Commit Graph

39 Commits

Author SHA1 Message Date
Mathias Agopian
5eee3d2b13 Merge "minor clean-up. SurfaceFlinger doesn't need libpixelflinger.so." 2010-12-14 15:51:32 -08:00
Mathias Agopian
455d18d4c2 minor clean-up. SurfaceFlinger doesn't need libpixelflinger.so.
Change-Id: I3bdca74351c8e480a05084bc412a96c5f685221d
2010-12-13 16:47:31 -08:00
Mathias Agopian
bf2c6a6c8f [3258939] Need snapshot to limit which layers are included
Change-Id: Id7351a0e3f53dde99b291cffba553d89fd4d7ca9
2010-12-10 16:22:31 -08:00
Mathias Agopian
a5529c8778 remove support for PUSH_BUFFER surfaces and overlays
the same functionality is now supported through
the h/w composer HAL, and YUV support in the GPU.

Change-Id: I8146605449954b8e8fd7f78810b7d873c2d8f5bf
2010-12-08 16:13:59 -08:00
Mathias Agopian
fb3051b15e am 7e9a54d4: am d4e03f37: addresses parts of 3096779 and 3097475
Merge commit '7e9a54d460030a871a4f05e61e943c6a694e9ef8'

* commit '7e9a54d460030a871a4f05e61e943c6a694e9ef8':
  addresses parts of 3096779 and 3097475
2010-10-16 08:52:30 -07:00
Mathias Agopian
e33a35f025 am 5bfa3a34: am 011b5bcc: Merge "implement part of [3094280] New animation for screen on and screen off add support for screen on animation" into gingerbread
Merge commit '5bfa3a34eaef759c3ec4def76f646eb1c0bf997f'

* commit '5bfa3a34eaef759c3ec4def76f646eb1c0bf997f':
  implement part of [3094280] New animation for screen on and screen off
2010-10-15 08:33:43 -07:00
Mathias Agopian
abd671a08a addresses parts of 3096779 and 3097475
3097475: Animation setting should control the screen on animation
3096779: CRT power-on animation can briefly show the top app instead of lockscreen

There is now a parameter that controls wether the ON and/or OFF animation are
performed. we also always clear the screen to black on power off, to make
sure it won't briefly appear on power on.
HOWEVER, 3096779 is not 100% fixed in the case where we're doing the animation
because there is a race, where SF doesn't wait (b/c it doesn't know) for the
framework to have redrawn the lockscreen.

Change-Id: Ie0f02c9225fcdf24b1e8907e268eb7da2c5b0a03
2010-10-14 14:57:34 -07:00
Joe Onorato
503d2d4a08 am 9a12a3c8: am ba799098: Merge changes I76513387,I335fb671 into gingerbread
Merge commit '9a12a3c8d4bb20042cf69e07d268e3a04ac71f96'

* commit '9a12a3c8d4bb20042cf69e07d268e3a04ac71f96':
  Remove dead code, and make the animation a setting.
  turn off the electron beam
2010-10-13 23:34:21 -07:00
Mathias Agopian
9daa5c9b9d implement part of [3094280] New animation for screen on and screen off
add support for screen on animation

Change-Id: If50cf52ae04b95b42da7d74cf7fa96d5cb54d238
2010-10-13 14:28:26 -07:00
Mathias Agopian
59119e658a turn off the electron beam
Change-Id: I335fb6719f1d5a3f1c6f37a046fd1c2c4ed2bbc6
2010-10-12 14:16:11 -07:00
Romain Guy
3b996c96e4 Always create OpenGL accelerated windows in RGBA 8888.
Bug #3081600

The OpenGL renderer in libhwui uses a single EGL context per process and
thus create it with an RGBA 8888 EGL configuration. To ensure that all
windows are compatible with this configuration, this change modifies
the window manager and SurfaceFlinger.

