Commit Graph

36 Commits

Author SHA1 Message Date
Marco Nelissen
0129f1a27f resolved conflicts for merge of b9783b49 to honeycomb-plus-aosp
Change-Id: I1d86ea56b3d1d1b69f6671e5b0df0ca3f0c79643
2011-06-06 09:55:15 -07:00
Mathias Agopian
b4081bb52a Fix a race that could cause GL commands to be executed from the wrong thread.
Bug: 4483050
Change-Id: I37f0f3156059c208c6168ee6131d0e267d823188
2011-05-23 16:14:10 -07:00
Mathias Agopian
34cd9b72f1 Fix a race in SurfaceFlinger that could cause layers to be leaked forever.
The transaction flags were atomically read-and-cleared to determine if
a transaction was needed, in the later case, mStateLock was taken to
keep the current state still during the transaction. This left a small
window open, where a layer could be removed after the transaction flags
were checked but before the transaction was started holding the lock.
In that situation eTraversalNeeded would be set but only seen during the
next transaction cycle; however, because we're handling this transaction
(because of another flag) it will be commited, "loosing" the information
about the layer being removed -- so when the next transaction cycle due
to eTraversalNeeded starts, it won't notice that layers have been removed
and won't populated the ditchedLayers array.

Bug: 4483049

Change-Id: Ibb5989312f871339928ee1aa3f9567770d72969b
2011-05-23 16:13:20 -07:00
Mathias Agopian
02cf75e0ca Fix a race-condtion in SurfaceFlinger that could lead to a crash.
Client::mLayers could be accessed from different threads.
On one side from Client::attachLayer() which is currently
called from a binder thread; on the other side from
Client::detachLayer() which is always called from the main
thread.

This could lead to a corruption of Client::mLayers.

We fix this issue by adding an internal lock to Client.

Bug: 4483046

Change-Id: I5262bf1124d9a65ec6f8ffd8e367356fc33a7536
2011-05-23 16:12:02 -07:00
Mathias Agopian
f7662afb76 revert the surface purgatory list and dependent changes.
6d0f6cb Revert "Fix [3513017] in lockscreen but showing empty launcher (live wallpaper) only"
6154412 Revert "partially fix [3306150] HTML5 video with H/W acceleration blackout (DO NOT MERGE)"
37c2a37 fix [3408713] Dialog window invisible sometimes

It looks like there is a surface leak, it's unclear where it is.
Without those reverts, this would cause a leak of the associated buffers
which is far more problematic. this change might hide the surface leak.

Bug: 4078032
Change-Id: Iedcda3ffcdd2f69d41047b5c3134c1e867ff90d7
2011-03-09 17:00:41 -08:00
Jamie Gennis
134f042286 ANativeWindow: add queues-to-window-composer check.
This change adds a new 'method' to the ANativeWindow interface to check
whether buffers queued to the window will be sent directly to the system
window compositor.

Change-Id: I4d4b199e328c110b68b250029aea650f03c8724d
Bug: 3495535
2011-03-08 16:49:51 -08:00
Mathias Agopian
d1a99ec6b2 fix [3361121] hang in glClear() - device unresponsive, OTA fails (DO NOT MERGE)
Generally we never want to lock a buffer for write access if it is at
the "head" on the surfaceflinger side. The only exception (1) is when
the buffer is not currently in use AND there is at least one queued
buffer -- in which case, SurfaceFlinger will never use said buffer
anymore, because on the next composition around, it will be able to
retire the first queued buffer.

The logic above relies on SurfaceFlinger always retiring
and locking a buffer before composition -- unfortunately this
didn't happen during a screenshot.

This could leave us in a situation where a buffer is locked by the
application for write, and used by SurfaceFlinger for texturing,
causing a hang.

