Andy McFadden
90f59bf9eb
Merge "Re-enable frame dropping for non-auto timestamps" into klp-dev
2013-08-19 14:27:28 +00:00
Jesse Hall
e5df9a069c
am 7c6278de
: Merge "Use new HWC display type/count constants." into klp-dev
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* commit '7c6278de6e2aed171362012d578d8bd093c8f280':
Use new HWC display type/count constants.
2013-08-17 21:34:03 -07:00
Jesse Hall
7c6278de6e
Merge "Use new HWC display type/count constants." into klp-dev
2013-08-18 04:31:24 +00:00
Mathias Agopian
f3044fe20d
am 0f05a926
: Merge "Encapsulate textures into their own Texture class" into klp-dev
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* commit '0f05a926647389551aba6b8cfac37aaf73e8bad8':
Encapsulate textures into their own Texture class
2013-08-16 17:43:31 -07:00
Mathias Agopian
0f05a92664
Merge "Encapsulate textures into their own Texture class" into klp-dev
2013-08-17 00:40:19 +00:00
Mathias Agopian
49457ac092
Encapsulate textures into their own Texture class
...
the main reason for doing this is so that we can have
access to informations about a texture (like its dimension)
close to where we generate and use shaders in ES 2.0.
Previously, there wasn't any way to get to a texture's size
from a RenderEngine implementation.
Bug: 8679321
Change-Id: I388b338a70d07e3e8177dde248710ea1e4c82dff
2013-08-16 16:29:02 -07:00
Andy McFadden
3c25621ad7
Re-enable frame dropping for non-auto timestamps
...
This change adds an entire field to note whether the timestamp was
auto-generated by Surface or supplied by the application.
The value is used when deciding whether or not to drop frames based
on buffer presentation timestamps. If a desired presentation time
was set explicitly, BufferQueue will use that value to decide if a
frame should be dropped. If the timestamp was generated by Surface
at the time the buffer was queued, the timestamp is ignored.
Bug 10151804
Change-Id: Ibd571a7578351063b813cbdad2ddbeed70655ba5
2013-08-16 15:15:16 -07:00
Jesse Hall
5a6b2c530c
am a33b62cc
: Merge "Replace sRGB_888 with sRGB_X_8888" into klp-dev
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* commit 'a33b62cc4700c68a3481d415a55e1a7b688981e1':
Replace sRGB_888 with sRGB_X_8888
2013-08-16 14:53:51 -07:00
Jesse Hall
a33b62cc47
Merge "Replace sRGB_888 with sRGB_X_8888" into klp-dev
2013-08-16 21:50:22 +00:00
Jesse Hall
9e663de4fe
Use new HWC display type/count constants.
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Change-Id: I774d0c68906ac6dc69268f708c30a6b0868b8816
2013-08-16 14:28:37 -07:00
Igor Murashkin
0ba1a16bbb
am e60a0b1e
: Merge "gui: CpuConsumer::lockNextBuffer change return code when too many bufs acquired" into klp-dev
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* commit 'e60a0b1e6a29d79b4d0ec0374446cb829bcadee4':
gui: CpuConsumer::lockNextBuffer change return code when too many bufs acquired
2013-08-16 14:07:10 -07:00
Igor Murashkin
e60a0b1e6a
Merge "gui: CpuConsumer::lockNextBuffer change return code when too many bufs acquired" into klp-dev
2013-08-16 21:02:02 +00:00
Jesse Hall
bc2a90b024
Replace sRGB_888 with sRGB_X_8888
...
Bug: 10357459
Change-Id: I3a1d92cce2c9d3e930408129fb20887276fffddc
2013-08-16 07:50:11 -07:00
Jesse Hall
3b835a8db0
am e048a437
: Merge "Add support for EGL_KHR_gl_colorspace" into klp-dev
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* commit 'e048a4374c4e355c361f5eec0482ac85df0c73fe':
Add support for EGL_KHR_gl_colorspace
2013-08-15 16:59:27 -07:00
Mathias Agopian
20b25201b7
am e0ec2a95
: Merge "Fix ES2 composition on some devices" into klp-dev
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* commit 'e0ec2a956840fa70387883f422b6020c1dfc6bad':
Fix ES2 composition on some devices
2013-08-15 16:59:25 -07:00
Mathias Agopian
110bc6a50f
am 2eaefe19
: Simplify handling of opaque layers in shader generation
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* commit '2eaefe198a0cae1ee0b6366797a6b074c76df9ef':
Simplify handling of opaque layers in shader generation
2013-08-15 16:59:24 -07:00
Jesse Hall
e048a4374c
Merge "Add support for EGL_KHR_gl_colorspace" into klp-dev
2013-08-15 23:17:49 +00:00
Mathias Agopian
e0ec2a9568
Merge "Fix ES2 composition on some devices" into klp-dev
2013-08-15 23:12:26 +00:00
Mathias Agopian
2eaefe198a
Simplify handling of opaque layers in shader generation
...
just ensure the alpha value is 1.0 in the opaque case
when reading the color from the texture or the
global color.
