Commit Graph

30 Commits

Author SHA1 Message Date
Mathias Agopian
13127d8921 Get rid of LayerBase.
The functionality of LayerBase and Layer is folded
into Layer. There wasn't a need for this abstraction
anymore.

Change-Id: I66511c08cc3d89009ba4deabf47e26cd4cfeaefb
2013-03-05 19:52:30 -08:00
Jesse Hall
eabe3140f1 Merge "Init displays to null layer stack" into jb-mr2-dev 2013-03-05 01:04:54 +00:00
Jesse Hall
01e29054e6 Init displays to null layer stack
When a display is added, initialize it to use an empty layer stack, so
if it is somehow visible it will show black. It will be assigned the
real layer stack -- along with a projection and other properties -- by
window manager soon. Normally a display remains blanked until window
manager has decided what to show on it, but for HDMI connected at boot
that isn't currently the case.

Bug: 7258935
Change-Id: Ic9bb25f7a9b8d9d3772b097ab1d6fa03bc8780a1
2013-02-28 21:05:30 -08:00
Mathias Agopian
f5f714aa18 apply the projection's viewport to the visibleregion passed to hwc
each desplay's projection's viewport essentially clips each layer,
so this should be reflected in the visibleregion passed to
h/w composer.

DisplayDevice getViewport and getFrame are now guaranteed to return
valid Rects.

Change-Id: I4c25f34fb26af10179eb26d429ca6c384c671e91
2013-02-28 18:43:04 -08:00
Mathias Agopian
766dc49c17 rework a bit how we scissor the display
the scissor rect is now computed once by DisplayDevice
and is combined with the "undefined" region so that
the letter-boxed area of the screen get cleared in
drawWormhole.

Bug: 7149437
Change-Id: Id2f30516a5786f32eace7f876ff32028f954f357
2012-10-31 14:22:51 -07:00
Jamie Gennis
dd3cb84cfb SurfaceFlinger: add support for secure displays
This change adds support for displays that are not allowed to display surfaces
with the eSecure flag set.  All non-virtual displays are considered secure,
while virtual displays have their secure-ness specified at creation time.

Bug: 7368436
Change-Id: I81ad535d2d1e5a7ff78269017e85b111f0098500
2012-10-22 13:41:21 -07:00
Mathias Agopian
bae92d0d60 reset GL viewport and project when caputring the screen
Bug: 7241739
Change-Id: I3bb5214b070384de9be2026647865c6c236a4331
2012-09-28 13:34:26 -07:00
Mathias Agopian
9e2463e717 add/remove displays properly on hotplug events
Bug: 7191563
Change-Id: I8f0fbf3b29658c9479443141798e6f288a1f2d52
2012-09-21 18:26:16 -07:00
Mathias Agopian
eba8c688f6 calculate wether we filter on a per-display basis
Change-Id: I79d80b432b20b3d02428da19add464ac1e2b9378
2012-09-20 17:13:58 -07:00
Mathias Agopian
1d12d8a8e6 improve logging of external displays
Change-Id: I041aebb7fc655aeca98bbf698d15e05d7c12cac9
2012-09-18 14:42:32 -07:00
Andy McFadden
8dfa92fef9 Plumb display name into SurfaceFlinger
The Surface createDisplay() call takes a display name for debugging.
This change carries it through SurfaceFlinger and displays it in
the "dumpsys SurfaceFlinger" output.

Bug 7058158

Change-Id: I79f3474a8656ff1beb7b478e0dbf2c5de666118a
2012-09-18 09:20:23 -07:00
Mathias Agopian
da27af9832 add support hwc 1.1
Bug: 7124069

Change-Id: I53d705105c4ad8954d3f50ee4f4c8b7ec936b871
2012-09-17 18:57:53 -07:00
Mathias Agopian
00e8c7a88a display projection API now has a single function instead of 3
Change-Id: I9bf46d372b77d547486d4bbe6f1953ec8c65e98f
2012-09-04 19:30:46 -07:00
Mathias Agopian
da8d0a5c0c implement display viewport and frame
note: viewport clipping is not implemented yet

Change-Id: I7fde7c4de075d409d95c48bb20ba8ee017f6f00a
2012-09-04 16:59:06 -07:00
Mathias Agopian
3ee454a7be Eradicate DisplayID.
DisplayDevices are now keyed of the wp<IBinder> the client uses.
DisplayID has now become DisplayType which is just used to identify
physical displays (as opposed to virtual displays such as wifi displays).

