Commit Graph

83 Commits

Author SHA1 Message Date
Andy McFadden
8507586903 Wait for buffers to drain
When a BufferQueue producer disconnects and reconnects, we retain
the previously-queued buffers but empty the slots.  This allows
the number of queued buffers to grow without limit.  The low-memory
killer does not approve.

Bug 11069934

Change-Id: Ia2eaa954c7a3904b54209a3701dba01689e204d8
2013-10-18 23:10:16 +00:00
Jamie Gennis
f0cf5f103c BufferQueue: fix a test crash
Bug: 10935880
Change-Id: If76e9fb055103bad0db7e6c16487532671573149
2013-10-02 18:02:28 +00:00
Mathias Agopian
c1c05de415 fix camera API 2.0 orientation
we add a flag to ANativeWindow::setBufferTransform that means
"apply the inverse rotation of the display this buffer is displayed
onto to".

Bug: 10804238
Change-Id: Id2447676271950463e8dbcef1b95935c5c3f32b2
2013-09-17 23:45:22 -07:00
Mathias Agopian
365857df8b Make sure do disconnect from a BQ when its client dies.
Bug: 5679534

Change-Id: If447e8673df83fe0b1d6210641e0a48522501a53
2013-09-16 16:15:21 -07:00
Jesse Hall
8db92553e9 Force async behavior for the virtual display output BufferQueue
Bug: 10551087
Change-Id: I40bbb2b87d64420939a0ea309254f281437dab56
2013-08-29 16:09:11 -07:00
Andy McFadden
3c25621ad7 Re-enable frame dropping for non-auto timestamps
This change adds an entire field to note whether the timestamp was
auto-generated by Surface or supplied by the application.

The value is used when deciding whether or not to drop frames based
on buffer presentation timestamps.  If a desired presentation time
was set explicitly, BufferQueue will use that value to decide if a
frame should be dropped.  If the timestamp was generated by Surface
at the time the buffer was queued, the timestamp is ignored.

Bug 10151804

Change-Id: Ibd571a7578351063b813cbdad2ddbeed70655ba5
2013-08-16 15:15:16 -07:00
Mathias Agopian
db89edc94b All consumers now take an IGraphicBufferConsumer instead of a BufferQueue
this means they only have access to the consumer end of
the interface. we had a lot of code that assumed consumers
where holding a BufferQueue (i.e.: both ends), so most of
this change is untangling in fix that

Bug: 9265647
Change-Id: Ic2e2596ee14c7535f51bf26d9a897a0fc036d22c
2013-08-06 20:05:36 +00:00
Eino-Ville Talvala
687821c05b Merge "BufferQueue: Support query of consumer usage bits" 2013-08-05 21:10:45 +00:00
Andy McFadden
d9ba9707b0 Merge "Roll back recent change" 2013-08-02 22:34:13 +00:00
Andy McFadden
4b49e08385 Roll back recent change
Disable dropping of frames based on timestamp.  Resume auto-
generating timestamps in Surface.

Bug 10151804

Change-Id: I15de26158e1d7ef22a5b150e685a126dc48ae2b4
2013-08-02 15:31:45 -07:00
Mathias Agopian
c1c39f8807 Merge "Binderize the consumer side of BufferQueue" 2013-08-02 20:35:26 +00:00
Andy McFadden
86cd09d388 Merge "Drop frames based on presentation timestamp" 2013-08-02 16:53:11 +00:00
Mathias Agopian
a4e19521ac Binderize the consumer side of BufferQueue
While currently untested, this should allow to move the
BuffereQueue in the consumer process and have everything
work as usual.

Bug: 9265647

Change-Id: I9ca8f099f7c65b9a27b7e7a3643b46d1b58eacfc
2013-08-01 17:20:08 -07:00
Andy McFadden
14fab7dd79 Drop frames based on presentation timestamp
If there are two or more buffers pending that are ready for
immediate presentation, drop all but the last one.

Any code that didn't explicitly specify timestamps for buffers
was using the default value (auto-generated "now").  As a result,
surfaceflinger would drop frames whenever more than one buffer
was queued.  We now use zero as the auto-generated timestamp,
and we don't set the timestamp in eglBeginFrame().

