Commit Graph

44 Commits

Author SHA1 Message Date
Dan Stoza f10c46ef85 Enable clang for libui/libgui/surfaceflinger
Enables clang and C++11 for libui/libgui/surfaceflinger, and
eliminates all compile-time warnings.

Change-Id: Ie237fdb5ae44f2bfcddaa884f9c65ec3f08ae50f
2014-11-11 14:28:22 -08:00
Mark Salyzyn 92dc3fc52c native frameworks: 64-bit compile issues
- Fix format (print/scanf)
- Suppress unused argument warning messages (bonus)

Change-Id: I05c7724d2aba6da1e82a86000e11f3a8fef4e728
2014-03-12 13:12:44 -07:00
Ed Heyl 747c480b0e Merge remote-tracking branch 'goog/jb-dev-mako' into jb-mr1-dev
Conflicts:
	include/media/hardware/CryptoAPI.h

Change-Id: I84bf34edbef000558f088bbf1d1e5b55d6217d2e
2012-07-28 09:55:54 -07:00
Naseer Ahmed 0bc64be3f5 libs/ui: Add support for triple framebuffers
Change-Id: I90dd38deeeda9a3785b87286cc7d252c6f948750
2012-07-09 22:04:19 -07:00
Jesse Hall a74cbc0649 Move remaining bits of lockBuffer to dequeueBuffer
FramebufferNativeWindow::dequeueBuffer now waits for the next buffer
to be non-front in addition to being free.

Change-Id: I991f154958cc6b488b1241aba83d1f95a0513b3c
2012-06-21 11:56:49 -07:00
Jamie Gennis d8e812ce6f Update ANativeWindow clients for sync
This change updates the uses of ANativeWindow to use the new ANW functions that
accept and return Sync HAL fence file descriptors.

Change-Id: I3ca648b6ac33f7360e86754f924aa072f95242f6
2012-06-20 15:48:30 -07:00
Mathias Agopian 5f2165f945 remove dependency on android_native{s_priv|buffer}.h
Change-Id: Ie4b95f7061c240f37c504414259f92d72c4ffc89
2012-02-24 18:26:01 -08:00
Dima Zavin c6cd27cbf3 libui: add ability to force a framebuffer format for EGL's use
This does not actually change the framebuffer format. It merely
fakes this format to surfaceflinger so that when it creates
framebuffer surfaces it will use this format. It's really a giant
HACK to allow interworking with buggy gralloc+GPU driver
implementations. You should *NEVER* need to set this for shipping
devices.

Change-Id: I03eeb5b4d72838ef219df386ecc489fc20ab9cc7
Signed-off-by: Dima Zavin <dima@android.com>
2012-02-22 15:44:46 -08:00
Mathias Agopian 55ef343331 remove dead/usnused code
Change-Id: I6fa2bc6ee01790abd2c1533f043d61a5e5c8d26e
2012-01-11 22:03:41 -08:00
Steve Block e6f43ddce7 Rename (IF_)LOGE(_IF) to (IF_)ALOGE(_IF) DO NOT MERGE
See https://android-git.corp.google.com/g/#/c/157220

Bug: 5449033
Change-Id: Ic9c19d30693bd56755f55906127cd6bd7126096c
2012-01-08 13:19:13 +00:00
Mathias Agopian 81a6335052 connect/disconnect is now called from our EGL wrapper
the original connect/disconnect hooks are deprecated
and replace by api_connect/api_disconnect. the original
hooks are no no-ops.
api_connect/api_disconnect is now only called from the
android framework.

Bug: 5057915
Change-Id: I8ca64cd1acd6cabf915bf54689ec2e5f6dfa495a
2011-08-01 14:06:20 -07:00
Mathias Agopian bb66c9b5a9 Fix a few issues with NATIVE_WINDOW_TRANSFORM_HINT
- fixed uninitialized variable
- set hint to indentity when transform is too complex
- make sure FrameBufferNativeWindow doesn't fail on needed perform commands

Bug: 4487161
Change-Id: I7cb2b0869b72404732eca7cb2d145ff669e2ed9b
2011-07-21 14:50:29 -07:00
Mathias Agopian 97c602c5af implement: "Add an ANativeWindow API for SurfaceFlinger to suggest an optimal buffer orientation"
Bug: 4487161
Change-Id: I883f34efe542c2a566d04966f873374f40c50092
2011-07-19 15:24:46 -07:00
Mathias Agopian 7734ebfe47 Add set_scaling_mode() to ANativeWindow.
This allows to specify the scaling mode independently from
the buffer size.

Change-Id: Iaa2baa660445531a97d3fac192e580f4929c5d3b
2011-07-19 13:05:11 -07:00
Mathias Agopian 8f9dbf9e13 move lock/unlock implementaion outside of Surface into SurfaceTextureClient
This makes ANativeWindow_lock/ANativeWindow_unlockAndPost work
with ANativeWindows implemented by Surface and SurfaceTextureClient.

Also, Surface now inherits directly from SurfaceTextureClient.