Bug: 8679321
Change-Id: Ia38b30e97c3bce5a2d534a40c0d66e0bfc3ea40d
2013-08-15 15:11:01 -07:00
Mathias Agopian
458197de00
Fix ES2 composition on some devices
...
- turns out fragment shaders don't have default precision by default
- GLES 1.x extensions that became core in GLES 2.0 don't always work
as extensions in GLES 2.0 (!)
Bug: 8679321
Change-Id: I5a4a93e158247910399325a965af5d2e3bbece9b
2013-08-15 14:56:51 -07:00
Andy McFadden
a95d60deda
am 6db4ff62
: Disable GLES 2.x rendering
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* commit '6db4ff621898573b41abf570271a04a13bd36a69':
Disable GLES 2.x rendering
2013-08-15 10:45:04 -07:00
Andy McFadden
6db4ff6218
Disable GLES 2.x rendering
...
Bug 10340705
Change-Id: I91f3baf0d79655d8d031c100d0b116f745c2fbef
2013-08-15 10:39:11 -07:00
Andy McFadden
38b5e8c709
am 892f22dc
: Initialize mIndent
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* commit '892f22dcb96927b4a4f9ab7badd6f2c9f4f37c1f':
Initialize mIndent
2013-08-15 10:15:45 -07:00
Andy McFadden
892f22dcb9
Initialize mIndent
...
Bug 10334731
Change-Id: Ia3aa118a1516cc480b0d85179b78c4447f982dd6
2013-08-15 10:05:01 -07:00
Igor Murashkin
a5b7513711
gui: CpuConsumer::lockNextBuffer change return code when too many bufs acquired
...
- Return NOT_ENOUGH_DATA instead of INVALID_OPERATION when too many
buffers have already been locked.
- INVALID_OPERATION is nominally used when something irrecoverable happens,
but in this case the client just needs to call unlockBuffer to go back into a
good state.
Bug: 10333400
Change-Id: I3a034d77de85741429f832a90eedd670afa1dc94
2013-08-14 20:17:17 -07:00
Mathias Agopian
99b535ad06
am 5bbe0ab6
: fix build. optional test broke.
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* commit '5bbe0ab655713849fbfe750d4d09690106f95d7f':
fix build. optional test broke.
2013-08-14 18:28:48 -07:00
Mathias Agopian
5bbe0ab655
fix build. optional test broke.
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Change-Id: I0ed5e2cd4c8945ee95673ed0eec5820d9def5097
2013-08-14 18:22:02 -07:00
Mathias Agopian
70986f0034
am c6bae007
: Fix build. optional tests were broken.
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* commit 'c6bae007e6e29b585fc1207f84b378a480006173':
Fix build. optional tests were broken.
2013-08-14 16:33:04 -07:00
Mathias Agopian
c6bae007e6
Fix build. optional tests were broken.
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Change-Id: Iba9f5cb57f134559e1f9c55e293578d9f5d8cb96
2013-08-14 16:27:19 -07:00
Mathias Agopian
32ca79c8a7
am b2620900
: Merge "don\'t reallocate the mesh each time we use it" into klp-dev
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* commit 'b2620900a8be578dd3358606b26048a72bb2eb2d':
don't reallocate the mesh each time we use it
2013-08-14 15:45:22 -07:00
Mathias Agopian
b881700ab1
am 56f825e7
: Merge "SurfaceFlinger now uses GLES 2.x when available" into klp-dev
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* commit '56f825e7ab9f83706a74dcd4825c7bc839e49ae4':
SurfaceFlinger now uses GLES 2.x when available
2013-08-14 15:45:21 -07:00
Mathias Agopian
b2620900a8
Merge "don't reallocate the mesh each time we use it" into klp-dev
2013-08-14 22:43:25 +00:00
Mathias Agopian
56f825e7ab
Merge "SurfaceFlinger now uses GLES 2.x when available" into klp-dev
2013-08-14 22:42:52 +00:00
The Android Open Source Project
8bf4e52cdf
Reconcile with klp-release - do not merge
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Change-Id: I104b4a186af085b6a7a5f7d64f4dbb3dfd5aeb01
2013-08-14 15:10:28 -07:00
The Android Automerger
7e3060071a
merge in klp-release history after reset to klp-dev
2013-08-14 06:06:17 -07:00
Mathias Agopian
5cdc8994a0
don't reallocate the mesh each time we use it
...
the Mesh object can be part of each Layer (at least currently).
also reworked the Mesh code a bit to make it easier to access
the vertex data.
