This adds a destroy() virtual on RefBase which
sublasses can implement. destroy() is called
in lieu of the destructor whenthe last strong
ref goes away.
Bug: 4483050
Change-Id: I8cbf6044a6fd3f01043a45592b5a60fa1e5fade2
37c2a37 fix [3408713] Dialog window invisible sometimes
d35c666 fix [3385504] Surface flinger hang when adding dim surface
1723b04 fix [3389263] OMX.Nvidia.h264.decode fails to shutdown
1b0114f fix a surface leak in SurfaceFlinger
Bug: 3513017
Change-Id: Ia13ed8c9cdcb1f484e177cdcaff687e7c88a10c3
Generally we never want to lock a buffer for write access if it is at
the "head" on the surfaceflinger side. The only exception (1) is when
the buffer is not currently in use AND there is at least one queued
buffer -- in which case, SurfaceFlinger will never use said buffer
anymore, because on the next composition around, it will be able to
retire the first queued buffer.
The logic above relies on SurfaceFlinger always retiring
and locking a buffer before composition -- unfortunately this
didn't happen during a screenshot.
This could leave us in a situation where a buffer is locked by the
application for write, and used by SurfaceFlinger for texturing,
causing a hang.
Here, we fix this issue by never assuming the exception (1), it was
intended as an optimization allowing ANativeWindow::lockBuffer() to
return sooner and was justified when most of SF composition was
done in software. The actual buffer locking is now ensured by
gralloc. We could have handled screenshots in a similar way to
a regular composition, but it could have caused glitches on screen,
essentially, taking a screenshot could cause to skip a frame.
now that we removed the notion of a "inUse" buffer in surfaceflinger
a lot of code can be simplified / removed.
noteworthy, the whole concept of "unlockClient" wrt. "compositionComplete"
is also gone.
Adds a new virtualKeyQuietTimeMillis configuration resource that sets
the duration for which virtual keys will be dropped after recent touches
on screen. The default value is 0; it is intended to be overridden
per device using a resource overlay.
This change is designed to help in two cases:
1. Swipes from touchscreen into virtual key area.
2. Accidental taps in virtual key area while using on-screen keyboard.
Bug: 3089163
Change-Id: Id6733c83c2e2bc8d9553aa0e5c1fd74b741bec6e
some of these failures are not fatal and even expected in some cases
so they should not emit a dump in the log in those cases.
Change-Id: Idcfa252e3bfa9d74e27fe4ad8f8623aa01aa9c5e
This patch makes the dispatcher drop all of its state when it is
disabled (when the screen turns off). This ensures that the dispatcher
does not get stuck thinking a pointer is still down if the screen
turned off while the user was touching the display (such as a fat touch
while hitting the power button).
Bug: 3098344
Change-Id: If50ef5804870aa1acd3179fd4b40e3cda58dd39d
Fixed a bug where we would lose the first touch point when swiping out of
the virtual key area.
Fixed a bug where we would not send an ACTION_MOVE event in cases where
individual pointers went down/up and the remaining pointers actually moved.
This is important since many applications do not handle pointer movements
during ACTION_POINTER_DOWN or ACTION_POINTER_UP. In the case of
ACTION_POINTER_UP the movement was completely lost since all pointers were
dispatched using their old location rather than the new location.
Improved motion event validation to check for duplicate pointer ids.
Added an input source constant that was missing from the NDK api but
defined in the framework api.
Added a timestamp when reporting added/removed devices in EventHub.
Bug: 3070082
Change-Id: I3206a030f43b7616e2f48006e5a9d522c4d92e56
We now poke user activity twice: once upon dequeueing an event
for dispatch and then again just before we dispatch it. The second
poke is to compensate for the fact that it can take a few seconds to
identify the dispatch target (if the application is responding slowly)
but we want to keep the display from going to sleep for X amount of time
after the app gets a chance to actually receive the event. This mirrors
pre-Gingerbread behavior.