Bug: 5003724
Change-Id: I9f285877c7bae9a262e9a7af91c2bae78804b2ef
2011-07-15 17:47:08 -07:00
Jamie Gennis bee205fd58 EGL: fix the ANativeWindow size/fmt override
This change fixes how the Android EGL layer overrides the size and
format of an ANativeWindow in eglCreateWindowSurface.  The new behavior
is to leave the size untouched when overriding the format.  The previous
behavior was to reset the ANativeWindow to use the default size set by
the ANativeWindow implementation.

It also adds two new 'perform' methods to the ANativeWindow interface:
set_buffers_dimensions and set_buffers_format, and redefines the
behavior of set_buffers_geometry to be the combination of these two new
methods.

Additionally, this change adds an error check for the return value of
the new native_window_set_buffers_format call, which required adding a
(stub) handler for to FramebufferNativeWindow.

Change-Id: I805c7ccd8d4730dfb132d10d8bc3fb058a0b9df1
2011-07-11 12:31:45 -07:00
Iliyan Malchev 697526bc9e frameworks/base: android_native_buffer_t -> ANativeWindowBuffer
Change-Id: Idc2eabaa805bb6d308ebb315872623f28d428417
Signed-off-by: Iliyan Malchev <malchev@google.com>
2011-05-03 16:40:14 -07:00
Iliyan Malchev 41abd67302 frameworks/base: make the ANativeWindow query() method const
query() does not modify the object's data, so it needs to be a const method

Change-Id: I67c40a3c865461e6f1cc2193fd2d74286ff6ac8f
Signed-off-by: Iliyan Malchev <malchev@google.com>
2011-05-03 15:49:40 -07:00
Jamie Gennis 391bbe2246 ANativeWindow: add query for the concrete type.
This change adds a query to the ANativeWindow interface for getting the
concrete type of the ANativeWindow.

Bug: 4086509
Change-Id: I64aa86d72fbca3b52a98e1fc35608737781a3178
2011-03-14 17:47:11 -07:00
Erik Gilling 1d21a9cafc surfaceflinger: add support for gralloc dump hooks
Change-Id: Ib6f539ed0132b70d040d653c03d52cc04249ac3c
2010-12-08 15:40:11 -08:00
Jean-Baptiste Queru af10976583 am a15e4886: Merge "Framebuffer: Support variable number of framebuffers in the UI"
* commit 'a15e4886de8f75f3cb137f51743d330414c910e8':
  Framebuffer: Support variable number of framebuffers in the UI
2010-11-17 17:29:48 -08:00
Rodrigo Obregon 71484f2f76 Framebuffer: Support variable number of framebuffers in the UI
This change defines a macro NUM_FRAME_BUFFERS to set
the desired number of framebuffers to be used by the UI,
instead of hard-coding 2 framebuffers.

Aditional logic has been  added to handle the initialization
and destruction of NUM_FRAME_BUFFERS buffers.

Change-Id: I3a4bfec3e0f453432f2ffebf084c00f574d3be46
Signed-off-by: Rodrigo Obregon <robregon@ti.com>
2010-11-03 15:16:18 -05:00
Mathias Agopian 35b48d10bc Add logging of various important graphics events
There are 16 events logged in the event log:
SF_APP_DEQUEUE_BEFORE
SF_APP_DEQUEUE_AFTER
SF_APP_LOCK_BEFORE
SF_APP_LOCK_AFTER
SF_APP_QUEUE

SF_REPAINT
SF_COMPOSITION_COMPLETE
SF_UNLOCK_CLIENTS
SF_SWAP_BUFFERS
SF_REPAINT_DONE

SF_FB_POST_BEFORE
SF_FB_POST_AFTER
SF_FB_DEQUEUE_BEFORE
SF_FB_DEQUEUE_AFTER
SF_FB_LOCK_BEFORE
SF_FB_LOCK_AFTER

all events log the buffer conserned and a timestamp in microseconds.

by default the logging is not enabled, to turn it on:
adb shell service call SurfaceFlinger 1006 i31 1
adb shell setprop debug.graphic_log 1

The effect is immediate in SurfaceFlinger, but applications need to be
restarted.

Change-Id: Ifc2e31f7aed072d9a7dede20ff2ce59231edbec1
2010-09-13 23:16:58 -07:00
Dianne Hackborn 4b5e91e482 Introduce official public NativeWindow type.
Not yet hooked up to anything in the NDK, but requires renaming
the existing android_native_window_t type everywhere.

Change-Id: Iffee6ea39c93b8b34e20fb69e4d2c7c837e5ea2e
2010-06-30 15:32:04 -07:00
Mathias Agopian 55fa25161a implement connect/disconnect in our native_window_t implementations
the framebuffer implementation doesn't do anything special with this
but the surfaceflinger implementation makes sure the surface is not used
by two APIs simultaneously.

