-behind and blur mask effect

Change-Id: I54faf82d750e8299de6d261f6a893ab26d08df84

SurfaceFlinger: Adding template for LayerBlur files

Change-Id: I444009113b7bdd6c5284863fd1f56358e67d9fe6

SurfaceFlinger: Featurize libuiblur module for OSS build

Change-Id: Ifdc176e699434125d17b111c044b8ba954cf717c
2015-11-08 01:07:13 -08:00
Steve Kondik
8f0e75211f Merge branch 'm' of git://codeaurora.org/platform/frameworks/native into cm-13.0
Change-Id: I7830f596b2e7da809a759491d8115ff158c43734
2015-10-21 16:56:23 -07:00
Steve Kondik
3141dc73b6 surfaceflinger: Clean up use of QC extended API
Change-Id: I1256605e63e90f3baaa213453246fb0e44e0c770
2015-10-12 23:36:09 -07:00
Baldev Sahu
dfab0ee254 SurfaceFlinger: Add support for MDP3
This change is porting of following commits related to MDP3

1) SurfaceFlinger: Change to support framebuffer flip for 2D blitters
- Surfaceflinger does not flip framebuffers when there are
  no layers marked for HWC_FRAMEBUFFER
- This change checks for the HWC_BLIT flag and will request a flip
  to a new FB_TARGET buffer even if there are no FRAMEBUFFER layers

  "Change-Id: I1cb44389a05c9ec049d7f0d39c288feccb11a91c"

2) SF: Avoid wormhole clear for BLIT calls
- Do not call GPU clear from SF when composition
  type is BLIT as it'll be taken care in HAL.

  "Change-Id: Ia613eb9b824c6484ecc8c8fa4ee883545d8541b8"

3) surfaceflinger: Allow gpu to render widevine level3
- Allow gpu to render widevine level3 but keep
  blocking screen shots.

  "Change-Id: I914232a062acbb7b17901dbf2b414973230e59d9"

Change-Id: I35eef9eb1597af21c195e07d5fe4c0c73ab3a269
2015-10-07 02:52:17 -07:00
Dileep Marchya
24e0fdd93b SurfaceFlinger: Add dim layer information into HWC layer.
- Set dim layer flag = 0x80000000 to send dim layer hint to HWC.
- Clear HWC_SKIP_LAYER flag when dim layer flag is set.

Change-Id: I56904c65fb487e6e89d4c057015443730d727299
2015-10-06 03:22:28 -06:00
Raj Kamal
20f9ced881 SurfaceFlinger: Add support for DisplayUtils
Add DisplayUtils class which uses the custom implementations
of ExLayer, ExSurfaceFlinger, ExHWComposer,
and ExVirtualDisplaySurface classes if needed

Change-Id: Ibdd8da5d3d0d602f42b76a15d0994c6aa98bee3f
2015-10-06 03:22:25 -06:00
Dan Stoza
2311608667 libgui/SF: Propagate SECURE Layer flag changes
This allows changes to the SECURE flag to propagate down to
Layers in SurfaceFlinger so that WindowManager can change it on the fly
in response to device policy updates.

Bug: 20934462
Change-Id: I558f6d22c6273be373f1f480365e42536af18a33
2015-06-18 15:11:20 -07:00
Dan Stoza
65476f3332 SurfaceFlinger: Handle EGL errors more cleanly
Adds some more safety checking for cases where we get an error while
trying to create the EGLImage. The checking puts the Layer into a
failed state after detecting an error, since the shadow queue may no
longer be synchronized.

Bug: 20957332
Change-Id: I68b4c40eab3e58731b875ed5752f2c7d17f14bcb
2015-05-14 09:48:19 -07:00
Dan Stoza
a4650a50a0 Fix PTS handling for buffer replacement
This changes the way that SurfaceFlinger's shadow buffer management
works such that instead of tracking the size of the shadow queue in the
BufferQueue, SF tracks the last frame number it has seen, and passes
that into the acquireBuffer call. BufferQueueConsumer then ensures that
it never returns a buffer newer than that frame number, even if that
means that it must return PRESENT_LATER for an otherwise valid buffer.

Change-Id: I3fcb45f683ed660c3f18a8b85ae1f8a962ba6f0e
2015-05-12 13:10:17 -07:00
Dan Stoza
dc13c5b85b libgui: Hook up onFrameReplaced
This completes the plumbing from ConsumerListener::onFrameReplaced into
SurfaceFlinger (and other consumers that may care).

