Commit Graph

443 Commits

Author SHA1 Message Date
Mathias Agopian
93ffb86b90 minor refactoring in praparation of crop fix
Bug: 6498869
Change-Id: I12a6f9a9fdfd2ea1db3fbe5fc8cb443aeaedb328
2012-05-16 17:07:49 -07:00
Jamie Gennis
cbad735d8c SurfaceFlinger: recompute visible regions less
This change removes some visible region recomputation that was needed to handle
the SCALING_MODE_FREEZE cropping.  We've changed things to use a window crop
from the WindowManager instead, so this is no longer needed.

Bug: 6299171
Change-Id: I32fbc2b689c985837126d8ba3d9a91e79613ffbf
2012-05-14 15:41:38 -07:00
Jamie Gennis
f15a83f581 SurfaceFlinger: add a crop to the layer state
This change adds a crop rectangle specified in window coordinates to the layer
state.  The all window pixels outside this crop rectangle are treated as though
they were fully transparent.  This change also adds the plumbing necessary for
WindowManager to set that crop.

Change-Id: I582bc445dc8c97d4c943d4db8d582a6ef5a66081
2012-05-11 03:16:02 -07:00
Jamie Gennis
51dcd581b1 SurfaceFlinger: recompute visible regions more
This change makes a change in the crop, scaling mode, transform, or buffer
dimensions trigger a recomputation of the visible regions of a window.  With
the new cropping behavior for SCALING_MODE_FREEZE all of these can now affect
the visible region.

Bug: 6470541
Change-Id: I1904e47efbd708e28bf189f637d24dbef65cd41e
2012-05-10 15:35:56 -07:00
Jamie Gennis
161534a3c5 SurfaceFlinger: SCALING_MODE_FREEZE cropping support
This change adss support for applying a buffer crop to layers with the
SCALING_MODE_FREEZE scaling mode.  These layers do not scale the image, but
rather treat all pixels outside the crop rectangle as fully transparent.

Change-Id: I762518e56a37aef7747f9b581df2f2589b232c49
Bug: 6299171
2012-05-09 12:53:13 -07:00
Jamie Gennis
cbb1a95819 SurfaceFlinger: tell SurfaceTex about filtering
This change makes SurfaceFlinger set the filtering-enable on each layer's
SurfaceTexture before querying the texture matrix to use for GLES composition.

Change-Id: I40c3defd73ebf96e3cabb3bfdb1fc97f2036753a
2012-05-09 12:53:13 -07:00
Mathias Agopian
06e51a0aaf don't actuate vsync hint when not needed
Change-Id: I61c43dd76041816ab8cbe9aeaa55c11c1479ed03
2012-04-27 13:55:05 -07:00
Mathias Agopian
03e407270c set vsync power hint
Change-Id: I28c2faf9ff584df3e74392712971cbcf75eb9e98
2012-04-26 19:52:22 -07:00
Mathias Agopian
24202f5676 update the binder protocol for connect to match that of queueBuffer
indeed, connect and queueBuffer return the same data, so it's
easier to have them use the same protocol.

Change-Id: I4f9fa3be0a80c9ab0a7a4039b282ae843aab02e1
2012-04-23 20:06:02 -07:00
Mathias Agopian
a0db308c3d remove SurfaceTexture::connect()
use BufferQueue::connect() instead

Change-Id: I04aab7cf11304bf962cde38470747f3b19ddba42
2012-04-23 20:06:02 -07:00
Mathias Agopian
7f42a9c47c triple buffering is now controled by BoardConfig and enabled by default
use TARGET_DISABLE_TRIPLE_BUFFERING := true to disable
triple buffering.

Change-Id: I9875d6ddefd23c1af9e51e7ee7dec1bacd1e6799
2012-04-23 20:00:16 -07:00
Mathias Agopian
56a2bbe708 SF needs to render even if we don't have a h/w composer
Bug: 6350574, 6361055
Change-Id: Iab92cc31bab4771fca63619c8e3105c759535f72
2012-04-18 18:36:25 -07:00
Mathias Agopian
b9494d5c9d make sure to clear the framebuffer when using overlays
Bug: 6354761, 6353719
Change-Id: I0739de3fee7c54c14b294ffd768b70ee1f541d9e
2012-04-18 02:28:45 -07:00
Mathias Agopian
0c8ecacb37 Merge "don't attempt to clip layers anymore using glScissor" 2012-04-16 16:00:11 -07:00
Mathias Agopian
160d544dbb Merge "get rid off preserve backbuffer optimization in SF" 2012-04-16 15:59:59 -07:00
Mathias Agopian
82ca93bf66 Merge "s/w rendered apps can now use n-buffering (n>2)" 2012-04-16 15:59:39 -07:00
Mathias Agopian
f74e8e0602 don't attempt to clip layers anymore using glScissor
this seems to hurt performance on some GPU. this change
might negatively affect performance on other GPUs though, but
probably in less time-sensitive cases. If this becomes a
problem it might become necessary to pre-clip the geometry
(so that we don't have to use glScissor).

