888c822c4c
this remove a dependency (not all) on FramebufferSurface Change-Id: Ie07ce70760cdcedfb41b5b41bea8da45637bf474
184 lines
4.9 KiB
C++
184 lines
4.9 KiB
C++
/*
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* Copyright (C) 2007 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef ANDROID_DISPLAY_DEVICE_H
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#define ANDROID_DISPLAY_DEVICE_H
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#include <stdlib.h>
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#include <ui/PixelFormat.h>
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#include <ui/Region.h>
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#include <EGL/egl.h>
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#include <EGL/eglext.h>
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#include <utils/Mutex.h>
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#include <utils/Timers.h>
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#include "Transform.h"
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namespace android {
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class DisplayInfo;
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class FramebufferSurface;
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class LayerBase;
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class SurfaceFlinger;
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class SurfaceTextureClient;
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class DisplayDevice
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{
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public:
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// region in layer-stack space
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mutable Region dirtyRegion;
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// region in screen space
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mutable Region swapRegion;
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// region in screen space
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Region undefinedRegion;
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enum {
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DISPLAY_ID_MAIN = 0,
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DISPLAY_ID_HDMI = 1
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};
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enum {
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PARTIAL_UPDATES = 0x00020000, // video driver feature
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SWAP_RECTANGLE = 0x00080000,
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};
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DisplayDevice();
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DisplayDevice(
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const sp<SurfaceFlinger>& flinger,
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int dpy,
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const sp<SurfaceTextureClient>& surface,
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EGLConfig config);
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~DisplayDevice();
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// must be called when this object is no longer needed. this will
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// render the associated EGLSurface invalid.
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void terminate();
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// whether this is a valid object. An invalid DisplayDevice is returned
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// when an non existing id is requested
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bool isValid() const;
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// Flip the front and back buffers if the back buffer is "dirty". Might
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// be instantaneous, might involve copying the frame buffer around.
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void flip(const Region& dirty) const;
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float getDpiX() const;
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float getDpiY() const;
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float getDensity() const;
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int getWidth() const;
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int getHeight() const;
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PixelFormat getFormat() const;
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uint32_t getFlags() const;
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EGLSurface getEGLSurface() const;
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void setVisibleLayersSortedByZ(const Vector< sp<LayerBase> >& layers);
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Vector< sp<LayerBase> > getVisibleLayersSortedByZ() const;
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bool getSecureLayerVisible() const;
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status_t setOrientation(int orientation);
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int getOrientation() const { return mOrientation; }
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const Transform& getTransform() const { return mGlobalTransform; }
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uint32_t getLayerStack() const { return mLayerStack; }
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status_t compositionComplete() const;
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Rect getBounds() const {
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return Rect(mDisplayWidth, mDisplayHeight);
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}
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inline Rect bounds() const { return getBounds(); }
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static void makeCurrent(const DisplayDevice& hw, EGLContext ctx);
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/* ------------------------------------------------------------------------
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* blank / unplank management
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*/
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void releaseScreen() const;
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void acquireScreen() const;
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bool isScreenAcquired() const;
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bool canDraw() const;
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/* ------------------------------------------------------------------------
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* Debugging
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*/
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uint32_t getPageFlipCount() const;
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void dump(String8& res) const;
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inline bool operator < (const DisplayDevice& rhs) const {
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return mId < rhs.mId;
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}
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private:
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void init(EGLConfig config);
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/*
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* Constants, set during initialization
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*/
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sp<SurfaceFlinger> mFlinger;
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int32_t mId;
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// ANativeWindow this display is rendering into
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sp<SurfaceTextureClient> mNativeWindow;
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// set if mNativeWindow is a FramebufferSurface
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sp<FramebufferSurface> mFramebufferSurface;
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EGLDisplay mDisplay;
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EGLSurface mSurface;
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EGLContext mContext;
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float mDpiX;
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float mDpiY;
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float mDensity;
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int mDisplayWidth;
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int mDisplayHeight;
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PixelFormat mFormat;
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uint32_t mFlags;
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mutable uint32_t mPageFlipCount;
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/*
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* Can only accessed from the main thread, these members
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* don't need synchronization.
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*/
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// list of visible layers on that display
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Vector< sp<LayerBase> > mVisibleLayersSortedByZ;
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// Whether we have a visible secure layer on this display
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bool mSecureLayerVisible;
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// Whether the screen is blanked;
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mutable int mScreenAcquired;
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/*
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* Transaction state
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*/
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static status_t orientationToTransfrom(int orientation, int w, int h,
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Transform* tr);
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Transform mGlobalTransform;
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int mOrientation;
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uint32_t mLayerStack;
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};
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}; // namespace android
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#endif // ANDROID_DISPLAY_DEVICE_H
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