Change-Id: I376e78ace95d6748e8662e6b4d47c0dfa697a300
2015-05-11 15:33:01 -07:00
Dan Stoza
ee44edd0ac SurfaceFlinger: Pass surface damage to HWC
Passes the surface damage from the incoming SurfaceFlingerConsumer
BufferQueue down to the hardware composer HAL interface, if the
HWC version number is 1.5 or greater.

Bug: 11239309
Change-Id: Ic4305210593874a8d6deba3319055b2b8c57e926
2015-04-15 13:20:01 -07:00
Dan Stoza
686c5be472 am 6b9454d1: SurfaceFlinger: Do less work when using PTS
* commit '6b9454d1fee0347711af1746642aa7820b1ea04d':
  SurfaceFlinger: Do less work when using PTS
2014-11-18 02:07:36 +00:00
Dan Stoza
6b9454d1fe SurfaceFlinger: Do less work when using PTS
Currently, SurfaceFlinger is very dumb about how it handles buffer
updates at less than 60fps. If there is a new frame pending, but its
timestamp says not to present it until later SurfaceFlinger will wake
up every vsync until it is time to present it. Even worse, if
SurfaceFlinger has woken up but nothing has changed, it still goes
through the entire composition process.

This change (mostly) fixes that inefficiency. SurfaceFlinger will
still wake up every refresh period while there is a new frame
pending, but if there is no work to do, it will almost immediately go
back to sleep.

Bug: 18111837
Change-Id: I7825bacd37f40bf26edcc6a5e0f051dce45291fb
2014-11-17 21:32:13 +00:00
Andreas Gampe
4037c458a7 resolved conflicts for merge of 07dffa18 to lmp-mr1-dev-plus-aosp
Change-Id: I42d8bc291f4f48f3098754b076889159c4b20e41
2014-11-13 15:16:53 -08:00
Andreas Gampe
89fd4f7fa6 Frameworks/native: Wall Werror in surfaceflinger
Turn on -Wall -Werror in services/surfaceflinger. Fix warnings.

Change-Id: Ifef830300d9d4bc657d8f1257c02bfe8c2b4d9c5
2014-11-13 14:18:56 -08:00
Dan Stoza
8dc55396fc Add a BufferItem parameter to onFrameAvailable
Passes the BufferItem for the queued buffer to the onFrameAvailable
callback so the consumer can track the BufferQueue's contents. Also
adds an onFrameReplaced callback, which is necessary if the consumer
wants to do anything more than simple queue length tracking.

Bug: 18111837
Change-Id: If9d07229c9b586c668e5f99074e9b63b0468feb0
2014-11-07 10:39:13 -08:00
Michael Lentine
6c925ede62 Fixed discrepancy between crop and frame transparencies.
Bug: 17662777
Change-Id: I0d65d9b912a37a60e4c1d2e2e198f7709460917c
2014-10-03 19:02:30 +00:00
chenhg
0ea1cb9195 surfaceflinger: Check sideband stream changed to trigger sideband Layer update.
BUG: 17382907
Change-Id: I65fd037bd25238ae68a3976468ae7fd7ce49c562
2014-09-23 17:26:00 -07:00
Eric Penner
a02e9484be Merge "SurfaceFlinger: Prevent deadlock by updating an atomic layer set." into lmp-dev 2014-07-29 21:36:00 +00:00
Eric Penner
51c59cd1e7 SurfaceFlinger: Prevent deadlock by updating an atomic layer set.
Bug: 12934849

Change-Id: I9dede7316f1e967de4140bd731ac810115ea302f
2014-07-30 19:05:38 -07:00
Riley Andrews
03414a1cfe Turn on support for async cursor update in surfaceflinger.
If available, surfaceflinger will use the hwc setCursorPositionAsync()
api to change the position of supported cursor layers outside of
the usual prepare/set loop.

Change-Id: Ib3fc5c0c390b3489ddbba202379840a1d2748917
2014-07-28 22:07:41 +00:00
Ruben Brunk
1681d95989 Add sticky transform to surfaceflinger.
Bug: 15116722

- Adds a sticky transform field that can be set from a
  SurfaceFlinger client Surface.  This transform is
  added to any transform applied to the Surface.

Change-Id: Idaa4311dfd027b2d2b8ea5e2c6cba2da5779d753
2014-07-14 22:14:32 +00:00
Andy McFadden
4df87bd1f6 Update HWC dump format
Shortens a few fields.  Displays the format as a string.