The window manager now checks the window's flags and if the window is
hardware accelerated, it forces the window's pixel format to be
translucent when creating the surface. The window itself is still
marked as opaque if we know that the window will be opaque on screen.
This keeps existing optimizations in place.

Similarly in SurfaceFlinger, a translucent Surface can now be created
with the Surface.OPAQUE flag, indicating SurfaceFlinger that the surface
does not require blending, despite its RGBA 8888 configuration.

Change-Id: Ic747b6b12564ba064412d842117880fcc199eb7c
2010-10-12 11:00:18 -07:00
Mathias Agopian
e1c290b97d am ff04e97f: am f4619308: Merge "fix [2835280] Add support for cancelling buffers to ANativeWindow" into gingerbread
Merge commit 'ff04e97faf75c435e453d4c1caf7eeac8b9c1ceb'

* commit 'ff04e97faf75c435e453d4c1caf7eeac8b9c1ceb':
  fix [2835280] Add support for cancelling buffers to ANativeWindow
2010-10-06 17:07:39 -07:00
Mathias Agopian
19957553cb fix [2835280] Add support for cancelling buffers to ANativeWindow
There is a new ANativeWindow::cancelBuffer() API that can be used to
cancel any dequeued buffer, BEFORE it's been enqueued. The buffer is
returned to the list of availlable buffers. dequeue and cancel are not
mutually thread safe, they must be called from the same thread or
external synchronization must be used.

Change-Id: I86cc7985bace8b6a93ad2c75d2bef5c3c2cb4d61
2010-10-04 20:10:11 -07:00
Mathias Agopian
df85c455c3 refactored screenshot code
the core screenshot function now can capture the screen at any lower resolution
performing bilinear filtering.

we also now have some client code to interface with the screenshot service.

it's now possible to request a screenshot at a lower resolution.

Change-Id: I33689bba98507ab928d0898b21596d0d2fe4b953
2010-10-04 17:36:17 -07:00
Mathias Agopian
74c40c0a27 refactored screenshot code
the core screenshot function now can capture the screen at any lower resolution
performing bilinear filtering.

we also now have some client code to interface with the screenshot service.

it's now possible to request a screenshot at a lower resolution.

Change-Id: I5a3b0e431421800e3aad601d9af8f94adffbc71f
2010-09-29 16:55:15 -07:00
Mathias Agopian
a3aefeb1c3 am 495ad4f2: am beabe75a: Merge changes I1f7c4535,I741c68a2 into gingerbread
Merge commit '495ad4f22096aa172d025c16c25497e7dad8f2bd'

* commit '495ad4f22096aa172d025c16c25497e7dad8f2bd':
  simple test app for screen capture API
  add support for [1974164] Be able to take a screen shot on the device
2010-09-24 18:13:22 -07:00
Mathias Agopian
1b0b30d043 add support for [1974164] Be able to take a screen shot on the device
screenshots are taken using ISurfaceComposer::captureScreen() which returns
the size of the screenshot and an IMemoryHeap containing the data.
screenshots have limitations:
- they will always fail if a secure window is up on screen
- require GL_OES_framebuffer_object extension
- in some situation, video planes won't been captured

Change-Id: I741c68a2d2984fb139039301c3349e6780e2cd58
2010-09-24 14:56:39 -07:00
Mathias Agopian
4ad298c12c am bc4389ed: am 8395b462: Merge "fix [2931513] Add support for setting the orientation of an ANativeWindow" into gingerbread
Merge commit 'bc4389edfbb5777aec1a9af7863b2ca3ade2fa64'

* commit 'bc4389edfbb5777aec1a9af7863b2ca3ade2fa64':
  fix [2931513] Add support for setting the orientation of an ANativeWindow
2010-08-24 17:56:40 -07:00
Mathias Agopian
b661d66013 fix [2931513] Add support for setting the orientation of an ANativeWindow
Also implement support for cropping.