Removed some unnecessary code that filters user activity pokes when sending
events to KeyGuard. We don't need this because KeyGuard already tells the
power manager to disable user activity.
Bug: 3101397
Change-Id: I8c3a77601fdef8f584e84cfdd11aa79da0ff51db
This change adds a new window type for secure system overlays
created by the system itself from non-secure system overlays that
might be created by applications that have the system alert permission.
Secure views ignore the presence of secure system overlays.
Bug: 3098519
Change-Id: I8f8398f4fdeb0469e5d71124c21bedf121bd8c07
Added support for calibrating touch size for devices that report
size as an area measurement rather than as a width.
Fixed some bugs.
Bug: 3096045
Change-Id: I30a12e73752883516ed054f8af407204bca45814
3097475: Animation setting should control the screen on animation
3096779: CRT power-on animation can briefly show the top app instead of lockscreen
There is now a parameter that controls wether the ON and/or OFF animation are
performed. we also always clear the screen to black on power off, to make
sure it won't briefly appear on power on.
HOWEVER, 3096779 is not 100% fixed in the case where we're doing the animation
because there is a race, where SF doesn't wait (b/c it doesn't know) for the
framework to have redrawn the lockscreen.
Change-Id: Ie0f02c9225fcdf24b1e8907e268eb7da2c5b0a03
Switch to using PBKDF2 for the key generation for OBBs. Any previously
generated OBBs will stop being read correctly. A small pbkdf2gen program
is available to allow generation of appropriate keys with the salts.
Bug: 3059950
Change-Id: If4305c989fd692fd1150eb270dbf751e09c37295
Added the concept of a "trusted" event to distinguish between events from
attached input devices or trusted injectors vs. other applications.
This change enables us to move certain policy decisions out of the
dispatcher and into the policy itself where they can be handled more
systematically.
Change-Id: I4d56fdcdd31aaa675d452088af39a70c4e039970
This change fixes several issues where events would be dropped in the
input dispatch pipeline in such a way that the dispatcher could not
accurately track the state of the input device.
Given more robust tracking, we can now also provide robust cancelation
of input events in cases where an application might otherwise become
out of sync with the event stream due to ANR, app switch, policy decisions,
or forced focus transitions.
Pruned some of the input dispatcher log output.
Moved the responsibility for calling intercept*BeforeQueueing into
the input dispatcher instead of the input reader and added support for
early interception of injected events for events coming from trusted
sources. This enables behaviors like injection of media keys while
the screen is off, haptic feedback of injected virtual keys, so injected
events become more "first class" in a way.
Change-Id: Iec6ff1dd21e5f3c7feb80ea4feb5382bd090dbd9
This change depends on the kernel having been patched to use hrtimers
instead of jiffies for scheduling epoll timeouts.
Change-Id: I216bc1c4f565e67ebcb3d2ba4280cb615932bb9e
Added a couple of micro-optimizations to avoid calling wake() unnecessarily
and reduce JNI overhead slightly.
Fixed a minor issue where we were not clearing the "next" field of Messages
returned by the MessageQueue so the Message would hold on to its successor
and potentially prevent the GC from collecting it if the message were leaked
somehow.
Change-Id: I488d29417ce0cdd7d0e447cda76ec978ef7f811c
There is a new ANativeWindow::cancelBuffer() API that can be used to
cancel any dequeued buffer, BEFORE it's been enqueued. The buffer is
returned to the list of availlable buffers. dequeue and cancel are not
mutually thread safe, they must be called from the same thread or
external synchronization must be used.
Change-Id: I86cc7985bace8b6a93ad2c75d2bef5c3c2cb4d61
the core screenshot function now can capture the screen at any lower resolution
performing bilinear filtering.
we also now have some client code to interface with the screenshot service.
it's now possible to request a screenshot at a lower resolution.