Here, we fix this issue by never assuming the exception (1), it was
intended as an optimization allowing ANativeWindow::lockBuffer() to
return sooner and was justified when most of SF composition was
done in software. The actual buffer locking is now ensured by
gralloc. We could have handled screenshots in a similar way to
a regular composition, but it could have caused glitches on screen,
essentially, taking a screenshot could cause to skip a frame.

now that we removed the notion of a "inUse" buffer in surfaceflinger
a lot of code can be simplified / removed.

noteworthy, the whole concept of "unlockClient" wrt. "compositionComplete"
is also gone.
2011-01-25 14:19:13 -08:00
Mathias Agopian
53a67e1663 partially fix [3306150] HTML5 video with H/W acceleration blackout (DO NOT MERGE)
We used to guarantee that a layer in SurfaceFlinger would never be
destroyed before all references (to its ISurface) on the client
side would be released. At some point, this guarantee got
relaxed to allow to free gralloc resources sooner. This last
change was incorrect, because:
- in implementations with reference-counting the gralloc resources
wouldn't be released anyways, until all the mapping were gone
- in implementations without ref counting, the client side
would most likely crash or do something bad
- it also caused the SharedBufferStack slot to be reallocated
to another surface, which could be problematic if the client
continued to use the surface after the window manager destroyed it.

So, we essentially reinstate the guarantee that layers won't be
destroyed until after all references to their ISurface are
released.

NOTE: This doesn't entirely fix 3306150 because there is another
problem there where the Browser continues to use a surface after it
has been destroyed.

also improve SurfaceFlinger 'dumpsys' log

list the purgatory, which shows windows that have been closed,
but for which the client still has references.
2011-01-25 14:19:13 -08:00
Mathias Agopian
2bd1d95efe clean-up unneeded code
now that we removed the notion of a "inUse" buffer in surfaceflinger
a lot of code can be simplified / removed.

noteworthy, the whole concept of "unlockClient" wrt. "compositionComplete"
is also gone.

Change-Id: I210413d4c8c0998dae05c8620ebfc895d3e6233d
2011-01-20 12:10:11 -08:00
Mathias Agopian
0d3dcc4aab Merge "partially fix [3306150] HTML5 video with H/W acceleration blackout" into honeycomb 2011-01-14 19:27:38 -08:00
Mathias Agopian
76cd4ddc6a partially fix [3306150] HTML5 video with H/W acceleration blackout
We used to guarantee that a layer in SurfaceFlinger would never be
destroyed before all references (to its ISurface) on the client
side would be released. At some point, this guarantee got
relaxed to allow to free gralloc resources sooner. This last
change was incorrect, because:
- in implementations with reference-counting the gralloc resources
wouldn't be released anyways, until all the mapping were gone
- in implementations without ref counting, the client side
would most likely crash or do something bad
- it also caused the SharedBufferStack slot to be reallocated
to another surface, which could be problematic if the client
continued to use the surface after the window manager destroyed it.

So, we essentially reinstate the guarantee that layers won't be
destroyed until after all references to their ISurface are
released.

NOTE: This doesn't entirely fix 3306150 because there is another
problem there where the Browser continues to use a surface after it
has been destroyed.

Change-Id: I305c830dd722b30a6d53cbf3a9c714fd3cf7eb06
2011-01-14 18:19:02 -08:00
Mathias Agopian
a49576f06b Merge "fix [3312683] Camera mirroring problem after switching from back to front camera" into honeycomb 2011-01-14 10:54:47 -08:00
Mathias Agopian
ad456f9878 fix [3312683] Camera mirroring problem after switching from back to front camera
the crop as well as buffer orientation can change at every frame, when that happens
we need to reset the hwc HAL (ie: set the GEOMETRY_CHANGED flag).
currently we achieve this by taking the same code path than an actual geometry change
which is a bit more heavy than necessary.

Change-Id: I751f9ed1eeec0c27db7df2e77d5d17c6bcc17a24
2011-01-13 17:53:01 -08:00
Jamie Gennis
9a78c90cd4 Fix remote GraphicBuffer allocation in SurfaceFlinger.
This change fixes a horrible hack that I did to allow application
processes to create GraphicBuffer objects by making a binder call to
SurfaceFlinger.  This change introduces a new binder interface
specifically for doing this, and does it in such a way that
SurfaceFlinger will maintain a reference to the buffers until the app is
done with them.

Change-Id: Icb240397c6c206d7f69124c1497a829f051cb49b
2011-01-13 12:19:04 -08:00
Jamie Gennis
4956334065 Add the ISurfaceComposer::createGraphicBuffer IPC.
This change adds a new binder method to the ISurfaceComposer interface.
This IPC is intended to allow SurfaceFlinger clients to allocate gralloc
buffers using SurfaceFlinger as a proxy to gralloc.

