Commit Graph

46977 Commits

Author SHA1 Message Date
Mathias Agopian
921e6ac4b7 SurfaceFlinger cleanup
mostly refactored SurfaceFlinger.h, but also removed dead code.
cleaned-up a few includes as well.

Change-Id: Ib15f4ffe567912b61ee98aa076c6a283b72811b5
2012-07-24 00:09:35 -07:00
Thomas Tafertshofer
36b285eac9 Fixed bug in opengl es binding generation
This fixes the glgen code generation for methods
which have a buffer arg that can be NULL.

Bug: 6845189
Change-Id: I5fb745b806601e5665f97bfd15fd865cd9c241ed
2012-07-23 17:06:52 -07:00
Mathias Agopian
493c4feb75 Merge "glgen stubs to fix bad methods in gles20 bindings" 2012-07-23 16:25:44 -07:00
Jamie Gennis
9a82fe645d Merge "Update the EGL_ANDROID_fence_sync spec." 2012-07-23 16:21:58 -07:00
Jamie Gennis
648654d741 Update the EGL_ANDROID_fence_sync spec.
Change-Id: I26589e51c2023aed4da8a25a098b01804200ddc2
2012-07-23 14:34:10 -07:00
Jesse Hall
6ee93c0d36 Increment iterator on early-out too
Bug: 6860046
Change-Id: I82f9e4062cb58d5479c9d8dc5f2f0770a1dcc605
2012-07-23 13:12:28 -07:00
vijay gupta
a30cc7db8d EGL: do not use sparse files for shader
- Process is killed by system with SIGBUS signal if it writes
  data to mapped sparse file on full filesystem.
- Allocate space using write() function instead of ftruncate()
  to avoid creation of sparse files on full filesystem.
  Catch write() errors to handle out-of-space case during allocation.

Bug: http://code.google.com/p/android/issues/detail?id=35376
Change-Id: Ifc366454f34e71a43a0973eda4f591a920ea3a14
Signed-off-by: Kirill Artamonov <kartamonov@nvidia.com>
2012-07-23 14:26:57 +03:00
Jesse Hall
2654a36a44 Merge "Handle empty HWC layer list when composing" 2012-07-21 18:51:20 -07:00
Jesse Hall
a6b32db164 Handle empty HWC layer list when composing
Bug: 6777877
Change-Id: I71e9b948d04dda33d45cfa986d9c7e28328cf749
2012-07-20 11:46:58 -07:00
Nick Pelly
180eaad14d Merge "Add elapsedRealtimeNano(), and use CLOCK_BOOTTIME where possible." 2012-07-20 09:46:15 -07:00
Thomas Tafertshofer
55b4e553c8 glgen stubs to fix bad methods in gles20 bindings
this adds correct versions of the broken GLES20 methods
glGetShaderSource, glGetActiveAttrib and glGetActiveUniform.
the old broken methods are still there and need to be @hide later.

Bug: 6006380
Change-Id: Ide74242ada54b85459b459ae4f20cd26a23c7610
2012-07-19 16:58:40 -07:00
Nick Pelly
074cd0c076 Add elapsedRealtimeNano(), and use CLOCK_BOOTTIME where possible.
Change-Id: I4231c8ca32663e6e2cb5b7c126d091f837373807
2012-07-19 16:06:21 -07:00
Mathias Agopian
a49126087b factor EGL/GL and surface creation out of DisplayHardware
Change-Id: Icd85a6a4caad06f056578008af3e21666fa8b1f4
2012-07-19 14:14:58 -07:00
Mathias Agopian
3b1d2b6b2b mVisibleLayersSortedByZ is now maintained per display
Change-Id: Idcdb77eba1a3f99b3e4b2150128a82acaffcd2a8
2012-07-19 14:13:46 -07:00
Mathias Agopian
df5cbd7622 Merge "OpenGL bindings fix for methods with iobuffer args" 2012-07-18 18:31:41 -07:00
Mathias Agopian
fd16f0a2bb Merge "Remove @hide from the generated EGL 1.4 API" 2012-07-18 18:30:45 -07:00
The Android Automerger
72a36d876d am f455c9a2: merge in jb-release history after reset to jb-dev
* commit 'f455c9a267332960334794428c2abc5f716ee6ea':
  SF could get stuck waiting for vsync when turning the screen off
  libgui: improve some logging and dumping
  libgui: improve some logging and dumping
  Workaround for add_tid_to_cgroup failed to write
  make sure to repaint the screen when screen turns on
  Add sdcard_r group to dumpstate.
  Ensure that /data/anr/traces.txt is world-writable
  displayhardware: fix not obeying ro.sf.lcd_density when specified
2012-07-17 18:12:12 -07:00
Edwin Wong
e64a403552 Merge from jb-dev for "sample video corruption in MediaCodec mode." DO NOT MERGE
jb-dev commit: fa2b8f243eb048fb2b8e5a14356190f69eb31a36

