Commit Graph

284 Commits

Author SHA1 Message Date
Mathias Agopian
059fd18396 Merge "don't clear the framebuffer when the framebuffer is not used" 2011-09-22 21:01:21 -07:00
Mathias Agopian
cfb7d090bb Merge "fix dumpsys wording for h/w composer" 2011-09-22 21:00:49 -07:00
Mathias Agopian
cd20eb09c4 don't clear the framebuffer when the framebuffer is not used
when areas of the FB are undefined (transparent windows on top of
nothing), we clear those areas before composition.
however, it makes no sense to do this when the FB is not in use
(case where hwc handles all layers)

Bug: 5360529
Change-Id: If51bb669307e8419bbe1f3a89d1c88e0ec1f216c
2011-09-22 20:57:04 -07:00
Mathias Agopian
fc60b94db9 fix dumpsys wording for h/w composer
Change-Id: Iaa1094964f2fb83da491e23b9309f7690079c17e
2011-09-22 16:26:39 -07:00
Jeff Brown
21230c6410 Handle orientation changes more systematically.
Bug: 4981385

Simplify the orientation changing code path in the
WindowManager.  Instead of the policy calling setRotation()
when the sensor determined orientation changes, it calls
updateRotation(), which figures everything out.  For the most
part, the rotation actually passed to setRotation() was
more or less ignored and just added confusion, particularly
when handling deferred orientation changes.

Ensure that 180 degree rotations are disallowed even when
the application specifies SCREEN_ORIENTATION_SENSOR_*.
These rotations are only enabled when docked upside-down for
some reason or when the application specifies
SCREEN_ORIENTATION_FULL_SENSOR.

Ensure that special modes like HDMI connected, lid switch,
dock and rotation lock all cause the sensor to be ignored
even when the application asks for sensor-based orientation
changes.  The sensor is not relevant in these modes because
some external factor (or the user) is determining the
preferred rotation.

Currently, applications can still override the preferred
rotation even when there are special modes in play that
might say otherwise.  We could tweak this so that some
special modes trump application choices completely
(resulting in a letter-boxed application, perhaps).
I tested this sort of tweak (not included in the patch)
and it seems to work fine, including transitions between
applications with varying orientation.

Delete dead code related to animFlags.

Handle pausing/resuming orientation changes more precisely.
Ensure that a deferred orientation change is performed when
a drag completes, even if endDragLw() is not called because the
drag was aborted before the drop happened.  We pause
the orientation change in register() and resume in unregister()
because those methods appear to always be called as needed.

Change-Id: If0a31de3d057251e581fdee64819f2b19e676e9a
2011-09-21 19:26:15 -07:00
Mathias Agopian
9c6e297271 fix transition from full overlays to fb
we need to clear the whole framebuffer in that situation because
we can't trust the content of the FB when partial (fb preserving)
updates are used.

Bug: 5318492

Change-Id: I3f0e01b0fb665a34e44d88ad9f0f54a5d990060b
2011-09-20 17:53:33 -07:00
Mathias Agopian
0656a68380 rename mInvalidRegion to mSwapRegion
Change-Id: I946cbc782c0c84645843ea44c3d8b04a0a2fe658
2011-09-20 17:53:33 -07:00
Mathias Agopian
fb4d5d5726 improve hwc dumpsys
we now log the buffer's format

Change-Id: I9d3ad8018e884240a153de3baefb6331cb014d0f
2011-09-20 17:53:33 -07:00
Jamie Gennis
945d291699 SurfaceFlinger: fix isOpaque check in lockPageFlip
This change fixes an issue where Layer::isOpaque was being called in
lockPageFlip to get the opaqueness for the new buffer before
mActiveBuffer was updated.

Bug: 5321313
Change-Id: Ibb5d7d3f4e9a2b1448e117a484a0d9f9ca5fc9de
2011-09-14 18:23:37 -07:00
Mathias Agopian
f9abeb956f Fix another problem with refreshing the screen when switching to/from overlay
the previous fix was incorrect. See comment in setupHardwareComposer for
full explanations.

