replicant-frameworks_native/services/surfaceflinger
Mathias Agopian 386aa98c4f Fix an issue where we could wait for a non-existing transaction
This fixes the issue:
"Call not sent" dialog takes too long to dismiss after hitting OK"

Note: the system would recover after a 5 second timeout.

Bug: 5534520
Change-Id: Ifa37e594b50581f498479a5858672441b3d7dd87
2011-11-07 21:58:03 -08:00
..
DisplayHardware workaround to set the WM refresh rate to 48 Hz for tuna devices only 2011-11-04 18:46:11 -07:00
tests SurfaceFlinger: add some layer update tests 2011-10-14 16:11:51 -07:00
Android.mk workaround to set the WM refresh rate to 48 Hz for tuna devices only 2011-11-04 18:46:11 -07:00
Barrier.h
clz.cpp
clz.h implement: "Add an ANativeWindow API for SurfaceFlinger to suggest an optimal buffer orientation" 2011-07-19 15:24:46 -07:00
DdmConnection.cpp as a debug option SrufaceFlinger can now connect to DDMS 2011-08-15 20:44:40 -07:00
DdmConnection.h as a debug option SrufaceFlinger can now connect to DDMS 2011-08-15 20:44:40 -07:00
GLExtensions.cpp add support for [1974164] Be able to take a screen shot on the device 2010-09-24 14:56:39 -07:00
GLExtensions.h add support for [1974164] Be able to take a screen shot on the device 2010-09-24 14:56:39 -07:00
Layer.cpp Fix software GL renderer. 2011-10-21 16:18:48 -07:00
Layer.h SurfaceFlinger: Remove display freezing code 2011-10-14 16:44:08 -07:00
LayerBase.cpp Make sure set GL state properly 2011-10-18 15:32:57 -07:00
LayerBase.h Merge changes Ib302d79e,Ib4ee085f 2011-09-27 14:24:09 -07:00
LayerDim.cpp Make sure set GL state properly 2011-10-18 15:32:57 -07:00
LayerDim.h unify SurfaceTexture and Surface 2011-06-13 15:51:35 -07:00
LayerScreenshot.cpp Fix rotation displays frame N-1 briefly while rotating 2011-11-04 15:15:32 -07:00
LayerScreenshot.h Fix rotation displays frame N-1 briefly while rotating 2011-11-04 15:15:32 -07:00
MessageQueue.cpp deliver invalidate messages AFTER other messages 2010-10-11 14:11:15 -07:00
MessageQueue.h
MODULE_LICENSE_APACHE2
SurfaceFlinger.cpp Fix an issue where we could wait for a non-existing transaction 2011-11-07 21:58:03 -08:00
SurfaceFlinger.h Fix rotation displays frame N-1 briefly while rotating 2011-11-04 15:15:32 -07:00
SurfaceTextureLayer.cpp Add a debug option to turn the "transformation hint" off 2011-08-23 21:10:35 -07:00
SurfaceTextureLayer.h return correct value from query after connecting a surface 2011-08-08 20:25:44 -07:00
Transform.cpp fix Surface positions are not floats 2011-08-30 18:51:54 -07:00
Transform.h fix Surface positions are not floats 2011-08-30 18:51:54 -07:00