Change-Id: Iba5888dd242bf2feaac9e9ce26e404c1f404c280
2010-08-24 15:40:50 -07:00
Jamie Gennis
89c2dd2cc2 Change the framework to use the new camera preview path.
This change makes the camera HAL interface take an ANativeWindow interface from
which all the camera preview buffers will be allocated.  The framework code
running in application processes now passes a Surface object rather than an
ISurface to the camera server via Binder when setting the preview surface.  The
camera server then forwards that Surface object (which implements the
ANativeWindow interface) to the camera HAL, which uses it to communicate with
SurfaceFlinger to allocate the camera preview buffers.

Change-Id: Ie438f721559cd7de5e4f848a26d96360dda07b5f
2010-08-23 14:31:30 -07:00
Andreas Huber
8b42e8a5d8 Squashed commit of the following:
commit 35cc68814a9537c31fde146e171e7b0bbdfe211e
Author: Andreas Huber <andih@google.com>
Date:   Mon Aug 16 08:48:42 2010 -0700

    Only enable support for yuv to yuv conversion on passion, where it's available, use the slower yuv->rgb565 path everywhere else.

commit d8ac5a8814103e60d11d2acf61997fc31a1dc58d
Author: Andreas Huber <andih@google.com>
Date:   Fri Aug 13 13:56:44 2010 -0700

    The software renderer takes over all rendering, converting from yuv to yuv if possible and rgb565 otherwise.

commit 684972074b74318bdcb826ed9b5b0864d2d2e273
Author: Andreas Huber <andih@google.com>
Date:   Fri Aug 13 09:34:35 2010 -0700

    A first shot at supporting the new rendering APIs.

Change-Id: Iea9b32856da46950501f1a700f616b5feac710fd
2010-08-23 12:30:24 -07:00
Jamie Gennis
aca4e22879 Re-use existing Surface objects when reading them from parcels.
This change adds a process-global cache of previously deserialized Surface
objects so that if a Surface object wrapping the same ISurface gets received
again the same Surface can be used.  This is important because the 'tail'
pointer in the SharedBufferClient is stored only on the client side, and needs
to be the same for all the Surface objects wrapping an ISurface instance.  This
solves the problem by making there only be one Surface object wrapping an
ISurface per process.

Change-Id: I4bf0b8787885c56277622fca053022d2bb638902
2010-07-16 13:03:15 -07:00
Dianne Hackborn
4b5e91e482 Introduce official public NativeWindow type.
Not yet hooked up to anything in the NDK, but requires renaming
the existing android_native_window_t type everywhere.

Change-Id: Iffee6ea39c93b8b34e20fb69e4d2c7c837e5ea2e
2010-06-30 15:32:04 -07:00
Mathias Agopian
579b3f88d0 allow re-targetting of surfaces
Surfaces can now be parcelized and sent to remote
processes. When a surface crosses a process
boundary, it looses its connection with the
current process and gets attached to the new one.

Change-Id: I39c7b055bcd3ea1162ef2718d3d4b866bf7c81c0
2010-06-08 20:10:02 -07:00
Mathias Agopian
a0c30e9241 optimize Surface.readFromParcel()
this is called for each relayout() and used to create a full Surface (cpp)
which in turn did some heavy work (including an IPC with surfaceflinger),
most of the time to destroy it immediatelly when the returned surface
(the one in the parcel) was the same.

we now more intelligentely read from the parcel and construct the new
object only if needed.