This improves the rotation animation quite a bit.

Change-Id: I5dbe1286f7ad858ef2c1e1ad9a07ee3f26c0b1f3
2012-04-16 03:19:15 -07:00
Mathias Agopian
a2f4e56fec get rid off preserve backbuffer optimization in SF
this optimization didn't improve performance and in fact
seemed to hurt more than anything else. it also made
things a lot more complex as it introduced edges cases
when switching to/from h/w composer.

Change-Id: Iaafc235e175f5740cd98bff914d706e02ab88bb8
2012-04-16 03:19:15 -07:00
Mathias Agopian
8acce2046a make sure to repaint the screen when screen turns on
Bug: 6336168
Change-Id: Ic6f11b6bf6c3d849f5cb6ac95961d10d7f88e4ec
2012-04-13 16:18:55 -07:00
Mathias Agopian
ac6035a12a s/w rendered apps can now use n-buffering (n>2)
Bug: 6311881
Change-Id: I6e52e281e8d432430aad011f6d9dcf35d7b4ac7d
2012-04-13 16:04:44 -07:00
Mathias Agopian
fca660cf73 don't wake-up eventthread every 16ms if there are no vsync requests
Bug: 6332534
Change-Id: Idf79ad913770c6180969f6c95a9b125fff580231
2012-04-12 20:43:16 -07:00
Mathias Agopian
69a655caef Revert "handle surfaces posts independently from composition"
This reverts commit 562f4b2c1e.

Change-Id: I96efe11c2f0494ed2d57fc580e49c598d913830e
2012-04-11 20:43:40 -07:00
Mathias Agopian
562f4b2c1e handle surfaces posts independently from composition
surfaceflinger will now handle each surface post
as soon as possible and handle the composition
itself at VSYNC time as usual.

Change-Id: I6b1ae33fd56062d86e5419ebab8def0ca5803fbf
2012-04-11 18:17:30 -07:00
Mathias Agopian
22ffb117b0 make sure to disable VSYNC while screen is off
Change-Id: If1894c43b0a39a2851e1280a35ae77bccd6d9abd
2012-04-11 15:31:40 -07:00
Mathias Agopian
b60314a12f rework screen on/off code
Change-Id: I13f71e850592a588bbd4805b1830c503bd4decb4
2012-04-10 22:18:43 -07:00
Mathias Agopian
e2c4f4ec23 Added vsync debugging information in dumpsys log
Change-Id: I20ef05a73d89caaf6a70dc9ca25ada6e6a1f6ff9
2012-04-10 21:04:12 -07:00
Mathias Agopian
3a77871383 start VSYNC thread when HWC doesn't handle it
Change-Id: I853a822ea9ec13870ae25af55a89ad9a8cc3936a
2012-04-09 14:16:47 -07:00
Mathias Agopian
2965b26022 VSYNC handling cleanup
Change-Id: I1376bf864c4e03c11fb6d1333a8b7cfdda08c9e4
2012-04-08 20:54:47 -07:00
Mathias Agopian
d94d3b890a avoid turning vsync off/on at each frame
always keep vsync active for an extra frame before
deciding if it should be turned off.

Change-Id: I55b03265b7851b33a595e46a013f2ab55e66c964
2012-04-08 15:01:31 -07:00
Erik Gilling
1a3bf41b71 Fix SurfaceFlinger crash in HWC::eventControl
eventControl was not checking if there was a hwc before callingi
hwc->eventControl

Change-Id: I4d739fc9c0d47da131f4ffc5d50e274de156d012
2012-04-06 14:13:32 -07:00
Mathias Agopian
3eb38cb33e SurfaceFlinger now uses the new VSYNC HAL API.
If h/w composer doesn't support vsync (version < 0.3) we
"fake" it with a timer.

