This change the binder protocol between SurfaceTextureClient
and SurfaceTexture. dequeueBuffer() now takes the requested
parameters for the buffer. SurfaceTexture decides if the
buffer needs to be reallocated and does the allocation
if needed. In that case it returns BUFFER_NEEDS_REALLOCATION
to tell SurfaceTextureClient that it needs to call
requestBuffer (which all parameters have been removed) to
acquire a pointer to the buffer.
dequeueBuffer and requestBuffer could be folded into a single
IPC call, but we chose to optimize the case where buffers are
not created and avoid some complexity in the marshalling code.
Change-Id: I097a7f6f40a3491e10f3f3742eab33999286c304
query() does not modify the object's data, so it needs to be a const method
Change-Id: I67c40a3c865461e6f1cc2193fd2d74286ff6ac8f
Signed-off-by: Iliyan Malchev <malchev@google.com>
This change makes the libgui makefile recurse into the tests directory
so that the tests get built by a top-level make when
TARGET_BUILD_VARIANT=tests.
Change-Id: I6f623cc4b86dfeb00b9d21823316dbd9def23110
This change removes the check that disallowed the creation of an
EGLSurface that would send frames to a SurfaceTexture.
Change-Id: I44c6d5df503cc676a88144d72d39b414692ce4c9
This leak was intentional, it was there to deal with the fact that
some gralloc implementations don't track buffer handles with
file-descriptors so buffers needed to stay alive until there were
registered, which is not guaranteed by binder transactions.
In this new implementation, we use a small BBinder holding a
reference to the buffer, which with tuck into the parcel. This forces
the reference to stay alive until the parcel is destroyed, which
is guaranteed (by construction) to happen after the buffer is
registered.
this allows the public facing API to not expose the previous hack.
Change-Id: I1dd6cd83679a2b7457ad628169e2851acc027143
SurfaceTexture now has the concept of default size a new method,
setDefaultBufferSize() to set it. When the default size is
changed, dequeueBuffer() will return a value telling the
client that it must ask for a new buffer.
The above only applies if the client has not
overriden the buffer size with setGeometry.
Change-Id: I520dc40363054b7e37fdb67d6a2e7bce70326e81
this is the first step in unifying surfacetexture and surface.
for this reason the header files were not moved, as most of them
will eventually go away.
NOTE: currently we keep libsurfaceflinger_client.so as an empty
library to workaround prebuilt binaries wrongly linking against
it.
Change-Id: I130f0de2428e8579033dc41394d093f4e1431a00
API addition: The timestamps are represented as nanoseconds from some
arbitrary time point. Like the SurfaceTexture transform matrix, the
timestamp retrieved by getTimestamp is for the last frame sent to the
GL texture using updateTexImage().
Camera HAL change: Expect vendors to set these timestamps using
native_window_set_buffers_timestamp(). For now, they are
autogenerated by SurfaceTextureClient if set_buffers_timestamp() is
never called, but such timing is likely not accurate enough to pass a
CTS test.
bug:3300707
Change-Id: Ife131a0c2a826ac27342e11b8a6c42ff49e1bea7
This change makes the ANativeWindow_lock NDK function error out if it is
passed an ANativeWindow with a concrete type that is not Surface. It
also makes eglCreateWindowSurface fail if it is passed a
SurfaceTextureClient as its 'window' argument.
Bug: 4087277
Change-Id: Ie68c50c52d88f72d8a387f6c094908044c83a88c
This change adds a getter method to SurfaceTextureClient to get the
ISurfaceTexture object with which the SurfaceTextureClient is
communicating.
Bug: 4086509
Change-Id: Ifec621e0fe5392a5be56b2348fdc54067cbebcdd
This change adds a query to the ANativeWindow interface for getting the
concrete type of the ANativeWindow.
