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Mathias Agopian 49457ac092 Encapsulate textures into their own Texture class
the main reason for doing this is so that we can have
access to informations about a texture (like its dimension)
close to where we generate and use shaders in ES 2.0.
Previously, there wasn't any way to get to a texture's size
from a RenderEngine implementation.

Bug: 8679321

Change-Id: I388b338a70d07e3e8177dde248710ea1e4c82dff
2013-08-16 16:29:02 -07:00
build Add Dalvik heap definition for 7" xhdpi devices. 2013-05-06 15:06:20 -07:00
cmds fix build. optional test broke. 2013-08-14 18:22:02 -07:00
data/etc Add NFC host-based card emulation feature. 2013-07-22 16:57:17 -07:00
include SurfaceFlinger now uses GLES 2.x when available 2013-08-13 16:07:45 -07:00
libs Fix build. optional tests were broken. 2013-08-14 16:27:19 -07:00
opengl Add support for EGL_KHR_gl_colorspace 2013-08-13 12:10:51 -07:00
services Encapsulate textures into their own Texture class 2013-08-16 16:29:02 -07:00
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