Copies the /data/misc/keychain/cacert-* directories to all users on
the device, whereas previously they were simply copied to user 0.
This is a shallow copy so anything that wasn't supposed to be there
will disappear.
Bug: 17811821
Change-Id: Iae5909ab8d5efdb83c9c8fdf0e10ab7060d022cc
Print more details about the exact reason that an ANR has occurred.
Also start checking that the window actually has a registered
input connection that is not in a broken state. These windows
are supposed to be cleaned up by the window manager promptly
as if the app had crashed but the pattern of ANRs we are observing
suggests that broken windows might be sticking around longer than
they should.
Bug: 17721767
Change-Id: Ie2803a3fa9642381ecadc198fec15e1b70d93c20
mmap returns MAP_FAILED (which is -1) and not NULL on
failure.
Diagnosed by cferris.
bug: 17909809
Change-Id: I609788ebf94742ef88af002d2d3f3bc9b9e520ac
Temporary extra debug validation for b/17477219: a Parcel recipient is
getting a positive but invalid fd unexpectedly. Trying to track down
where it's coming from.
Debug code for bug: 17477219
Change-Id: Idb1e71621025a3928c7adc88fd44790e1abd2a01
Throttling was previously controlled by a combination of the
driver and the number of buffers in the queue. This patch makes
a more consistent trade-off, which allows two GPU frames pending
but not three. More buffering could improve throughput in the
case of varying frame times, but this also increases latency.
Bug: 17502897
Change-Id: I4ee68019ca94c635294c5959931a555a6c4ef2df
Blobcache is not yet enabled for surfaceflinger (as it should be).
As a temporary workaround, generate all needed shaders during
surfaceflinger initialization instead of doing the compilation
on-demand during ui transitions.
Change-Id: I14455b20a3f85f177d85c9c8b76d8ccc35379b39
i) Call removeFd() only if the fd in the BitTube has been
previously added to the Looper. Use a flag to determine whether the fd
has been previously added or not.
ii) Increment mPendingFlushEventsToSend after holding a connectionLock.
iii) Store the number of acks that are pending in SensorEventQueue
and send them all at once.
Bug: 17472228
Change-Id: I1ec834fea1112a9cfbd9cddd2198438793698502
Blobcache is not yet enabled for surfaceflinger (as it should be).
As a temporary workaround, generate all needed shaders during
surfaceflinger initialization instead of doing the compilation
on-demand during ui transitions.
Change-Id: I14455b20a3f85f177d85c9c8b76d8ccc35379b39