49457ac092
the main reason for doing this is so that we can have access to informations about a texture (like its dimension) close to where we generate and use shaders in ES 2.0. Previously, there wasn't any way to get to a texture's size from a RenderEngine implementation. Bug: 8679321 Change-Id: I388b338a70d07e3e8177dde248710ea1e4c82dff |
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data/etc | ||
include | ||
libs | ||
opengl | ||
services | ||
MODULE_LICENSE_APACHE2 | ||
NOTICE |