Bug: 4086509
Change-Id: I64aa86d72fbca3b52a98e1fc35608737781a3178
This change fixes the transform matrix computation in SurfaceTexture
when a crop rectangle is specified by the image producer. It also adds
a test for this case as well as a basic test for the uncropped case.
Bug: 4070775
Change-Id: I1481c9ce9d08fe7f2bff86d3afdeab7d4002b157
This change adds a new 'method' to the ANativeWindow interface to check
whether buffers queued to the window will be sent directly to the system
window compositor.
Change-Id: I4d4b199e328c110b68b250029aea650f03c8724d
Bug: 3495535
This change adds a new query to ANativeWindow for getting the minimum
number of buffers that must be left un-dequeued during the steady-state
operation of the ANativeWindow.
Change-Id: Ie8c461fc26b02ecde02ddb4f95bf763662cf1551
Related-Bug: 3356050
This change passes a reference to the IGraphicBufferAlloc binder object
to SurfaceTextureClient objects. When STC objects are created they
query their associated ISurfaceTexture object for the
IGraphicBufferAlloc that the SurfaceTexture uses to allocate buffers.
Having the SurfaceTextureClient hold this reference prevents the
GraphicBufferAlloc in SurfaceFlinger from freeing the allocated buffers
before the SurfaceTextureClient is done with them.
Change-Id: Ib8e30e8b37fdd60438cbb4cb7e9174d0ba6d661c
related-bug: 3362519
This changes the ANativeWindow API and the two implementations to reset
the window's crop rectangle to be uncropped when the window's buffer
geometry is changed.
Bug: 3359604
Change-Id: I64283dc8382ae687787ec0bebe6a5d5b4a0dcd6b
This is a temporary WAR for the case where dequeueBuffer is called when
all the buffers owned by a SurfaceTexture are not available - either
they're the current texture buffer or the next one. Currently, an error
is returned in that case, and this change just prevents that error from
being logged. In the future this will be fixed to not return an error
in that case.
Bug: 3356050
Change-Id: Ic6cc304881a63ce134cfd0bcb4265e3e3fa94b6a
This change implements the onFrameAvailable callback for the
SurfaceTexture java class. It includes the C++ SurfaceTexture code as
well as the JNI and Java code to enable the callback.
Change-Id: Ifd8b8e7ad46ee70cba6da1c2e96dab8045d1ea30
This change fixes a bug in SurfaceTextureClient where GraphicBuffers
were being compared using pointer comparison rather than handles.
Change-Id: Ib8989af94be32d4efd86e020a732f5143088a863
This change fixes a horrible hack that I did to allow application
processes to create GraphicBuffer objects by making a binder call to
SurfaceFlinger. This change introduces a new binder interface
specifically for doing this, and does it in such a way that
SurfaceFlinger will maintain a reference to the buffers until the app is
done with them.
Change-Id: Icb240397c6c206d7f69124c1497a829f051cb49b
This change fixes a bug that allowed the most recently queued buffer to
be returned by dequeueBuffer. At the next updateTexImage call, the
dequeued buffer would be set as the contents of the texture even though
the client could be writing to it.
Change-Id: I53dc14eed13262475627d5551337df57fd78fe00
This change adds support for the setCrop and setTransform methods of the
SurfaceTexture C++ class. The crop and transform for the current
texture will be accessed by applications as a single texture coordinate
transform matrix.
Change-Id: I6482bf96f680e5c175364e848936db3908d6c8f8
We need to reset mCurrentTexture and mLastQueued in setBufferCount
because it frees all of the buffers associated with the buffer slots.
Change-Id: Ie2f834ec1c07ce7a4ab9b2b5fc5fe8c294010c60
This change adds the C++ implementation of SurfaceTexture and related
classes. The goal of this is for a SurfaceTexture to be passed to
camera service or Stagefright in place of a Surface to allow camera
preview or decoded video frames to be streamed to an OpenGL ES texture
that an application can use.
Change-Id: I55c83a7017f1ecb81c9c9e3252cbd118b914296c