Initialize the SurfaceTexture transform fields.

Change-Id: I2c25f15949253a1dbe493fef440e5ef118c40e71
related-bug: 3426067
This commit is contained in:
Jamie Gennis 2011-02-04 13:46:38 -08:00
parent b4049e7f24
commit f73935bb0d
1 changed files with 2 additions and 1 deletions

View File

@ -77,7 +77,8 @@ static void mtxMul(float out[16], const float a[16], const float b[16]);
SurfaceTexture::SurfaceTexture(GLuint tex) :
mBufferCount(MIN_BUFFER_SLOTS), mCurrentTexture(INVALID_BUFFER_SLOT),
mLastQueued(INVALID_BUFFER_SLOT), mTexName(tex) {
mCurrentTransform(0), mLastQueued(INVALID_BUFFER_SLOT),
mLastQueuedTransform(0), mNextTransform(0), mTexName(tex) {
LOGV("SurfaceTexture::SurfaceTexture");
for (int i = 0; i < NUM_BUFFER_SLOTS; i++) {
mSlots[i].mEglImage = EGL_NO_IMAGE_KHR;