Change-Id: Ic2a28663d25e3007c95e15ecbb0d44b820045f85
related-to-bug: 6732061
2012-07-17 15:17:02 -07:00
Jeff Brown
3ad182ff63 Merge "Remove unused layer flags." 2012-07-16 16:18:23 -07:00
Jeff Brown
6d7e32c672 Remove unused layer flags.
Change-Id: Ia85365f18770a9a2c0a0e30ae56b6c2226d41be6
2012-07-16 16:05:50 -07:00
Colin Cross
f0048f9604 Merge "surfaceflinger: call into hardware composer to blank screen" 2012-07-16 15:58:28 -07:00
Jeff Brown
fefad43674 Merge "Remove freeze(), unfreeze() and setFreezeTint()." 2012-07-16 15:53:12 -07:00
Jeff Brown
74bf072147 Merge "Remove freezeDisplay(), which is no-op." 2012-07-16 15:53:07 -07:00
Jeff Brown
6501e9944d Remove freeze(), unfreeze() and setFreezeTint().
This is all dead code.

Change-Id: I646673aac793a6ec45021c370a2450f0ea4fbcce
2012-07-16 15:38:18 -07:00
Jeff Brown
f9176a93a5 Remove freezeDisplay(), which is no-op.
Change-Id: I2b70249a1545636fd6d98b58057b22f9529cad21
2012-07-16 14:58:11 -07:00
Edwin Wong
85324d9546 am 647336c7: am e0daeb39: Fixed sample video corrupted in MediaCodec mode.
* commit '647336c76e8da68fb44ca52ec14a8a2c6d5735bb':
  Fixed sample video corrupted in MediaCodec mode.
2012-07-13 17:54:30 -07:00
Thomas Tafertshofer
c5ee93e5fe Remove @hide from the generated EGL 1.4 API
Change-Id: Ia5707533fcf1186ef648b8a4e25987f5e7e7dea3
2012-07-13 17:43:19 -07:00
Colin Cross
10fbdb6059 surfaceflinger: call into hardware composer to blank screen
Call into the new HWC blank operation to blank or unblank the screen.
Legacy systems may have already blanked the screen via early suspend,
and can choose to not implement the blank operation in their hardware
composer implementation.

Change-Id: Ib403c8c0e36367a2cfef3e1d124872fcfeb9e7cb
2012-07-13 15:48:50 -07:00
Edwin Wong
647336c76e am e0daeb39: Fixed sample video corrupted in MediaCodec mode.
* commit 'e0daeb3933e034f037630715e4cd2ecb3880498b':
  Fixed sample video corrupted in MediaCodec mode.
2012-07-13 15:12:23 -07:00
Edwin Wong
e0daeb3933 Fixed sample video corrupted in MediaCodec mode.
Change-Id: Ibe11a83199f3db1ba6266a1a9e11c7fc24ceb554
related-to-bug: 6732061
2012-07-13 11:34:10 -07:00
Thomas Tafertshofer
e58a97b5d7 OpenGL bindings fix for methods with iobuffer args
This changes generation of the OpenGL bindings to prevent
crashes of methods with more then one nio buffer argument.

