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Riley Andrews a51fafc4d8 Generate the SurfaceFlinger shader cache on initialization
Blobcache is not yet enabled for surfaceflinger (as it should be).
As a temporary workaround, generate all needed shaders during
surfaceflinger initialization instead of doing the compilation
on-demand during ui transitions.

Change-Id: I14455b20a3f85f177d85c9c8b76d8ccc35379b39
2014-10-02 01:30:28 +00:00
build Add Dalvik heap definition for 7" xhdpi devices. 2013-05-06 15:06:20 -07:00
cmds Include the VPN server IP address in the VPN state file. 2014-09-19 13:27:56 +09:00
data/etc am 60d31a0f: am 3c648e37: Update comment to use correct GPS file for wearable. 2014-09-19 22:02:37 +00:00
include add a parameter for PCM limiter enable 2014-10-01 10:39:10 -07:00
libs Work on issue #17656716: Unhandled exception in Window Manager 2014-09-30 11:30:03 -07:00
opengl Add rate-limited logging for unimplemented es functions. 2014-09-23 08:30:12 -07:00
services Generate the SurfaceFlinger shader cache on initialization 2014-10-02 01:30:28 +00:00
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