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Eric Penner 99a0afbaee BufferQueueProducer: Throttle EGL frame production.
Throttling was previously controlled by a combination of the
driver and the number of buffers in the queue. This patch makes
a more consistent trade-off, which allows two GPU frames pending
but not three. More buffering could improve throughput in the
case of varying frame times, but this also increases latency.

Bug: 17502897
Change-Id: I4ee68019ca94c635294c5959931a555a6c4ef2df
2014-10-03 14:57:09 -07:00
build Add Dalvik heap definition for 7" xhdpi devices. 2013-05-06 15:06:20 -07:00
cmds Accept socket connection before tracing. 2014-10-01 17:35:01 -07:00
data/etc am 60d31a0f: am 3c648e37: Update comment to use correct GPS file for wearable. 2014-09-19 22:02:37 +00:00
include BufferQueueProducer: Throttle EGL frame production. 2014-10-03 14:57:09 -07:00
libs BufferQueueProducer: Throttle EGL frame production. 2014-10-03 14:57:09 -07:00
opengl Add rate-limited logging for unimplemented es functions. 2014-09-23 08:30:12 -07:00
services Fixed discrepancy between crop and frame transparencies. 2014-10-03 19:02:30 +00:00
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