Print more details about the exact reason that an ANR has occurred.
Also start checking that the window actually has a registered
input connection that is not in a broken state. These windows
are supposed to be cleaned up by the window manager promptly
as if the app had crashed but the pattern of ANRs we are observing
suggests that broken windows might be sticking around longer than
they should.
Bug: 17721767
Change-Id: Ie2803a3fa9642381ecadc198fec15e1b70d93c20
mmap returns MAP_FAILED (which is -1) and not NULL on
failure.
Diagnosed by cferris.
bug: 17909809
Change-Id: I609788ebf94742ef88af002d2d3f3bc9b9e520ac
Temporary extra debug validation for b/17477219: a Parcel recipient is
getting a positive but invalid fd unexpectedly. Trying to track down
where it's coming from.
Debug code for bug: 17477219
Change-Id: Idb1e71621025a3928c7adc88fd44790e1abd2a01
Throttling was previously controlled by a combination of the
driver and the number of buffers in the queue. This patch makes
a more consistent trade-off, which allows two GPU frames pending
but not three. More buffering could improve throughput in the
case of varying frame times, but this also increases latency.
Bug: 17502897
Change-Id: I4ee68019ca94c635294c5959931a555a6c4ef2df
Blobcache is not yet enabled for surfaceflinger (as it should be).
As a temporary workaround, generate all needed shaders during
surfaceflinger initialization instead of doing the compilation
on-demand during ui transitions.
Change-Id: I14455b20a3f85f177d85c9c8b76d8ccc35379b39
i) Call removeFd() only if the fd in the BitTube has been
previously added to the Looper. Use a flag to determine whether the fd
has been previously added or not.
ii) Increment mPendingFlushEventsToSend after holding a connectionLock.
iii) Store the number of acks that are pending in SensorEventQueue
and send them all at once.
Bug: 17472228
Change-Id: I1ec834fea1112a9cfbd9cddd2198438793698502
Blobcache is not yet enabled for surfaceflinger (as it should be).
As a temporary workaround, generate all needed shaders during
surfaceflinger initialization instead of doing the compilation
on-demand during ui transitions.
Change-Id: I14455b20a3f85f177d85c9c8b76d8ccc35379b39
Sometimes dumping threads takes a long time and bugreport times
out. This change will cause us to accept the bugreport socket connection
before dumping threads and should avoid the failed to connect to dumpstate
service problems we've seen.
Bug: 17758374
Change-Id: I80afa0353cf1c340873f481a8d1d7faffff54120
We normally recompute layer visibility when a layer gets its first
buffer; before then it's treated as invisible. Sideband layers never
get a buffer (as far as SurfaceFlinger knows), so never became
visible. Now we also recompute visibility when a layer gets a new
sideband stream.
Bug: 17752511
Change-Id: I84e150f196eb2eb7bcd2616248e5e3fa73624809
Try to clean up the code paths coming in and out of binder IPCs to
plug any places where we could disrupt the gather flag of a thread,
causing it to keep gathering stack crawls (which is the thing that
is causing our strict mode data to become so large).
We now take care of saving and restoring this state in the core
IPC code path, not at the Java layer.
Change-Id: I73d564778da127bdce00f304225930e7f2318293