Bug: 17379740
This function was missing a return statement, even though it declares a return
type. This is undefined behavior, which clang miscompiled into just falling
through to a later function in some cases. Adding the return statement
fixes the undefined behavior (and probably fixes a bug too).
Change-Id: I05c03b6473b831769dc4fa8b5ba43fb4249f7626
If available, surfaceflinger will use the hwc setCursorPositionAsync()
api to change the position of supported cursor layers outside of
the usual prepare/set loop.
Change-Id: Ib3fc5c0c390b3489ddbba202379840a1d2748917
The gralloc API now provides a way for using lock/unlock with the Android
explicit synchronisation concept. This changes updates the GraphicBuffer class
to also expose this functionality, and updates the Surface class to make use of
in line with the dequeueBuffer/queueBuffer mechanism.
This new behaviour is dependent on GRALLOC_MODULE_API_VERSION_0_3. If the local
gralloc module does not support this then the existing synchronous lock/unlock
mechanism will be used.
Change-Id: I8c3fd9592e0c5400ac9be84450f55a77cc0bbdc5
This allows querying and switching display device configurations
through the ISurfaceComposer/SurfaceComposerClient interface.
Bug: 14320401
Change-Id: I8c22165698950e5da32204c1c4da92122f91a715
The gralloc API now provides a way for using lock/unlock with the Android
explicit synchronisation concept. This changes updates the GraphicBuffer class
to also expose this functionality, and updates the Surface class to make use of
in line with the dequeueBuffer/queueBuffer mechanism.
This new behaviour is dependent on GRALLOC_MODULE_API_VERSION_0_3. If the local
gralloc module does not support this then the existing synchronous lock/unlock
mechanism will be used.
Change-Id: I77daa1beb197b63b1c2f281b8414ac4ae4b5b03c
Adds a globally-unique ID (PID + sequence number) to every
GraphicBuffer, which will remain the same while crossing Binder,
even if the underlying handles change.
Change-Id: Ib11330a4c5e99621b82204e0adb31b9a88658426
Add SRGBTest.RenderToSRGBSurface, which validates that passing the
SRGB colorspace attributes to eglCreateWindowSurface actually
results in an SRGB surface by comparing the output values to those
of a standard RGB surface.
Change-Id: I3d5fef8070ed8fa2357ddd1c5fcc849ae3fbd12a
we add a flag to ANativeWindow::setBufferTransform that means
"apply the inverse rotation of the display this buffer is displayed
onto to".
Bug: 10804238
Change-Id: Id2447676271950463e8dbcef1b95935c5c3f32b2
- this implements vec2, vec3, vec4, which are float vectors
of size 2, 3 and 4 respectively.
the code allows easy instantiation of vectors of a different
type via the tvec{2|3|4}<T> template classes.
- this also implements mat4 which is a float 4x4 matrix. the
tmat44<T> template class allows easy instantiation of a
4x4 matrix of a different value_type.
The vector types have some minimal support for the
glsl style swizzled access; for instance:
vec4 u;
vec3 v = u.xyz;
only .x, .xy, .xyz and their .stpq / .rgba equivalent are
supported.
most operators are supported on both vector and matrices:
arithmetic, unary, compound assignment and comparison
(bit-wise operators NOT supported).
- operations available on vectors include:
dot, length, distance, normalize and cross
- operations available on matrices include:
transpose, inverse, trace
- and a few utilities to create matrices:
ortho, frustum, lookAt
Change-Id: I64add89ae90fa78d3f2f59985b63495575378635
Fallout from the Flattenable change, update all its uses.
Additionnaly, fix/tighten size checks when (un)flatten()ing
things.
Removed the assumption by some flattenables (e.g.: Fence)
that the size passed to them would be exact (it can
and will be larger in some cases)
The code in Parcel is a bit complicated so that we don't
have to expose the full implementation (and also to
keep the code smallish).
Change-Id: I0bf1c8aca2a3128491b4f45510bc46667e566dde
- timeout is now 3 seconds instead of 1
- simplifies the API a bit
- allows us to change/tweak this timeout globaly
Bug: 8988871
Change-Id: I8d3c6ec43a372f602fb3f29856710339f86c0ec9
until now it was only used to discard a layer entirely.
we're now reducing the size of the layer if it is still
visible, if possible.
this works for instance when a surfaceView is used and
only the menu bar is displayed over it.