Change-Id: Ib24a9af000b8f95cf7319f9272d34997064ceb6d
2011-09-09 01:47:48 -07:00
Mathias Agopian
22da60c3e6 Improve SF dumpsys output wrt HWC
Change-Id: Ibdb7930fa3b521bfd3f44750ed98cfd75f9a01fe
2011-09-09 00:49:44 -07:00
Mathias Agopian
f384cc3008 Fix an issue is SF that caused drawing artifacts when hwc changed mode
we were not redrawing and/or clearing the FB properly when
hwc moved a layer from/to FB to/from OVERLAY.

In these cases we needed to expand the dirty region to include
the layer that changed mode.

Also split composeSurfaces() which was becoming quite large.

Change-Id: Id6fa1acfc4ff694037fddf7efd037a4405732073
2011-09-08 22:43:01 -07:00
Mathias Agopian
7ee4cd5556 fix a bug that caused the off animation to not show sometimes
this happened when the overlays were in use, since the animation
is rendered in the FB and the FB is not used.

we now have a way to turn hwc off temporarily.

Change-Id: I3385f0c25bb9cc91948e7b26e7cd31ed18c36ace
2011-09-02 12:22:39 -07:00
Mathias Agopian
f914e7ffad Fix various flickering / artifacts
these were due to the "preserve backbuffer" optimization
interfering with hw composer. basically the screen needed
to be redrawn in the areas that move from GL to
overlay.

Bug: 5245513
Change-Id: I9bf75c4fe905f3ef62005e52108b94edae692304
2011-09-01 18:56:54 -07:00
Mathias Agopian
3f41963ccb Merge "fix Surface positions are not floats" 2011-08-30 19:24:04 -07:00
Mathias Agopian
41b6aabf35 fix Surface positions are not floats
Added Surface.setPosition(float, float) which allows to set a surface's
position in float.

Bug: 5239859
Change-Id: I903aef4ad5b5999142202fb8ea30fe216d805711
2011-08-30 18:51:54 -07:00
Mathias Agopian
c7f3381c3b fix display artifacts in preview screen in timelapse video mode
We were not updating the h/w composer state when the buffer size
changed.

We also didn't update the h/w composer state when the transformation
matrix changed (which is related to the above issue, since it would
probably change when the buffer size changes).

Also moved updating the crop to setGeometry(), since we decided
that the "crop" change requires the GEOMETRY_CHANGED flag (ie:
not need to do this every frame)

Bug: 5238473

Change-Id: Ia7b47e145b48581b568d89d9aa2c14ff778be862
2011-08-30 15:31:51 -07:00
Mathias Agopian
b0610335d7 Fix screenshots
Change-Id: If904634e64b154bbe336d5789dd1209b8ae871fb
2011-08-25 14:36:43 -07:00
Mathias Agopian
e46016d052 Merge "Fix Recent thumbnails aren't taken when leaving an activity via notification" 2011-08-24 17:53:21 -07:00
Mathias Agopian
0abe83a680 Fix Recent thumbnails aren't taken when leaving an activity via notification
When taking screenshots we need to use the full drawing state list
instead of the visible list.

Bug: 5186823
Change-Id: I214ee0203aaf8e2c038e44581f7f1ae36edf08c5
2011-08-24 17:44:41 -07:00
Jamie Gennis
85b6f7afea Merge "SurfaceFlinger: use the HWC gralloc usage bit" 2011-08-24 15:12:04 -07:00
Mathias Agopian
45d845190d Merge changes I14e03939,I9aafe6f2
* changes:
  Fix an issue where Surface::lock() would never update the output region
  Add a debug option to turn the "transformation hint" off
2011-08-23 21:38:59 -07:00
Mathias Agopian
a45836466c Add a debug option to turn the "transformation hint" off
transformation hint is disabled with:

   adb shell service call SurfaceFlinger 1009 i32 1

Change-Id: I9aafe6f280f88ce41569ed69a06dc522b10e3a88
2011-08-23 21:10:35 -07:00
Mathias Agopian
f7ae69d4bd Minor cleanup
Change-Id: Ic042043c54631b5a5c74d20136addb2c08515ea9
2011-08-23 15:57:42 -07:00
Mathias Agopian
53331da007 fix "show screen update" debug option.
Change-Id: I7d8b24124768b5f7d59d3bb0b019e9baaa0dfc4f
NOTE: from now on, this also disable the h/w composer
2011-08-22 21:44:41 -07:00
Jamie Gennis
3599bf2c07 SurfaceFlinger: use the HWC gralloc usage bit
This change makes SurfaceFlinger always use the
GRALLOC_USAGE_HW_COMPOSER usage bit when allocating buffers that may be
passed to the HWComposer.

