Fix a possible SensorService deadlock.

If the destructor of SensorEventConnection gets called when the main
 sendEvents loop of SensorService is executing it may result in a deadlock.
 The loop promotes each connection to a strong_pointer, calls sendEvents
 and cleans up the connection if necessary. It is possible that the sp's
 destructor may delete SensorEventConnection which will call the dtor
 ~SensorEventConnection(). This dtor again needs SensorService mLock to
 execute which may result in a deadlock.

Bug: 17617897
Change-Id: I76c244dbe85fadb591c0bd1a9a5eb01d93f56505
This commit is contained in:
Aravind Akella 2014-09-24 22:12:58 -07:00
parent 728a8da146
commit e148bc29c2
1 changed files with 25 additions and 11 deletions

View File

@ -398,6 +398,24 @@ bool SensorService::threadLoop()
for (int i = 0; i < count; i++) {
mSensorEventBuffer[i].flags = 0;
}
// Make a copy of the connection vector as some connections may be removed during the
// course of this loop (especially when one-shot sensor events are present in the
// sensor_event buffer). Promote all connections to StrongPointers before the lock is
// acquired. If the destructor of the sp gets called when the lock is acquired, it may
// result in a deadlock as ~SensorEventConnection() needs to acquire mLock again for
// cleanup. So copy all the strongPointers to a vector before the lock is acquired.
SortedVector< sp<SensorEventConnection> > activeConnections;
{
Mutex::Autolock _l(mLock);
for (size_t i=0 ; i < mActiveConnections.size(); ++i) {
sp<SensorEventConnection> connection(mActiveConnections[i].promote());
if (connection != 0) {
activeConnections.add(connection);
}
}
}
Mutex::Autolock _l(mLock);
// Poll has returned. Hold a wakelock if one of the events is from a wake up sensor. The
// rest of this loop is under a critical section protected by mLock. Acquiring a wakeLock,
@ -487,21 +505,17 @@ bool SensorService::threadLoop()
// Send our events to clients. Check the state of wake lock for each client and release the
// lock if none of the clients need it.
bool needsWakeLock = false;
// Make a copy of the connection vector as some connections may be removed during the
// course of this loop (especially when one-shot sensor events are present in the
// sensor_event buffer).
const SortedVector< wp<SensorEventConnection> > activeConnections(mActiveConnections);
size_t numConnections = activeConnections.size();
for (size_t i=0 ; i < numConnections; ++i) {
sp<SensorEventConnection> connection(activeConnections[i].promote());
if (connection != 0) {
connection->sendEvents(mSensorEventBuffer, count, mSensorEventScratch,
if (activeConnections[i] != 0) {
activeConnections[i]->sendEvents(mSensorEventBuffer, count, mSensorEventScratch,
mMapFlushEventsToConnections);
needsWakeLock |= connection->needsWakeLock();
needsWakeLock |= activeConnections[i]->needsWakeLock();
// If the connection has one-shot sensors, it may be cleaned up after first trigger.
// Early check for one-shot sensors.
if (connection->hasOneShotSensors()) {
cleanupAutoDisabledSensorLocked(connection, mSensorEventBuffer, count);
if (activeConnections[i]->hasOneShotSensors()) {
cleanupAutoDisabledSensorLocked(activeConnections[i], mSensorEventBuffer,
count);
}
}
}
@ -987,10 +1001,10 @@ SensorService::SensorEventConnection::SensorEventConnection(
SensorService::SensorEventConnection::~SensorEventConnection() {
ALOGD_IF(DEBUG_CONNECTIONS, "~SensorEventConnection(%p)", this);
mService->cleanupConnection(this);
if (mEventCache != NULL) {
delete mEventCache;
}
mService->cleanupConnection(this);
}
void SensorService::SensorEventConnection::onFirstRef() {