Change-Id: I187f42d33de227cd3411ff0dcd3b9ce1961457eb
2013-08-01 15:58:08 -07:00
Mathias Agopian
ba93b3f8e4 log an error when dequeueBuffer gets a NULL Fence
Bug: 9858745
Change-Id: If35d6a7d770bf0a42d55bc55880a9ddb721fcfd0
2013-08-01 15:48:40 -07:00
Eino-Ville Talvala
f7c6087bcc BufferQueue: Support query of consumer usage bits
Bug: 9592202
Change-Id: I61a17758200e61adaca695b426db3df0f6637d4c
2013-07-30 21:38:34 +00:00
Mathias Agopian
ad678e18b6 single buffer mode for BufferQueue
Bug: 9891035
Change-Id: Id1ab5f911a6dc4c1d8235e65775b3d3635231ad4
2013-07-26 18:45:02 -07:00
Mathias Agopian
9642dba110 Merge "Fix a race in BufferQueue" 2013-07-25 02:17:52 +00:00
Mathias Agopian
6bac363cbd Fix a race in BufferQueue
BufferQueue::dequeueBuffer() could incorrectly return
WOULD_BLOCK while in "cannot block" mode if it happened
while a consumer acquired the last allowed buffer
before releasing the old one (which is a valid thing
to do).

Change-Id: I318e5408871ba85e068ea9ef4dc9b578f1bb1043
2013-07-23 21:55:32 -07:00
Mathias Agopian
207c1e287c fix log messages and bogus error message
also assert when releasing a buffer and it has
been queued

Change-Id: I6f78d9ceb406ec85ff46c7b6d0c047b14063e3d0
2013-07-22 18:00:53 -07:00
Mathias Agopian
26a6f37cc0 make sure to reset the framenumber when a buffer is marked FREE
Change-Id: Ic45929f35553de209801f74e8006fb1bf0b25b45
2013-07-19 17:38:01 -07:00
Mathias Agopian
7cdd786fa8 Make ANW.setSwapInterval(0) work again
we can now queue/dequeue a buffer in asynchrnous mode by using the
async parameter to these calls. async mode is only specified
with those calls (it is not modal anymore).

as a consequence it can only be specified when the buffer count
is not overidden, as error is returned otherwise.

Change-Id: Ic63f4f96f671cb9d65c4cecbcc192615e09a8b6b
2013-07-19 17:38:01 -07:00
Mathias Agopian
a3fbda3cef BuffferQueue disconnect is now always asynchrnous
we tag queued buffers with the "bufferqueue cannot block" flag
and use that bit to discard a buffer in the queue by new ones
comming in. this allows us to remove the buffer queue drain in
disconnect while maintaining the right behaviour if it gets
connected again (since each buffer remembers how it was enqueued).

Change-Id: I1e703d363a687b70b19ba49cef32213116e8bd3f
2013-07-18 22:28:18 -07:00
Mathias Agopian
595264f1af BufferQueue improvements and APIs changes
this is the first step of a series of improvements to
BufferQueue. A few things happen in this change:

- setSynchronousMode() goes away as well as the SynchronousModeAllowed flag
- BufferQueue now defaults to (what used to be) synchronous mode
- a new "controlled by app" flag is passed when creating consumers and producers
  those flags are used to put the BufferQueue in a mode where it
  will never block if both flags are set. This is achieved by:
  - returning an error from dequeueBuffer() if it would block
  - making sure a buffer is always available by replacing
    the previous buffer with the new one in queueBuffer()
    (note: this is similar to what asynchrnous mode used to be)

Note: in this change EGL's swap-interval 0 is broken; this will be
fixed in another change.

Change-Id: I691f9507d6e2e158287e3039f2a79a4d4434211d
2013-07-18 22:28:18 -07:00
Andy McFadden
1585c4d9fb Pay attention to buffer timestamps
When acquiring a buffer, SurfaceFlinger now computes the expected
presentation time and passes it to the BufferQueue acquireBuffer()
method.  If it's not yet time to display the buffer, acquireBuffer()
returns PRESENT_LATER instead of a buffer.

The current implementation of the expected-present-time computation
uses approximations and guesswork.

Bug 7900302

Change-Id: If9345611c5983a11a811935aaf27d6388a5036f1
2013-07-10 15:38:40 -07:00
Lajos Molnar
9e3cb55b8f BufferQueue: remove freeAllBuffersExceptHeadLocked()
Now that we are having separate buffer-instances for the buffer-
queue, we can free all buffers; we don't have to keep the head
alive.

Change-Id: I023e9161a2501d99333f8868ce438afa914ec50f
Signed-off-by: Lajos Molnar <lajos@google.com>
Related-to-bug: 7093648
2013-05-23 22:21:13 +00:00
Lajos Molnar
c5d7b7d323 BufferQueue: track buffer-queue by instance vs. by reference
Instead of representing the buffer-queue as a vector of buffer
indices, represent them as a vector of BufferItems (copies).
This allows modifying the buffer slots independent of the queued
buffers.