Change-Id: Id4ca8ef7093d68846abc2ac814327cc40a64b66b
2010-03-11 15:06:54 -08:00
Mathias Agopian 9cce325fae split libsurfaceflinger_client and libcamera_client out of libui 2010-02-11 13:16:22 -08:00
Romain Guy 092fa4beaf Revert change incorrectly submitted as part of change #32153.
Change-Id: I31c52beff03c0d038a257fc151eff3b8da60eddc
2009-11-05 15:49:22 -08:00
Romain Guy 471afca7fc Prevent crash in Home when using widgets whose ids collide with Home's
resources.

Bug #2228943.

Approved by mcleron, triaged by ryanpc.

Change-Id: Idf40f3b09502ae5d0d3b9a6a72c265a2de2ffca2
2009-11-05 15:40:35 -08:00
Marco Nelissen a455793a8d fbDev wasn't initialized of hw_get_module failed, but was then used anyway. 2009-09-23 10:56:51 -07:00
Mathias Agopian 74faca212e Android side of the fix for [2121211] Sholes has stutter during animations
a new method, compostionComplete() is added to the framebuffer hal, it is used by surfaceflinger to signal the driver that the composition is complete, BEFORE it releases its client. This gives a chance to the driver to
2009-09-17 16:18:16 -07:00
Mathias Agopian 5221271375 second take, hopefully this time it doesn't break one of the builds: "SurfaceFlinger will now allocate buffers based on the usage specified by the clients. This allows to allocate the right kind of buffer automatically, without having the user to specify anything." 2009-08-11 23:32:29 -07:00
Fred Quintana b2fd4665e6 Revert "SurfaceFlinger will now allocate buffers based on the usage specified by the clients. This allows to allocate the right kind of buffer automatically, without having the user to specify anything."
This reverts commit 8b76a0ac6fbf07254629ed1ea86af014d5abe050.
2009-08-11 20:49:35 -07:00
Mathias Agopian df37b62c62 SurfaceFlinger will now allocate buffers based on the usage specified by the clients. This allows to allocate the right kind of buffer automatically, without having the user to specify anything.
This change makes SurfaceHolder.setType(GPU) obsolete (it's now ignored).
Added an API to android_native_window_t to allow extending the functionality without ever breaking binary compatibility. This is used to implement the new set_usage() API. This API needs to be called by software renderers because the default is to use usage flags suitable for h/w.
2009-08-11 16:12:56 -07:00
Mathias Agopian 42db9dcea2 better error handling 2009-08-06 20:46:44 -07:00
Mathias Agopian 6b1f41004f added NATIVE_WINDOW_FORMAT attribute to android_native_window_t 2009-08-06 16:04:29 -07:00
Mathias Agopian cb6b904164 fixed some issues with the software renderer when surfaces are made current.
there was several issues:
- when a surface was made non-current, the last frame wasn't shown and the buffer could stay locked
- when a surface was made current the 2nd time, it would not dequeue a new buffer

now, queue/dequeue are done when the surface is made current.

for this to work, a new query() hook had to be added on android_native_window_t, it allows to retrieve some attributes of a window (currently only width and height).
2009-07-30 18:14:56 -07:00
Mathias Agopian 2ab55a4e31 make use of new eglGetRenderBufferANDROID extension to clean-up a bit a few hacks added recently 2009-06-25 00:09:27 -07:00
Mathias Agopian 69029eb5ab hack copybit back in for video playback on msm7k. we have h/w accelerated video again 2009-06-24 20:39:16 -07:00
Mathias Agopian 1e16b13857 add support for update-on-demand in SurfaceFlinger 2009-05-07 17:40:23 -07:00
Mathias Agopian aa8c0ff7a3 get rid off unneeded flags 2009-05-05 18:29:35 -07:00
Mathias Agopian 58a79f4745 move android_native_buffer_t declaration into its own private/ui/android_native_priv.h header, since user code should never have access to it. 2009-05-05 18:21:32 -07:00
Mathias Agopian 7189c0054e move opengl/include/EGL/android_natives.h to include/ui/egl/android_natives.h and don't include it from egl.h
the android_native_ types are just forward declared in egl.h
2009-05-05 18:11:11 -07:00
Mathias Agopian b2dd686d06 minor clean-up in FramebufferNativeWindow 2009-05-04 19:38:43 -07:00
Mathias Agopian 0926f50664 update surfaceflinger, libui and libagl to the new gralloc api
- Currently the lock/unlock path is naive and is done for each drawing operation (glDrawElements and glDrawArrays). this should be improved eventually.
- factor all the lock/unlock code in SurfaceBuffer.
- fixed "showupdate" so it works even when we don't have preserving eglSwapBuffers().
- improved the situation with the dirty-region and fixed a problem that caused GL apps to not update.
- make use of LightRefBase() where needed, instead of duplicating its implementation
- add LightRefBase::getStrongCount()
- renamed EGLNativeWindowSurface.cpp to FramebufferNativeWindow.cpp

- disabled copybits test, since it clashes with the new gralloc api

- Camera/Video will be fixed later when we rework the overlay apis
2009-05-04 14:17:04 -07:00