Change-Id: Idfd40d9ac96ffc6d4ae5fd99bcc0773e131e2267
2010-06-04 18:57:41 -07:00
Mathias Agopian
b7e930db17 split surface management from surface's buffers management
Change-Id: If3c5655d1231f8f0c49ba68f972b1b20c93b3f87
2010-06-04 18:57:41 -07:00
Mathias Agopian
7e27f05739 more clean-up in preparation of bigger changes
the most important change here is the renaming of
ISurfaceFlingerClient to ISurfaceComposerClient

Change-Id: I94e18b0417f50e06f21377446639c61f65f959b3
2010-05-28 17:19:16 -07:00
Mathias Agopian
d4784a3b90 more clean-up of Surfaceflinger's client management
SurfaceComposerClient now only exist on the WindowManager side,
the client side uses the new SurfaceClient class, which only
exposes what a client needs.

also instead of keeping mappings from IBinder to SurfaceComposerClients
we have a SurfaceClient per Surface (referring to the same IBinder), this
is made possible by the fact that SurfaceClient is very light.

Change-Id: I6a1f7015424f07871632a25ed6a502c55abfcfa6
2010-05-27 19:55:43 -07:00
Mathias Agopian
631f358d34 fix [2712278] The preview buffer left some black borders in left and bottom edges
we were incorrectly flagging push_buffer surfaces as invalid

Change-Id: I4dfd4ffbbe8a71f7e23e835db8d71966416c29bb
2010-05-25 17:51:34 -07:00
Mathias Agopian
a138f89c5e added the notion of fixed-size buffers
the new native_window_set_buffers_geometry allows
to specify a size and format for all buffers to be
dequeued. the buffer will be scalled to the window's
size.

Change-Id: I2c378b85c88d29cdd827a5f319d5c704d79ba381
2010-05-24 18:26:01 -07:00
Mathias Agopian
f10d7fde03 added native_window_set_buffer_count()
this method can be used to change the number of buffers
associated to a native window. the default is two.

Change-Id: I608b959e6b29d77f95edb23c31dc9b099a758f2f
2010-05-21 14:34:32 -07:00
Mathias Agopian
b5b7f260da SharedBufferStack now can grow up to 16 buffers.
there is a new resize() api, which currently only allows growing.

Change-Id: Ia37b81b73be466d2491ffed7f3a23cd8e113c6fe
2010-05-12 17:28:20 -07:00
Mathias Agopian
b296533607 cleanup. waitForCondition() now uses polymorphsim instead of templtes
the reason for the above change is that waitForCondition() had become
large over time, mainly to handle error cases, using inlines to
evaluate the condition doesn't buys us much anymore while it increases
code size.

Change-Id: I2595d850832628954b900ab8bb1796c863447bc7
2010-04-28 16:12:54 -07:00
Mathias Agopian
245e4d78c5 better fix for [2420565] Surface.lockCanvas() updates the dirty region too often
Change-Id: I83438b40effd21538f1c74396dc665254b9d5ab6
2010-04-21 22:25:35 -07:00
Mathias Agopian
cc08e688f5 added setCrop() to android_native_window_t
hooked up the new method up to Surface.cpp
the actual crop is not implemented in SF yet

Change-Id: Ic6e313c98fd880f127a051a0ccc71808bd689751
2010-04-20 13:36:29 -07:00
Mathias Agopian
e4e8cf1f19 don't hardcode "mSurface" throughout our source code
this is used in a few places to get access to the android.view.Surface
native surface. use a macro instead. Also rename the field to mNativeSurface.

Change-Id: I1c6dea14abd6b8b1392c7f97b304115999355094
2010-04-12 16:29:36 -07:00
Mathias Agopian
55fa25161a implement connect/disconnect in our native_window_t implementations
the framebuffer implementation doesn't do anything special with this
but the surfaceflinger implementation makes sure the surface is not used
by two APIs simultaneously.

Change-Id: Id4ca8ef7093d68846abc2ac814327cc40a64b66b
2010-03-11 15:06:54 -08:00
Mathias Agopian
285dbde2e0 Added a name to Surface created by SurfaceFlinger
Updated the window manager to use this new facility.
Surfaces name are now printed by "dumpsys".
2010-03-01 18:34:50 -08:00
Mathias Agopian
9cce325fae split libsurfaceflinger_client and libcamera_client out of libui 2010-02-11 13:16:22 -08:00