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vijay gupta a30cc7db8d EGL: do not use sparse files for shader
- Process is killed by system with SIGBUS signal if it writes
  data to mapped sparse file on full filesystem.
- Allocate space using write() function instead of ftruncate()
  to avoid creation of sparse files on full filesystem.
  Catch write() errors to handle out-of-space case during allocation.

Bug: http://code.google.com/p/android/issues/detail?id=35376
Change-Id: Ifc366454f34e71a43a0973eda4f591a920ea3a14
Signed-off-by: Kirill Artamonov <kartamonov@nvidia.com>
2012-07-23 14:26:57 +03:00
build I am having second thoughts about 512m for the large heap size. 2012-06-08 13:02:09 -07:00
cmds Include stack traces for certain native processes in bugreport. 2012-06-08 11:45:00 -07:00
data/etc Move com.nxp.mifare to frameworks/native. 2012-04-12 21:24:08 -07:00
include Add ASSIST keycode. 2012-06-15 11:46:11 -07:00
libs Fix shutdown sequence to avoid SIGSEGV when running am command 2012-06-25 13:58:47 -07:00
opengl EGL: do not use sparse files for shader 2012-07-23 14:26:57 +03:00
services Exit boot animation cleanly. 2012-06-19 17:32:00 -07:00
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