As part of this change, BufferSlot properties that are only
been relevant in the buffer-queue have been removed.

Also, invalid scalingMode in queueBuffer now returns an error.

ConsumerBase has also changed to allow reuse of the same
buffer slots by different buffers.

Change-Id: If2a698fa142b67c69ad41b8eaca6e127eb3ef75b
Signed-off-by: Lajos Molnar <lajos@google.com>
Related-to-bug: 7093648
2013-05-23 22:17:54 +00:00
Mathias Agopian
74d211ae26 clean-up/simplify all dump() APIs
remove the scratch buffer parameter and use
String8::appendFormat() instead.

Change-Id: Ib96c91617c8e7292de87433d15cf6232b7d591b0
2013-04-22 21:51:28 +02:00
Andy McFadden
753e3415cd Updated comments
Updated many comments.  Added one minor error check.

Change-Id: Ib935dd99d417bada91d2e198008a50dd94269316
2013-04-05 10:44:23 -07:00
Jesse Hall
4c00cc1114 Fix argument types in IGraphicBufferProducer methods
Bug: 8384764
Change-Id: I7a3f1e1a0584a70af04f9eafef900505389d2202
2013-03-18 14:16:02 -07:00
Mathias Agopian
d2d5a64aa2 workaround a deadlock when taking screenshots into a surface
When disconnecting from BufferQueue, we now drain the queue
except the head (which means in the screenshot case we won't
have to block, but we might not have a buffer to show, this
will appear as an error in the log).

Bug: 8362363
Change-Id: If80989aac3c917beea2ebddf3cbb502849d394da
2013-03-11 17:59:59 -07:00
Jamie Gennis
1df8c34585 libgui: disallow NULL Fence pointers
This change eliminates the uses of a NULL sp<Fence> indicating that no waiting
is required.  Instead we use a non-NULL but invalid Fence object for which the
wait methods will return immediately.

Bug: 7892871
Change-Id: I5360aebe3090422ef6920d56c99fc4eedc642e48
2013-02-12 18:15:38 -08:00
Andy McFadden
2adaf04fab Rename ISurfaceTexture and SurfaceTexture
The C++ class names don't match what the classes do, so rename
ISurfaceTexture to IGraphicBufferProducer, and SurfaceTexture to
GLConsumer.

Bug 7736700

Change-Id: Ia03e468888025b5cae3c0ee1995434515dbea387
2012-12-18 13:10:48 -08:00
Andy McFadden
bf974abe92 Refactor SurfaceTexture a bit.
Rearranges updateTexImage() so that the SurfaceFlinger-specific
behavior is in a new SurfaceFlingerConsumer subclass.

SurfaceTexture behavior should not be altered.  Instead of
acquire-bind-release we now do acquire-release-bind, but since
it's all done with the lock held there shouldn't be any
externally-visible change.

Change-Id: Ia566e4727945e2cfb9359fc6d2a8f8af64d7b7b7
2012-12-11 09:42:51 -08:00
Mathias Agopian
73d5662e4c fix typo that broke all the builds
cherry pick into master since auto-merger is blocked

Bug: 7584338
Change-Id: Ie7d7c238de1fd224b3b0bae9669a8dcb2f700a79
2012-11-19 22:13:49 -08:00
Mathias Agopian
2a8c49eb5d fix an out-of-bounds memory access
in this particular case, this OOB is always harmless
(and that's why it didn't get fixed from MR1), however,
it interfers with valgrind debugging.

Change-Id: Ic977e03287e59c4b124a89146c9023bd0cb540a8
2012-11-15 17:19:48 -08:00
Jamie Gennis
1efe099a51 BufferQueue: alloc without holding the lock
This change makes BufferQueue::dequeueBuffer release its mutex before
allocating new buffers.  This should alleviate lock contention in
SurfaceFlinger where SF's main thread can get blocked waiting for an allocation
operation to complete.

Bug: 7335075
Change-Id: I1b000539cc616a695afab2e9c68507db69e57b13
2012-10-11 20:08:26 -07:00
Jamie Gennis
3fd12e41af libgui: fix up compile options
This change adds debug info to SurfaceFlinger's dumpsys to indicate that the
USE_WAIT_SYNC compile option was enabled, and it removes the
ALLOW_DEQUEUE_CURRENT_BUFFER option.