Change-Id: I70362a8ede2b359fb2046853f85149d597465817
2011-08-22 14:56:29 -07:00
Mathias Agopian
d992db3827 give the proper orientation to the h/w composer HAL
we were using the "orientation" value instead of the
real transform, which may contain arbitrary rotations for
instance, and in some case ended up with a final "orientation"
that looked valid, but wasn't.

this fixes a problem on devices with a h/w composer hal where
the rotation animation looked weird.

Change-Id: I4be8a2a1bde49c33456fcf5c8d87ab515c216763
2011-08-18 18:33:44 -07:00
Jamie Gennis
582270d69d SurfaceTexture: fix queues-to-composer
This change fixes the NATIVE_WINDOW_QUEUES_TO_WINDOW_COMPOSER query of
Surface and SurfaceTextureClient.  Surface now uses the inherited
SurfaceTextureClient implementation of this query.  SurfaceTextureClient
now queries SurfaceFlinger to determine whether buffers that are queued
to its ISurfaceTexture will be sent to SurfaceFlinger (as opposed to
some other process).

Change-Id: Iff187e72f30d454229f07f896b438198978270a8
2011-08-17 18:19:00 -07:00
Mathias Agopian
8afb7e39a8 as a debug option SrufaceFlinger can now connect to DDMS
this is disabled by default. To enable:
  setprop debug.sf.ddms 1

this debug option requires to restart SurfaceFlinger

Change-Id: Ic2f8050b29911b55bcd21721648b6978700c277d
2011-08-15 20:44:40 -07:00
Mathias Agopian
c5953904ad fix an orientation change drawing artifact.
a wrong orientation would be briefly shown when
rotation the screen. this happened when the window manager
set a custom transformation and the h/w composer was used.

the custom transformation was applied twice in that case.

Bug: 5037522
Change-Id: Ic1f87b63cd843f4475e4265d1624463825d775c4
2011-08-12 17:09:09 -07:00
Mathias Agopian
47d0812977 SurfaceFlinger doesn't rely on having a custom RefBase destructor
we just use a message to the main thread to
destroy our GLES state.
2011-08-11 22:33:02 -07:00
Mathias Agopian
5bfc24515b return correct value from query after connecting a surface
the first time a surface was connected, the values returned
by query NATIVE_WINDOW_DEFAULT_{WIDTH|HEIGHT} and
NATIVE_WINDOW_TRANSFORM_HINT were wrong until a call
to queueBuffer was performed.

Bug: 5137366, 5121607
Change-Id: I7ac6b5b0daa876638f6bed7c20f286a6e6d984f6
2011-08-08 20:25:44 -07:00
Mathias Agopian
ad795baecc improve dumpsys SurfaceFlinger output
we now output the handle and size of all buffers of each layer.

Change-Id: I8d011ee4ae9199f4198bd07bed770ec3bcf02986
2011-08-08 16:02:13 -07:00
Mathias Agopian
e8067a7d99 fix a crasher in surfaceflinger
this would happen if being told to draw before a buffer
was available.

Change-Id: I46d121c73e883078cdbf952063e38b0076f79038
2011-08-02 18:29:57 -07:00
Mathias Agopian
6d30c2bdae Merge "update HWC data structures even when a layer is marked for SKIP" 2011-08-02 17:09:18 -07:00
Mathias Agopian
a537c0f42e update HWC data structures even when a layer is marked for SKIP
Change-Id: I16bcf44cd617814a14a795429bde2f39f411077d
2011-08-02 15:51:37 -07:00
Mathias Agopian
c7d14e2471 Add a h/w composer API to allow the HAL to trigger a redraw
This is useful in various situations, for instance if the HAL
wants to change its compositing strategy.

Bug: 4488017
Change-Id: I5afc14e5917c6db7926d7417d48677d5aba50caa
2011-08-01 20:48:05 -07:00
Jamie Gennis
05ca9998cd Merge "SurfaceFlinger: use async mode for video & cam" 2011-08-01 13:40:29 -07:00
Jamie Gennis
cb6c755234 SurfaceFlinger: use async mode for video & cam
This change makes SurfaceFlinger's SurfaceTexture objects default to
async mode whenever a camera or video decoder connects.  This behavior
can be disabled by #defining NEVER_DEFAULT_TO_ASYNC_MODE.

