1. When alloc or realloc failed in the function SharedBuffer::editResize,
it would return a NULL pointer, then mStorage would update to be 1 by
SharedBuffer::data() if no pointer check here, which is an obviously
wrong address, and would cause corruption when used it e.g. in capacity().
So add the pointer check here for the return value of SharedBuffer::editResize,
if it's NULL do not use it to update mStorage, to avoid the value of mStorage
polluted.
2. when alloc or realloc falied in _grow & _shrink function, mStorage keep
the original value, so mCount should not be updated here.
Otherwise, mStorage might be 0 but mCount>0, so a corruption would happend
when it try to delete items from the Vector since mCount>0.
Change-Id: I7c3814e843c459834ca5eed392e8d63d1cb7d2d8
Signed-off-by: Shuo Gao <shuo.gao@intel.com>
Signed-off-by: Jian Luo <jian.luo@intel.com>
Signed-off-by: Bruce Beare <bruce.j.beare@intel.com>
Signed-off-by: Jack Ren <jack.ren@intel.com>
Author-tracking-BZ: 139626
When resampling is disabled, it's currently possible to consume
touches after the current frame time. This breaks some guarantees and
could cause unexpected behaviors.
Change-Id: I99908a2cac2df9f795dd4a07188b4451213cf3e4
When a BufferQueue producer disconnects and reconnects, we retain
the previously-queued buffers but empty the slots. This allows
the number of queued buffers to grow without limit. The low-memory
killer does not approve.
Bug 11069934
Change-Id: Ia2eaa954c7a3904b54209a3701dba01689e204d8
When this boardconfig is defined, even when all virtual display
composition is done by GLES, the HWC will be forced to copy from the
GLES framebuffer to the output buffer. On some hardware this allows
HWC to do format conversions that would otherwise have to be done by
the consumer, with worse power and/or performance.
Bug: 8316155
Change-Id: If980ecc589f138cef063eafa757f7f748196713e
When GLES isn't writing to the output buffer directly, request an
implementation-defined format with minimal usage flags, leaving the
format choice up to gralloc. On some hardware this allows HWC to do
format conversions during composition that would otherwise need to be
done (with worse power and/or performance) by the consumer.
Bug: 8316155
Change-Id: Iee6ee8404282036f9fd1833067cfe11dbadbf0bf
* commit 'dacd4159631865da1a02203fe5fa7c5f1339cda9':
Change API from flush(handle) to flush(). Call flush on all active sensors in the given SensorEventConnection.
Eliminate latency when resampling is disabled
Fix blank / partial screenshots
Set the outbuf acquire fence after we actually have it.
only clear FB when asked for the opaque layer
Treat composition frames with no layers as using GLES composition
Fix two EGLConfig selection bugs
fix crashers with wifi/virtual displays
This change allows SurfaceFlinger to run at a different vsync phase offset from
that used by external listeners.
Bug: 11175503
Change-Id: I561c53a5659fa6dc1e3e4ae30340f3c1a6adceb4
This change adds a new thread for calling HWComposer's eventControl
asynchronously. The DispSync-based vsync approach ends up enabling and
disabling HWComposer's vsync callbacks at arbitrary times, and some HWComposer
implementations do not have these calls optimized.
Bug: 11175503
Change-Id: I719be82bd200b391c61d40863b991c7b59acdfd6
SensorService is dead locking itself when flush is called on older devices which don't support batching. mConnectionLock is acquired twice.
Change-Id: I5c25585bfb2b396df4b05826a9cba1da7997a3ee
SurfaceFlinger was rendering dark purple for secure content, which
showed up when we took a screen shot for the orientation change
animation. Use black instead.
Bug 11157921
Change-Id: I3895e8168891d49dc5b84eed599bcd0a303bb70a
Since the latency was introduced to avoid egregious errors during
resampling, remove it when we aren't resampling.
Change-Id: Ia8e9a9afb1e16212fec81a8c9c661c598e1b0ebf
* commit '5d6aa95129a13aae37a60b3e4246a0592dab396d':
Change API from flush(handle) to flush(). Call flush on all active sensors in the given SensorEventConnection.
Since the latency was introduced to avoid egregious errors during
resampling, remove it when we aren't resampling.
Change-Id: Ia8e9a9afb1e16212fec81a8c9c661c598e1b0ebf
The screen capture code wasn't waiting for the render to finish,
so sometimes you'd see an empty or partial image.
Bug 11131777
Change-Id: Ic64087322ce3bb15bb5f4fb1eb07579880fe6197