Change-Id: I1e3be79f43c9631d1293ad7d6cf52f9bfc42d65b
2012-04-04 19:01:20 -07:00
Mathias Agopian
9d61b955db Merge "Add HWC vsync hook. Currently unused." 2012-04-03 18:32:39 -07:00
Mathias Agopian
31d2843b45 Add HWC vsync hook. Currently unused.
Change-Id: I849d56f375813a044c5e2d0b25f791476a60fa01
2012-04-03 18:30:35 -07:00
Mathias Agopian
cb9732a951 refactor / simplify EventThread
Change-Id: I3981c6fba93b7b985174b2a7045e24db2c0b4428
2012-04-03 18:28:25 -07:00
Mathias Agopian
7b5be95cb3 use a socketpair instead of a pipe in BitTube
Bug: 6252830
Change-Id: Ia7a7b08409517214136261c05569dc5959a597ab
2012-04-02 18:41:10 -07:00
Mathias Agopian
c59b40c110 Merge "better workaround for bug: 6020860" 2012-03-29 12:25:45 -07:00
Mathias Agopian
4b2ba53423 better workaround for bug: 6020860
this prevents the GPU from running when composition
is fully handled by overlays. this should improve
animations a bit.

Change-Id: If4ae584b7a3976e6bdd36e318686ac3940b6b075
2012-03-29 12:23:51 -07:00
Colin Cross
b731ae01b1 Move services/powermanager from frameworks/base to frameworks/native
Move services/powermanager into frameworks/native so audioflinger can
use it.  Note that this is not the same as a PowerManagerService,
which is part of systemserver and handles turning the screen on and
off, etc.  This is just a binder interface to allow taking wakelocks.

Change-Id: I6b6a8b41cdbad17e826fda45aab5f059f22fc64e
2012-03-28 13:58:23 -07:00
Colin Cross
9e0b1f880b remove libandroid.so from targets that don't need it
pdk builds don't have libandroid.so available.  Remove it from
projects that aren't actually using it.

Change-Id: I100dc84aaf8160c1062a122ef6d5aec0534d73fa
2012-03-27 13:57:43 -07:00
Colin Cross
3854ed5490 surfaceflinger: disable ddms debugging on pdk builds
DDMS debugging depends on non-pdk apis, disable it when a pdk
build is selected.

Change-Id: I6376b5c4cf49f2c51f35f8d567f7c6d18daf893f
2012-03-23 15:54:21 -07:00
Mathias Agopian
b5dd9c0fee rewrite density calculation code so it's understandable
Change-Id: I1016cd5fd75355abe4ab879d04f4849bd2dd4122
2012-03-22 12:20:06 -07:00
Dima Zavin
6fc0a9bd4b displayhardware: fix not obeying ro.sf.lcd_density when specified
Change-Id: I71efd6aebfdb0323b07327f5e448a5cb5eb0fad6
Signed-off-by: Dima Zavin <dima@android.com>
2012-03-21 23:37:46 -07:00
Dima Zavin
1b15e1e26b surfaceflinger: use display dpi if not forced with ro.sf.lcd_nensity
Change-Id: I52c4b872e0f2c088c2a6ada7a5bb15db071f0002
Signed-off-by: Dima Zavin <dima@android.com>
2012-03-14 17:15:10 -07:00
Daniel Lam
b267579ba8 SurfaceTexture: Fully refactored from BufferQueue
SurfaceTexture and BufferQueue are separate objects.

Change-Id: I230bc0ae6f78d0f9b2b5df902f40ab443ed5a055
2012-03-13 14:39:07 -07:00
Mathias Agopian
fddc28d871 add ATRACE logs for screenshots
Change-Id: Ie8146c4d7608159e9d28b7338f9109b8fcdf955f
2012-03-13 16:50:39 -04:00
Mathias Agopian
35aadd6be2 fix surfaceflinger's dumpsys
Change-Id: I7b95c3e04f145003f9c0eef321a21f3f36dfe835
2012-03-08 22:01:51 -08:00
Mathias Agopian
622cfadc8f fixup include paths
- remove unneeded include deps
- remove some hardcoded include paths

Change-Id: Ifae0e2b2d738e0f94f8525c45be78f4227ce1673
2012-03-05 15:59:38 -08:00
Mathias Agopian
841cde5554 add more ATRACE
Change-Id: I6cc5759fb0a05427680488fd12ae797e77644f3d
2012-03-01 20:16:39 -08:00
Mathias Agopian
ed61a47c5b Merge "a window could get stuck to gpu composition" 2012-02-27 19:48:36 -08:00
Jamie Gennis
1c8e95cf86 Add tracing to various graphics components.
This change adds ATRACE call tracing to BufferQueue,
SurfaceTextureClient, SurfaceTexture, SurfaceFlinger, Layer, and EGL.

Change-Id: I9d75ed26f5a3f0d1af635da38289520134cfbbb7
2012-02-27 17:50:35 -08:00