Change-Id: I33689bba98507ab928d0898b21596d0d2fe4b953
AssetManager instances are created by zygote and passed to all its
children so that they don't have to individually open
frameworks-res.apk. This creates a problem for determining the current
file offset when using lseek() on those files, because you can't
guarantee the cross-process locking of a mutex. Luckily, Linux
implements pread() to get around this suckiness.
The problem is that only Linux implements this, so we have to keep the
old locking for use on host builds with aapt and friends. aapt doesn't
have this same problem of sharing file descriptors across forked
processes, so we can keep the local AutoMutex to protect accesses of
those files.
Change-Id: Ibe9f11499a53fe345f50fbaea438815ec0fd363e
This change narrows the opportunity for a race condition setting the
resource Configuration while devices are being updated.
Change-Id: I58efa563f4129ab0fce7108511d16a99dff7e451
There is apparently still a race upon reading the entry Local File
Header that can't be tracked down, so move the LFH check inside the
mutex-protected block so we can call lseek again to see where we are
when we log an error.
Also, close() can fail so use TEMP_FAILURE_RETRY on it so we don't
unwittingly leak file descriptors when Mean Mr. EINTR comes a-knocking.
Change-Id: I753abad0bd882fe28f7281c406fa76f64393ef4c
Added dumpsys reporting to EventHub.
Made the formatting a bit clearer.
Added 'Locked' suffix to some internal methods of EventHub.
Change-Id: Ic449560bcce378f6361895d27c66854e9724abb0
This feature is currently used to enable dragging the start and end
selection handles of a TextView at the same time. Could be used for
other things later.
Deleted some dead code in ArrowKeyMovementMethod and CursorControllers.
Change-Id: I930accd97ca1ca1917aab8a807db2c950fc7b409
screenshots are taken using ISurfaceComposer::captureScreen() which returns
the size of the screenshot and an IMemoryHeap containing the data.
screenshots have limitations:
- they will always fail if a secure window is up on screen
- require GL_OES_framebuffer_object extension
- in some situation, video planes won't been captured
Change-Id: I741c68a2d2984fb139039301c3349e6780e2cd58
Since we switched to seeking to the LFH to verify its existence instead
of a huge mmap of the file, we have to guarantee that another seek
doesn't happen before we finish our read on the LFH.
Change-Id: If8135d9cb6f2f5cc4db734eafa4f6b5f6269c62a
Also fix a Valgrind complaint by zeroing out the entire epoll event
struct since otherwise the data field union would be partly
uninitialized (but not in a harmful way).
Change-Id: I2091ce517e87fcad7c9caf90e2c5e4854a7ca465
The idea is that if you're writing code that wants fd/events/data on
return from pollOnce() / pollAll() you should really pass in all of those
arguments. When I changed the Looper API earlier, it was difficult
to ensure that all callers were passing the right parameters since they
were relying on default parameters to some degree so usage mistakes
would not have been caught by the compiler.
Change-Id: I1f2812894270aaf1515017ac1616b6b312d9b565
Redesigned the input dispatcher's ANR timeout mechanism so it is much
closer to Froyo's policy. ANR is only ever signalled if the dispatcher
is waiting on a window to finish processing its previous event(s) and
there is new pending input.
In the old code, we tracked the dispatch timeout separately for each
input channel. This was somewhat complicated and also resulted in the
situation where applications could ANR long after the user had pushed
them into the background.
Change-Id: I666ecada0952d4b95f1d67b9f733842b745c7f4b
As part of this change, consolidated and cleaned up the Looper API so
that there are fewer distinctions between the NDK and non-NDK declarations
(no need for two callback types, etc.).
Removed the dependence on specific constants from sys/poll.h such as
POLLIN. Instead looper.h defines events like LOOPER_EVENT_INPUT for
the events that it supports. That should help make any future
under-the-hood implementation changes easier.
Fixed a couple of compiler warnings along the way.
Change-Id: I449a7ec780bf061bdd325452f823673e2b39b6ae