Bug: 7238122
Change-Id: I70e08e34c2ef58aa6d2f88229e781a119f84b5a9
2012-10-03 15:05:58 -07:00
Andy McFadden
6905205c8d Fix transform hints
The hints were being set a little too late, so the pre-rotation stuff
wasn't quite working.

Bug 7054997

Change-Id: Id8d5c626db7a76f768ba762a145b315878ee08e6
2012-09-16 11:39:09 -07:00
Jamie Gennis
c68f2ecfa0 BufferQueue: add a setMaxAcquiredBufferCount check
This change adds a check to verify the validity of the value passed to
setMaxAcquiredBufferCount.

Change-Id: I39730557aa58261e678bd6e4fce11bab78e98362
2012-09-04 14:54:34 -07:00
Jamie Gennis
5e5efde787 BufferQueue: add a check for the max acquired bufs
This change adds an error check to ensure that consumers don't acquire more
buffers than the maximum that they set.

Change-Id: I026643564bde52732e4ee6146972b207ddbbba77
2012-08-30 18:38:11 -07:00
Jamie Gennis
72f096fb1a BufferQueue: use max acquired buffer count
This change makes BufferQueue derive the min undequeued buffer count from a max
acquired buffer count that is set by the consumer.  This value may be set at
any time that a producer is not connected to the BufferQueue rather than at
BufferQueue construction time.

Change-Id: Icf9f1d91ec612a079968ba0a4621deffe48f4e22
2012-08-30 18:26:09 -07:00
Jamie Gennis
e191e6c348 BufferQueue: simplify max buffer count handling
This change reworks how the maximum buffer count is computed.

Change-Id: I7d3745814b9bd6f6f447f86bfea8eb7729914ebf
2012-08-29 15:35:34 -07:00
Jamie Gennis
31a353da22 BufferQueue: clean up buffer counting
This change is a clean up of some of the handling of the maximum number of
buffers that are allowed at once.  It mostly renames a few member variables and
methods, but it includes a couple small refactorings.

Change-Id: I9959310f563d09583548d4291e1050a7bbc7d87d
2012-08-29 15:35:34 -07:00
Jamie Gennis
1a4d883dcc surfaceflinger: refactor FrambufferSurface
This change refactors the FramebufferSurface class to inherit from the new
ConsumerBase class.

Bug: 6620200
Change-Id: I46ec942ddb019658e3c5e79465548b171b2261f2
2012-08-06 18:55:01 -07:00
Jesse Hall
b42b1ac158 Return fence from acquireBuffer
Change-Id: Iab22054c1dc4fd84affab3cc5bbdcd5a1e689666
2012-06-30 21:38:51 -07:00
Jesse Hall
c777b0b3b9 Pass fences with buffers from SurfaceTextureClient
Change-Id: I09b49433788d01e8b2b3684bb4d0112be29538d3
2012-06-30 21:38:51 -07:00
Jesse Hall
f785754009 Pass fences from BufferQueue to SurfaceTextureClient
ISurfaceTexture::dequeueBuffer now returns the buffer's fence for the
client to wait on. For BufferQueue, this means passing it through
Binder so it can be returned to the SurfaceTextureClient. Now
SurfaceTextureClient is responsible for waiting on the fence in
dequeueBuffer instead of BufferQueue: one step closer to the goal.

Change-Id: I677ae758bcd23acee2d784b8cec11b32cccc196d
2012-06-21 22:21:12 -07:00
Jesse Hall
ef19414bd8 Transfer HWC release fences to BufferQueue
After a HWC set, each SurfaceFlinger Layer retrieves the release fence
HWC returned and gives it to the layer's SurfaceTexture. The
SurfaceTexture accumulates the fences into a merged fence until the
next updateTexImage, then passes the merged fence to the BufferQueue
in releaseBuffer.

In a follow-on change, BufferQueue will return the fence along with
the buffer slot in dequeueBuffer. For now, dequeueBuffer waits for the
fence to signal before returning.

The releaseFence default value for BufferQueue::releaseBuffer() is
temporary to avoid transient build breaks with a multi-project
checkin. It'll disappear in the next change.

Change-Id: Iaa9a0d5775235585d9cbf453d3a64623d08013d9
2012-06-21 22:21:12 -07:00
Mathias Agopian
3e87601170 Implement SurfaceFlinger's ANW on top of BufferQueue
SF now has its own implementation of ANW for the
framebuffer and it uses BufferQueue. FramebufferNativeWindow
is now only used by stand-alone apps.

Change-Id: Iddeb24087df62bd92b0f78e391dda9b97ddc859c
2012-06-13 18:07:47 -07:00