On one device there is a bug, not yet root-caused, that causes fence
fds to not make it across binder from producer to consumer in the
IGraphicBufferProducer::queueBuffer call. Rather than returning an
error, which the producer typically treats as a fatal error, this
change allows the buffer to be queued with no fence. This avoids an
application crash at the risk of (likely single-frame) visible
corruption.
Bug: 17946343
Change-Id: I9ca89f94098c455e1e90f5f58d5336c936b04a9c
Copies the /data/misc/keychain/cacert-* directories to all users on
the device, whereas previously they were simply copied to user 0.
This is a shallow copy so anything that wasn't supposed to be there
will disappear.
Bug: 17811821
Change-Id: Iae5909ab8d5efdb83c9c8fdf0e10ab7060d022cc
Print more details about the exact reason that an ANR has occurred.
Also start checking that the window actually has a registered
input connection that is not in a broken state. These windows
are supposed to be cleaned up by the window manager promptly
as if the app had crashed but the pattern of ANRs we are observing
suggests that broken windows might be sticking around longer than
they should.
Bug: 17721767
Change-Id: Ie2803a3fa9642381ecadc198fec15e1b70d93c20
mmap returns MAP_FAILED (which is -1) and not NULL on
failure.
Diagnosed by cferris.
bug: 17909809
Change-Id: I609788ebf94742ef88af002d2d3f3bc9b9e520ac
Temporary extra debug validation for b/17477219: a Parcel recipient is
getting a positive but invalid fd unexpectedly. Trying to track down
where it's coming from.
Debug code for bug: 17477219
Change-Id: Idb1e71621025a3928c7adc88fd44790e1abd2a01
Blobcache is not yet enabled for surfaceflinger (as it should be).
As a temporary workaround, generate all needed shaders during
surfaceflinger initialization instead of doing the compilation
on-demand during ui transitions.
Change-Id: I14455b20a3f85f177d85c9c8b76d8ccc35379b39
i) Call removeFd() only if the fd in the BitTube has been
previously added to the Looper. Use a flag to determine whether the fd
has been previously added or not.
ii) Increment mPendingFlushEventsToSend after holding a connectionLock.
iii) Store the number of acks that are pending in SensorEventQueue
and send them all at once.
Bug: 17472228
Change-Id: I1ec834fea1112a9cfbd9cddd2198438793698502
Sometimes dumping threads takes a long time and bugreport times
out. This change will cause us to accept the bugreport socket connection
before dumping threads and should avoid the failed to connect to dumpstate
service problems we've seen.
Bug: 17758374
Change-Id: I80afa0353cf1c340873f481a8d1d7faffff54120
We normally recompute layer visibility when a layer gets its first
buffer; before then it's treated as invisible. Sideband layers never
get a buffer (as far as SurfaceFlinger knows), so never became
visible. Now we also recompute visibility when a layer gets a new
sideband stream.
Bug: 17752511
Change-Id: I84e150f196eb2eb7bcd2616248e5e3fa73624809
Try to clean up the code paths coming in and out of binder IPCs to
plug any places where we could disrupt the gather flag of a thread,
causing it to keep gathering stack crawls (which is the thing that
is causing our strict mode data to become so large).
We now take care of saving and restoring this state in the core
IPC code path, not at the Java layer.
Change-Id: I73d564778da127bdce00f304225930e7f2318293
When HWC doesn't provide DPI values for a display, we pick a default
DPI based on resolution. The intent was that 1080p and higher displays
would get XHIGH density, and lower resolutions would get TV density.
In KK (and possibly forever) we had a bug that we'd always use TV
density. That was fixed in L, but that fix exposed a pre-existing bug
that we always used the display's height in its native orientation,
rather than in landscape orientation. So an 800x1280 tablet like N7v1
started getting XHIGH density instead of the intended TV density.
Bug: 17461633
Change-Id: Ia57fa49e61f36bdda63ce283ef62c9953297222c
If the destructor of SensorEventConnection gets called when the main
sendEvents loop of SensorService is executing it may result in a deadlock.
The loop promotes each connection to a strong_pointer, calls sendEvents
and cleans up the connection if necessary. It is possible that the sp's
destructor may delete SensorEventConnection which will call the dtor
~SensorEventConnection(). This dtor again needs SensorService mLock to
execute which may result in a deadlock.
Bug: 17617897
Change-Id: I76c244dbe85fadb591c0bd1a9a5eb01d93f56505
This is used by media service to schedule video frames at the
proper time, based on precise vsync timings.
Bug: 14659809
Change-Id: I1a90603f3dc09dca9aa4f90a3aa845fab56e0a5e