Change-Id: Ib471f05603763e250bad165db610f8e173e8423a
2014-04-22 16:52:27 -07:00
Svetoslav
d85084b2b6 Adding render stats APIs to UiAutomation (framework native).
bug:12927198

Change-Id: Ibb1c07f7d89e11281e5c1f27f412a29ac6f9c4ab
2014-04-10 12:32:19 -07:00
Dan Stoza
b9b088375d Remove deprecated BufferQueue constructor
Bug: 13415624
Change-Id: I9fe15e45daa7351f1db34ee75bfee6f19cb347d3
2014-03-18 10:08:44 -07:00
Jesse Hall
399184a4cd Add sideband streams to BufferQueue and related classes
Sideband streams are essentially a device-specific buffer queue that
bypasses the BufferQueue system. They can be used for situations with
hard real-time requirements like high-quality TV and video playback
with A/V sync. A handle to the stream is provided by the source HAL,
and attached to a BufferQueue. The sink HAL can read buffers via the
stream handle rather than acquiring individual buffers from the
BufferQueue.

Change-Id: Ib3f262eddfc520f4bbe3d9b91753ed7dd09d3a9b
2014-03-11 12:23:14 -07:00
Dan Stoza
c701401f8c Allow disabling layer rotation during screenshots
Add the ability to ignore layers' transformation matrices during
screenshot capture, which will allow the window manager to capture
unrotated images for recents during the device rotation animation.

Bug: 11805195
Change-Id: I854d87bc84ca06ef9a054a454af1c080ee66fbb8
2014-02-14 23:10:42 +00:00
Andy McFadden
4125a4ffaf Allow "opaque" flag to be updated
Moves the "opaque layer" from Layer to Layer::State.  This allows
it to be updated as part of a transaction.

Bug 12387406

Change-Id: I0a114ce6adf77cd12fb08f96e0691b76c475768d
2014-01-29 17:36:49 -08:00
Mathias Agopian
49457ac092 Encapsulate textures into their own Texture class
the main reason for doing this is so that we can have
access to informations about a texture (like its dimension)
close to where we generate and use shaders in ES 2.0.
Previously, there wasn't any way to get to a texture's size
from a RenderEngine implementation.

Bug: 8679321

Change-Id: I388b338a70d07e3e8177dde248710ea1e4c82dff
2013-08-16 16:29:02 -07:00
Mathias Agopian
5cdc8994a0 don't reallocate the mesh each time we use it
the Mesh object can be part of each Layer (at least currently).
also reworked the Mesh code a bit to make it easier to access
the vertex data.

Change-Id: I0490851ba898f0aa2e55b62958dcd8bdb535e98b
2013-08-13 20:51:23 -07:00
Mathias Agopian
3f84483382 SurfaceFlinger now uses GLES 2.x when available
Bug: 8679321

Change-Id: I2b152d01fb4e2de2ea9fe87f1ddbd6826d7520d7
2013-08-13 16:07:45 -07:00
Mathias Agopian
db89edc94b All consumers now take an IGraphicBufferConsumer instead of a BufferQueue
this means they only have access to the consumer end of
the interface. we had a lot of code that assumed consumers
where holding a BufferQueue (i.e.: both ends), so most of
this change is untangling in fix that

Bug: 9265647
Change-Id: Ic2e2596ee14c7535f51bf26d9a897a0fc036d22c
2013-08-06 20:05:36 +00:00
Jamie Gennis
6547ff4327 surfaceflinger: add frame duration logging
Change-Id: Ib414a45e7e191f23a2726cbbbeb606e9ce68a3b5
2013-07-23 17:28:47 -07:00
Mathias Agopian
6b44267a3b fix SF buffer cropping
When a buffer had a crop (meaning its content is scaled to the window size)
and a window crop was defined, the resulting crop couldn't be expressed
properly because h/w composer's API was limited to integers, since
this is fixed in h/w composer 1.3, we take adventage of this to
make sure we get the correct crop.

this bug could result in the buffer being scaled by an incorrect ratio and
be slightly offset; moreover, it would produce different results from the
GL code path, which is always correct.

Change-Id: I8e20e00b6e26177d14f4ab4d2cd581e26c818892
2013-07-10 15:08:29 -07:00
Mathias Agopian
875d8e1323 Refactor SF. Move all GL operations in their own class.
this is the first step to add support for GLES 2.x, this
change breaks the dependency of SF on GLES 1.x by moving
all operation into their own class.

