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Mathias Agopian 2eaefe198a Simplify handling of opaque layers in shader generation
just ensure the alpha value is 1.0 in the opaque case
when reading the color from the texture or the
global color.

Bug: 8679321

Change-Id: Ia38b30e97c3bce5a2d534a40c0d66e0bfc3ea40d
2013-08-15 15:11:01 -07:00
build Add Dalvik heap definition for 7" xhdpi devices. 2013-05-06 15:06:20 -07:00
cmds fix build. optional test broke. 2013-08-14 18:22:02 -07:00
data/etc Add NFC host-based card emulation feature. 2013-07-22 16:57:17 -07:00
include SurfaceFlinger now uses GLES 2.x when available 2013-08-13 16:07:45 -07:00
libs Fix build. optional tests were broken. 2013-08-14 16:27:19 -07:00
opengl Don't swallow eglCreateContext errors 2013-08-12 16:43:34 -07:00
services Simplify handling of opaque layers in shader generation 2013-08-15 15:11:01 -07:00
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