Change-Id: I8965951d1775915da180e4af298dd7af3afafecc
2011-07-30 16:47:44 -07:00
Jamie Gennis
dbe6486ca1 SurfaceFlinger: abandon Layer SurfaceTextures
This change makes the Layer::onRemoved method call
SurfaceTextures::abandon on the layer's SurfaceTexture.  This will cause
all client-initiated operations on the SurfaceTexture to fail.  In
particular, this will result in an error on the client side, rather than
a deadlock when removing a layer that used a SurfaceTexture in
synchronous mode.

Change-Id: I14014d00369f29560a21b606831edee432bb8867
Bug: 5020874
2011-07-30 14:38:20 -07:00
Jamie Gennis
db5230f444 SurfaceFlinger: fix a layer occlusion bug
This change fixes a bug where the window visibility would be computed
before any buffers were available, causing the window to be treated as
non-opaque.  When the first buffer arrived, if both mCurrentOpacity and
the opacity determined by the buffer's format were 'opaque', a
recomputation of the opacity would not be done, and the window would
continue to be treated as non-opaque.  SurfaceFlinger could then
unnecessarily draw fully occluded layers.

Change-Id: I2b95da2f4b50e68d50fc5afd8b772e26e62f58d6
Bug: 5057122
2011-07-28 16:03:28 -07:00
Mathias Agopian
3fbce7c560 remove dead code and member variables.
also fix some comments and improve debugging logs.

Change-Id: I83e55309f306332b59e1ec46104c4a7fffbf3c97
2011-07-25 20:03:43 -07:00
Mathias Agopian
ab7c13f96a fix a typo that prevented preserveRects() to work properly
this caused drawing artifacts during the screen rotation
animation of SurfaceView.

Change-Id: Idcc996b6ca2e346135dd2264959670c0b086d4cb
2011-07-25 13:57:16 -07:00
Mathias Agopian
6dc49c09bc Fix typo which caused invalid rotations to be returned with NATIVE_WINDOW_TRANSFORM_HINT
Bug: 4487161
Change-Id: Ib2dfbbef15397b6d90695bd27f25849ca20704f1
2011-07-22 15:25:20 -07:00
Mathias Agopian
bb66c9b5a9 Fix a few issues with NATIVE_WINDOW_TRANSFORM_HINT
- fixed uninitialized variable
- set hint to indentity when transform is too complex
- make sure FrameBufferNativeWindow doesn't fail on needed perform commands

Bug: 4487161
Change-Id: I7cb2b0869b72404732eca7cb2d145ff669e2ed9b
2011-07-21 14:50:29 -07:00
Mathias Agopian
c10d9d90b2 clean-up. get rid ofunused code and members in Surface[Control].cpp
Change-Id: Ia7790ae28af2c2ac99eae01c2c5044ace4a490a4
2011-07-20 16:53:13 -07:00
Mathias Agopian
97c602c5af implement: "Add an ANativeWindow API for SurfaceFlinger to suggest an optimal buffer orientation"
Bug: 4487161
Change-Id: I883f34efe542c2a566d04966f873374f40c50092
2011-07-19 15:24:46 -07:00
Mathias Agopian
933389f758 use SurfaceTexture new scaling mode in SF
SF now obeys SurfaceTexture's scaling mode instead
of inferring it from the buffer's size

Change-Id: I4d50e9851abedd7e64bfcfc8af9eefb9fb668529
2011-07-19 13:05:12 -07:00
Mathias Agopian
ad70186f80 dump GLES strings in SF dumpsys log
Change-Id: I438d511159b2bd915c84954f30574340017d4f47
2011-07-15 14:29:25 -07:00
Mathias Agopian
29a367bb7c take the state transform into account with h/w composer hal
if the state transform didn't preserve rectangles, we
would still try to use h/w composer hal using the bounds
of the transformed rect, which isn't correct.

now we correctly fall back to composition.

Change-Id: Iff78f4339ece415d4987e95a5717b04934d370ab
2011-07-12 14:51:45 -07:00