Change-Id: I3f5527c5cd1e69ecc968272c8948f1513ada8c55
- Add fields to CpuConsumer::LockedBuffer for new information
- New lock methods for GraphicBuffer and GraphicBufferMapper for
the format
Bug: 8734880
Change-Id: If31f82c62d64b6942cf4cc6e5715585c03273f12
since the transparent region hint really depends on the
content of the window containing the SurfaceView
(it's calculated by the view hierarchy based on
overlapping views), it makes sense to latch it only when
the content of the window (the app) changes.
This should help fixing drawing artifacts when changing the
layout of a window containing a SurfaceView.
Bug: 8511430
Change-Id: Ic3aa668495293cb4d82a2cd7dcf3b6a337287678
- this gives us access to RefBase's refcounting debugging
- it doesn't cost much because GraphicBuffer already has a vtable
Change-Id: I7f696e421fea14b14bfaeb83880689b83e96af4d
T-junction free regions are useful for rendering regions with various
geometric transformations, and the Region's span-ordered, sorted rect
list supports T-junction free storage without modification.
This approach creates a T-junction free region by splitting each
rectangle that is part of a vertical T-junction. This approach is two
pass (up and down) so that divisions can trickle up/down to other
adjacent spans.
Change-Id: Ifcf5e6fe0034c96b00ef09a4433b2b0fce8f4300
This change moves the frame time history tracking code out of Layer and into a
new class called FrameTracker. It also changes the tracking to use signal
timestamps from fences when available for more accurate results.
Change-Id: I323c5f075c58bf86ce363b52af885ad0f6365f2b
This change adds support for displays that are not allowed to display surfaces
with the eSecure flag set. All non-virtual displays are considered secure,
while virtual displays have their secure-ness specified at creation time.
Bug: 7368436
Change-Id: I81ad535d2d1e5a7ff78269017e85b111f0098500
error codes are returned in errno, this caused ::waitForwever()
to only wait for 1 second and return improper error code (-1).
needed to help debugging 7316632
Bug: 7316632
Change-Id: Ie144f614a88393393972a3a770c6b4b0581f961a
This adds a line to the "dumpsys SurfaceFlinger" output that shows
build-time configuration values.
Example:
Build configuration: [sf HAS_CONTEXT_PRIORITY] [libui] \
[libgui USE_FENCE_SYNC]
Bug 7206633
Change-Id: Ibe1856b459d34a4be6ee83a4ebfd2807e6cc68a0
We used to keep the bounds of the region as a
separate rectangle. Instead we now store it as the last
element of the Vector<> of Rects.
This has the benefit of being slightly more efficient when
copying regions and reduces the overhead of small regions,
but more importantly will allow us to export the underlaying
SharedBuffer (eventually).
Change-Id: I80790e4fb1a09a747a5616000cfef852ac4ce9e9
this change introduces a new class LightFlattenable<> which is
a protocol to flatten simple objects that don't require
binders or file descriptors; the benefit of this protocol is that
it doesn't require the objects to have a virtual table and give us
a consitant way of doing this.
we also introduce an implementation of this protocol for
POD structures, LightFlattenablePod<>.
Parcel has been update to handle this protocol automatically.
Sensor, Rect, Point and Region now use this new protocol.
Change-Id: Icb3ce7fa1d785249eb666f39c2129f2fc143ea4a
After a HWC set, each SurfaceFlinger Layer retrieves the release fence
HWC returned and gives it to the layer's SurfaceTexture. The
SurfaceTexture accumulates the fences into a merged fence until the
next updateTexImage, then passes the merged fence to the BufferQueue
in releaseBuffer.
In a follow-on change, BufferQueue will return the fence along with
the buffer slot in dequeueBuffer. For now, dequeueBuffer waits for the
fence to signal before returning.
The releaseFence default value for BufferQueue::releaseBuffer() is
temporary to avoid transient build breaks with a multi-project
checkin. It'll disappear in the next change.
Change-Id: Iaa9a0d5775235585d9cbf453d3a64623d08013d9