replicant-frameworks_native/include/gui
Mathias Agopian 8683fca395 improve [un]marshalling of non-binder objects
this change introduces a new class LightFlattenable<> which is
a protocol to flatten simple objects that don't require
binders or file descriptors; the benefit of this protocol is that
it doesn't require the objects to have a virtual table and give us
a consitant way of doing this.

we also introduce an implementation of this protocol for
POD structures, LightFlattenablePod<>.

Parcel has been update to handle this protocol automatically.

Sensor, Rect, Point and Region now use this new protocol.

Change-Id: Icb3ce7fa1d785249eb666f39c2129f2fc143ea4a
2012-08-13 02:46:05 -07:00
..
BitTube.h use a socketpair instead of a pipe in BitTube 2012-04-02 18:41:10 -07:00
BufferQueue.h surfaceflinger: refactor FrambufferSurface 2012-08-06 18:55:01 -07:00
ConsumerBase.h surfaceflinger: refactor FrambufferSurface 2012-08-06 18:55:01 -07:00
CpuConsumer.h Add a BufferQueue CPU consumer. 2012-05-14 18:04:01 -07:00
DisplayEventReceiver.h use a socketpair instead of a pipe in BitTube 2012-04-02 18:41:10 -07:00
DummyConsumer.h Refactored DummyConsumer 2012-03-27 16:47:12 -07:00
IDisplayEventConnection.h Improve the VSYNC api a bit. 2011-12-06 22:43:10 -08:00
IGraphicBufferAlloc.h fix libgui header location 2012-02-27 13:03:08 -08:00
ISensorEventConnection.h Rename SensorChannel to BitTube 2011-10-20 18:42:02 -07:00
ISensorServer.h new SensorService 2010-07-19 17:57:29 -07:00
ISurface.h fix libgui header location 2012-02-27 13:03:08 -08:00
ISurfaceComposer.h make multi-display more real 2012-08-10 17:32:33 -07:00
ISurfaceComposerClient.h libgui includes refactoring 2012-08-10 13:18:24 -07:00
ISurfaceTexture.h Pass fences with buffers from SurfaceTextureClient 2012-06-30 21:38:51 -07:00
Sensor.h improve [un]marshalling of non-binder objects 2012-08-13 02:46:05 -07:00
SensorEventQueue.h use a socketpair instead of a pipe in BitTube 2012-04-02 18:41:10 -07:00
SensorManager.h SensorManager reconnects to sensor service when the later dies 2011-10-16 22:15:23 -07:00
Surface.h Remove freeze(), unfreeze() and setFreezeTint(). 2012-07-16 15:38:18 -07:00
SurfaceComposerClient.h make multi-display more real 2012-08-10 17:32:33 -07:00
SurfaceTexture.h Pass fence to HWC on first use of buffer 2012-06-30 21:38:51 -07:00
SurfaceTextureClient.h Update ANativeWindow clients for sync 2012-06-20 15:48:30 -07:00