Change-Id: I0c5968f2c902dcd699a7e0afacf833ff070c12ea
2012-08-27 17:43:43 -07:00
Mathias Agopian
f435863467 teach HWC about multiple displays
Change-Id: I5e72a83d419a729835cb0e1ec45557b4d3fb56b1
2012-08-23 17:41:38 -07:00
Mathias Agopian
e60b0687c8 HWComposer now has its own concept of display IDs
HWComposer can now create IDs representing a display
it can deal with. IDs MAIN and HDMI are reserved.
SurfaceFlinger associate HWComposer IDs with a
DisplayDevice and uses that when it talks to HWComposer.

A DisplayDevice doesn't have to have a HWComposer ID,
in that case it just can't use h/w composer composition.

Change-Id: Iec3d7ac92e0c22bf975052ae2847402f58bade71
2012-08-23 16:03:37 -07:00
Mathias Agopian
cd60f99aba refactor compositing code to avoid multiple eglMakeCurrent() calls
when multiple displays are connected, we ended-up having to
call eglMakeCurrent() twice per display due to a limitation
in EGL. this fixes that.

Change-Id: I11e4584df50f8c24bbecee74e37b28b3ee031d2f
2012-08-16 20:58:58 -07:00
Mathias Agopian
8b736f138c xdpi / ydpi were reported as 0
Bug: 6975723
Change-Id: Ia7fa37ec11e2308804f5034959a37e508d292d31
2012-08-13 17:54:26 -07:00
Mathias Agopian
e57f292595 make multi-display more real
- displays are represented by a binder on the client side
- c++ clients can now create and modify displays

Change-Id: I203ea5b4beae0819d742ec5171c27568f4e8354b
2012-08-10 17:32:33 -07:00
Mathias Agopian
1e26087493 Add a display parameter to HWComposer where needed
- also replace C casts with C++ casts
- only the interface is changed, HWComposer still doesn't
  fully handle multiple displays

Change-Id: I48eb89bff2edb76bf1d4d41f46802b9b2a7166a8
2012-08-10 13:18:24 -07:00
Mathias Agopian
28947d7fbf now able to set the layer stack on a DisplayDevice
Change-Id: Ia9691cf221b9444c243eb468d9e276a30e600b6b
2012-08-10 13:18:23 -07:00
Jamie Gennis
1a4d883dcc surfaceflinger: refactor FrambufferSurface
This change refactors the FramebufferSurface class to inherit from the new
ConsumerBase class.

Bug: 6620200
Change-Id: I46ec942ddb019658e3c5e79465548b171b2261f2
2012-08-06 18:55:01 -07:00
Mathias Agopian
028a7572c8 DisplayDevice doesn't need weak pointers or polymorphism
let's use a LightRefBase for now.

Change-Id: Ida068fa902343a8f89ffb6d34c2cd4627ab43c6c
2012-08-05 01:23:51 -07:00
Mathias Agopian
4297734c11 turn DisplayDevice into a reference-counted object
it's safer this way because this object owns an
EGLSurface which cannot be easily reference-counted.

it also gives us the ability to sub-class it, which
we might want to do soon.

Change-Id: I07358bb052dc5a13b4f2196b2c2b6e6e94c4bb4f
2012-08-05 00:40:46 -07:00
Mathias Agopian
d8552d796c DisplayDevice only needs ANativeWindow not SurfaceTextureClient
Change-Id: Ib5be5af8bede435c8d5d9fabf586d28d0e74c2cb
2012-08-04 21:39:11 -07:00
Mathias Agopian
888c822c4c remove a dependency of DisplayDevice on the refresh rate
this remove a dependency (not all) on FramebufferSurface

Change-Id: Ie07ce70760cdcedfb41b5b41bea8da45637bf474
2012-08-04 21:23:47 -07:00
Mathias Agopian
92a979a92c We now have a real list of displays.
displays can be dynamically added or removed, and the
list is part of the SF's transaction.

Change-Id: I4186ea39f1317c0e7c044f869004017738968fab
2012-08-02 22:24:12 -07:00
Mathias Agopian
d3ee231edd cleanups in preparation of bigger changes
- fix typo drawForSreenshot misspelled
- get rid of DisplayDeviceBase
- removed unused or unneeded code
- always pass a DisplayDevice to Layer methods that are called
  on a per-display basis (to make it clear that this could be
  called more than once per composition).

Change-Id: Id948b7e09fe5c06db0e42d40d6ed75dd095c7f44
2012-08-02 22:24:12 -07:00
Mathias Agopian
0f2f5ff75b rename DisplayHardware to DisplayDevice
Change-Id: I3f7250cd914e0da4f9ec2c9403587bbe12f3cc62
2012-08-02 22:24:12 -07:00