Bug: 8679321

Change-Id: I0d2741eca2cefe67dfd9cf837cac10c4d126928b
2013-07-03 14:39:27 -07:00
Mathias Agopian
1eae0ee494 clean-up SurfaceFlinger a bit
- most methods on Layer didn't need to be virtual
- more consistency in naming drawing/current state

Change-Id: Ieb7b4951b40fc673b807994ed21ae4aea7281068
2013-06-06 13:06:10 -07:00
Mathias Agopian
3e25fd8609 Add a --color option to dumpsys SurfaceFlinger
colorize a bit the output of dumpsys SurfaceFlinger to
make it easier to read. Right now it will bold the
title of each section and use green for the name of
each layer.

Change-Id: I0d9f18d115401cb45109d244ef3a278481f68cc6
2013-04-22 21:51:28 +02:00
Mathias Agopian
74d211ae26 clean-up/simplify all dump() APIs
remove the scratch buffer parameter and use
String8::appendFormat() instead.

Change-Id: Ib96c91617c8e7292de87433d15cf6232b7d591b0
2013-04-22 21:51:28 +02:00
Mathias Agopian
2ca79399b9 latch transparent region hint only when we get a new frame
since the transparent region hint really depends on the
content of the window containing the SurfaceView
(it's calculated by the view hierarchy based on
overlapping views), it makes sense to latch it only when
the content of the window (the app) changes.

This should help fixing drawing artifacts when changing the
layout of a window containing a SurfaceView.

Bug: 8511430
Change-Id: Ic3aa668495293cb4d82a2cd7dcf3b6a337287678
2013-04-02 18:30:32 -07:00
Mathias Agopian
4d9b822e2c get rid of ISurface
ISurface was only used to get the IGraphicBufferProducer from
a Layer. It's now replaced by a BBinder subclass / IBinder and
is only used as a handle to the surface, to both refer to it
and manage its life-time.

Also cleaned-up a bit the ISurfaceComposer interface and
"create layer" code path.

Change-Id: I68d0e02d57b862cffb31d5168c3bc10cea0906eb
2013-03-12 17:11:48 -07:00
Mathias Agopian
13127d8921 Get rid of LayerBase.
The functionality of LayerBase and Layer is folded
into Layer. There wasn't a need for this abstraction
anymore.

Change-Id: I66511c08cc3d89009ba4deabf47e26cd4cfeaefb
2013-03-05 19:52:30 -08:00
Mathias Agopian
2f73af9212 Make LayerDim a regular Layer instead of a LayerBase
this is in preparation to get rid of LayerBase entirely

Change-Id: Ia051949fc5205fd87371331145356ee11598a597
2013-03-05 19:52:30 -08:00
Mathias Agopian
b79f61d41e fold LayerBaseClient into LayerBase
Change-Id: Ic745136522df59c42f0885fd969e75ea55d09f01
2013-03-05 19:52:30 -08:00
Mathias Agopian
306f18c5fb Merge "rework screenshot API and implementation" into jb-mr2-dev 2013-03-05 02:30:13 +00:00
Mathias Agopian
2a9fc493df rework screenshot API and implementation
- SurfaceFlinger now supports to take a screenshot
  directly into an IGraphicBufferProducer

- reimplement the IMemoryHeap screenshot on top
  of the above

- reimplement LayerScreenshot such that its
  BufferQueue is directly used as the destination
  of the screenshot. LayerScreenshot is now a thin
  wrapper around Layer

Bug: 6940974

Change-Id: I69a2096b44b91acbb99eba16f83a9c78d94e0d10
2013-03-01 22:53:39 -08:00
Mathias Agopian
a8bca8d84b refactor the crop region for hwc is calculated/set
- the crop region is now always calculated and set
  in LayerBase::setGeometry which uses new virtuals to
  access the "content" crop and transform (which are
  provided by the Layer subclass)

Change-Id: Ib7769bdec0917dd248f926600c14ddf9ea84897a
2013-02-28 18:43:04 -08:00
Jamie Gennis
4b0eba949c SurfaceFlinger: add win anim frame time tracking
This change makes the 'dumpsys SurfaceFlinger --latency' command with no extra
args dump the frame timestamp data for the most recent frames that
SurfaceFlinger generated that included window animation transaction changes.

Change-Id: I8bded1ea08a4cddefef0aa955401052bb9107c90
2013-02-08 13:32:21 -08:00