replicant-frameworks_native/opengl
David Li 7a52015696 GLES2Dbg: use 256KB chunks for lzf compression
Data format is uint32_t totalDecompressedSize, then repeat:
uint32_t chunkDecompressedSize, chunkCompressedSize, chunk data.
If chunkCompressedSize == 0, then chunk is not compressed.

Also start fixing integer sizes on server.
On client, set endianness to match server.

Change-Id: I0d5afa16976ea6019b91c4e21d284605da7e135e
Signed-off-by: David Li <davidxli@google.com>
2011-03-28 10:32:37 -07:00
..
include Refresh EGL header to work with the NDK 2010-11-07 23:36:28 +01:00
libagl Fix a multithreading bug in libagl's EGL. 2011-01-30 15:59:36 -08:00
libagl2 Initial commit of libAgl2 using Pixelflinger2 in external/mesa3d 2011-03-08 17:41:29 -08:00
libs GLES2Dbg: use 256KB chunks for lzf compression 2011-03-28 10:32:37 -07:00
tests Merge "frameworks/base: remove LOCAL_PRELINK_MODULE" 2011-03-14 16:58:05 -07:00
tools/glgen Fix newlines in this file. 2010-12-07 16:23:05 -08:00