Change-Id: I0490851ba898f0aa2e55b62958dcd8bdb535e98b
2013-08-13 20:51:23 -07:00
Todd Poynor
b52bfbb1c4
am 5025593d
: Merge "dumpstate: switch to HAL static libraries" into klp-dev
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* commit '5025593d0ee6bf6d03121d9c42623bae0f131c9d':
dumpstate: switch to HAL static libraries
2013-08-13 17:26:40 -07:00
Todd Poynor
5025593d0e
Merge "dumpstate: switch to HAL static libraries" into klp-dev
2013-08-14 00:22:41 +00:00
Todd Poynor
4f5b9a701b
dumpstate: switch to HAL static libraries
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Change-Id: I865a0b4b4a84a2d54a239e7b09874287f0c1ad56
2013-08-13 16:30:01 -07:00
Mathias Agopian
3f84483382
SurfaceFlinger now uses GLES 2.x when available
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Bug: 8679321
Change-Id: I2b152d01fb4e2de2ea9fe87f1ddbd6826d7520d7
2013-08-13 16:07:45 -07:00
Mathias Agopian
0aaa19271b
am 5ff5a84e
: allow "system" screenshots even when the secure flag is set
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* commit '5ff5a84e4829bad9eb44cc9a32d8579ca089051b':
allow "system" screenshots even when the secure flag is set
2013-08-13 16:03:51 -07:00
Mathias Agopian
5ff5a84e48
allow "system" screenshots even when the secure flag is set
...
we need too allow this case so that things like the rotation
animation can work.
with this change we only permit these screenshot if the
destination is SurfaceFlinger itself.
Bug: 10235036
Change-Id: I66fea5391e52b0d7f17f25827572b236f2d9eb71
2013-08-13 15:58:38 -07:00
Jesse Hall
c2e41222bf
Add support for EGL_KHR_gl_colorspace
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Change-Id: I684d0b8556cd6c84ee4b4d67e1bb95c3b96fccfb
2013-08-13 12:10:51 -07:00
Jesse Hall
771ed8d71b
am fc43e16a
: Merge "Graphics:Add error check when create GraphicBuffer"
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* commit 'fc43e16a5693bca0edfc82c650fb606971e47138':
Graphics:Add error check when create GraphicBuffer
2013-08-13 12:06:31 -07:00
Jesse Hall
fc43e16a56
Merge "Graphics:Add error check when create GraphicBuffer"
2013-08-13 19:02:56 +00:00
Lingyun Zhu
2aff702548
Graphics:Add error check when create GraphicBuffer
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Change-Id: Ib0ca59bf1dfe4ae0266c29c91c1dbe3d02c0904e
Author: Lingyun Zhu <lingyun.zhu@intel.com>
Signed-off-by: Lingyun Zhu <lingyun.zhu@intel.com>
Signed-off-by: Shuo Gao <shuo.gao@intel.com>
Signed-off-by: Bruce Beare <bruce.j.beare@intel.com>
Signed-off-by: Jack Ren <jack.ren@intel.com>
Author-tracking-BZ: 50141
2013-08-13 11:51:48 -07:00
Jesse Hall
6f23562e0c
Merge "Don't swallow eglCreateContext errors" into klp-dev
2013-08-13 18:33:07 +00:00
The Android Automerger
b45bd30a00
merge in klp-release history after reset to klp-dev
2013-08-13 06:02:27 -07:00
Mathias Agopian
45155969dc
make sure GLConsumer::releaseTexImage() works after detachFromContext()
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Change-Id: I27e0bc57e927d47b2b98113ee37b5396bcc72019
2013-08-12 23:45:28 -07:00
Jesse Hall
ea4fdd4beb
Don't swallow eglCreateContext errors
...
If the implementation eglCreateContext failed, we called
eglGetError(), so we could check that it set the EGL error properly.
But since we'd already called this, when the app called eglGetError()
it would get EGL_SUCCESS!
Bug: 10181333
Change-Id: Ic45d3a8fcb8c4421e04844c6d2f52761790b5948
2013-08-12 16:43:34 -07:00