Initialize the SurfaceTexture transform fields.
Change-Id: I2c25f15949253a1dbe493fef440e5ef118c40e71 related-bug: 3426067
This commit is contained in:
parent
b4049e7f24
commit
f73935bb0d
|
@ -77,7 +77,8 @@ static void mtxMul(float out[16], const float a[16], const float b[16]);
|
|||
|
||||
SurfaceTexture::SurfaceTexture(GLuint tex) :
|
||||
mBufferCount(MIN_BUFFER_SLOTS), mCurrentTexture(INVALID_BUFFER_SLOT),
|
||||
mLastQueued(INVALID_BUFFER_SLOT), mTexName(tex) {
|
||||
mCurrentTransform(0), mLastQueued(INVALID_BUFFER_SLOT),
|
||||
mLastQueuedTransform(0), mNextTransform(0), mTexName(tex) {
|
||||
LOGV("SurfaceTexture::SurfaceTexture");
|
||||
for (int i = 0; i < NUM_BUFFER_SLOTS; i++) {
|
||||
mSlots[i].mEglImage = EGL_NO_IMAGE_KHR;
|
||||
|
|
Loading…
Reference in New Issue