Bug: 6772416
Change-Id: I4eff25c2f568dea78a6ffd3e95ff4620ab4b3b7d
2012-07-12 11:23:02 -07:00
Mathias Agopian
4bb0164f8a Merge "one more step towards multiple display support" 2012-07-11 17:19:00 -07:00
Mathias Agopian
2aa3aa680e Merge "improve glgen tool to support EGL1.4" 2012-07-11 16:07:39 -07:00
Thomas Tafertshofer
66a42db8cb improve glgen tool to support EGL1.4
- added EGL1.4 bindings generation
- fixed bugs in GLES bindings

Bug: 6709865
Change-Id: I04ac63f652e1968a51eb833f47e00336ea449980
2012-07-10 15:49:43 -07:00
Mathias Agopian
4fec873a98 one more step towards multiple display support
- remove dependency on cached state in validateVisibility
- get rid of mVertices and mTransformedBounds
- get rid of validateVisibility
- get rid of unlockPageFlip
- handleTransaction now returns a dirty region
- computevisibileregion now uses window-manager space
2012-07-10 14:29:27 -07:00
Steve Critchlow
47ad361cee Fix error trap in SurfaceTexture Client
There was an issue in Surface::lock where failure to lock a surface
resulted in two bad things happening:
- success was returned to the caller (it was apparently locked).
- an uninitialised pointer was returned as the buffer.

Change-Id: I8b0df81400e0fa0542a8bb993d76923ac96b686e
2012-07-10 14:09:10 +02:00
Naseer Ahmed
0bc64be3f5 libs/ui: Add support for triple framebuffers
Change-Id: I90dd38deeeda9a3785b87286cc7d252c6f948750
2012-07-09 22:04:19 -07:00
Jesse Hall
e7db724bed Fix check for fence merge success
Change-Id: I9b16526ebfe4ffabf7c4372cca9b192ce046aa21
2012-07-03 13:41:54 -07:00
Jesse Hall
c5c5a14c06 Only set acquire fences on overlay layers
Change-Id: I08e8173f83580de5a4e43a0ba5ea03e5ec6e8782
2012-07-02 16:49:28 -07:00
Jesse Hall
dc5b485f74 Pass fence to HWC on first use of buffer
Also do a CPU-wait on the fence before using it for GL composition.

Change-Id: I0f645a42a44803276cae11b904e5a26d65871562
2012-06-30 21:38:51 -07:00
Jesse Hall
b42b1ac158 Return fence from acquireBuffer
Change-Id: Iab22054c1dc4fd84affab3cc5bbdcd5a1e689666
2012-06-30 21:38:51 -07:00
Jesse Hall
c777b0b3b9 Pass fences with buffers from SurfaceTextureClient
Change-Id: I09b49433788d01e8b2b3684bb4d0112be29538d3
2012-06-30 21:38:51 -07:00
Jesse Hall
02a7be74dd Merge "Clarify aborted updateTexImage use of fences" 2012-06-29 09:54:25 -07:00
Jesse Hall
962174da03 Merge "Return fence to client in dequeuBuffer" 2012-06-29 09:54:08 -07:00
Mathias Agopian
33264868ba add a way to enable debugging sensors at runtime
if debug.sensors is true, extra debugging
sensors are enabled and HAL provided sensor fusion
is disabled

Change-Id: I9b093424edb8c5363d1337237cdf6abe4ab266f9
2012-06-28 19:46:54 -07:00
Mathias Agopian
bdf277355d improve sensor fusion
we now use a better quaternion propagation equation
this is especially beneficial for lower gyroscope rates

Change-Id: Ifbf273c8a092a8849ca4fe4b9bca30787e924018
2012-06-28 18:21:43 -07:00
Mathias Agopian
8f11b24a72 add some comments
Change-Id: Ia2e2c9531715fc2bd5b51c4dc58389e01abfe7e6
2012-06-28 17:35:14 -07:00
Mathias Agopian
1b03149f35 get rid of GraphicPlane
its functionality is now folded into DisplayHardware
there will be more changes in that area.
2012-06-28 17:27:19 -07:00
Jesse Hall
d58c304cc6 Clarify aborted updateTexImage use of fences
When updateTexImage acquires a buffer but then aborts (due to an error
or the buffer being rejected), it releases the newly-acquired buffer.
It was passing the buffer slot's fences to releaseBuffer, even though
they hadn't been created after the acquire yet. This wasn't a bug,
since the fences would be cleared just after the buffer slot was last
released, but explicitly passing null fences makes this clearer.

Change-Id: I087f2ec3fd02c40f57782c1fca24eb9567e2943d
2012-06-28 17:08:42 -07:00
Jesse Hall
f9783af225 Return fence to client in dequeuBuffer
Change-Id: Ic19750793ad993f0e85391f3cabd743ba565d4c9
2012-06-28 17:08:42 -07:00