Change-Id: Ide9fc283aec5da6268ba62cfed0c3319a50b640d
2011-01-06 13:12:35 -08:00
Mathias Agopian
bf2c6a6c8f [3258939] Need snapshot to limit which layers are included
Change-Id: Id7351a0e3f53dde99b291cffba553d89fd4d7ca9
2010-12-10 16:22:31 -08:00
Mathias Agopian
1293a8eb56 More clean-up. Get rid off the "blur" effect in SurfaceFlinger
For multiple reason, this effect is not maintainable and was never
used due to its abysmal performance. it'll be resurected when it can be
implemented efficiently.

Change-Id: Id4222c9b86c629275cdec18873ef07be8723b6d2
2010-12-08 17:13:19 -08:00
Mathias Agopian
a5529c8778 remove support for PUSH_BUFFER surfaces and overlays
the same functionality is now supported through
the h/w composer HAL, and YUV support in the GPU.

Change-Id: I8146605449954b8e8fd7f78810b7d873c2d8f5bf
2010-12-08 16:13:59 -08:00
Mathias Agopian
22c67843be [3171580] SurfaceFlinger Bypass mode. (DO NOT MERGE)
This is a poor's man precursor to the h/w composer HAL.
Basically we detect when a window is full screen and in
that case we bypass surfaceflinger's composition step, which
yields to much improved performance.

Change-Id: Ie03796ae81a1c951949b771c9323044b980cb347
2010-12-03 17:35:07 -08:00
Mathias Agopian
fb3051b15e am 7e9a54d4: am d4e03f37: addresses parts of 3096779 and 3097475
Merge commit '7e9a54d460030a871a4f05e61e943c6a694e9ef8'

* commit '7e9a54d460030a871a4f05e61e943c6a694e9ef8':
  addresses parts of 3096779 and 3097475
2010-10-16 08:52:30 -07:00
Mathias Agopian
e33a35f025 am 5bfa3a34: am 011b5bcc: Merge "implement part of [3094280] New animation for screen on and screen off add support for screen on animation" into gingerbread
Merge commit '5bfa3a34eaef759c3ec4def76f646eb1c0bf997f'

* commit '5bfa3a34eaef759c3ec4def76f646eb1c0bf997f':
  implement part of [3094280] New animation for screen on and screen off
2010-10-15 08:33:43 -07:00
Mathias Agopian
abd671a08a addresses parts of 3096779 and 3097475
3097475: Animation setting should control the screen on animation
3096779: CRT power-on animation can briefly show the top app instead of lockscreen

There is now a parameter that controls wether the ON and/or OFF animation are
performed. we also always clear the screen to black on power off, to make
sure it won't briefly appear on power on.
HOWEVER, 3096779 is not 100% fixed in the case where we're doing the animation
because there is a race, where SF doesn't wait (b/c it doesn't know) for the
framework to have redrawn the lockscreen.

Change-Id: Ie0f02c9225fcdf24b1e8907e268eb7da2c5b0a03
2010-10-14 14:57:34 -07:00
Joe Onorato
503d2d4a08 am 9a12a3c8: am ba799098: Merge changes I76513387,I335fb671 into gingerbread
Merge commit '9a12a3c8d4bb20042cf69e07d268e3a04ac71f96'

* commit '9a12a3c8d4bb20042cf69e07d268e3a04ac71f96':
  Remove dead code, and make the animation a setting.
  turn off the electron beam
2010-10-13 23:34:21 -07:00
Mathias Agopian
9daa5c9b9d implement part of [3094280] New animation for screen on and screen off
add support for screen on animation

Change-Id: If50cf52ae04b95b42da7d74cf7fa96d5cb54d238
2010-10-13 14:28:26 -07:00
Mathias Agopian
59119e658a turn off the electron beam
Change-Id: I335fb6719f1d5a3f1c6f37a046fd1c2c4ed2bbc6
2010-10-12 14:16:11 -07:00
Mathias Agopian
df85c455c3 refactored screenshot code
the core screenshot function now can capture the screen at any lower resolution
performing bilinear filtering.

we also now have some client code to interface with the screenshot service.

it's now possible to request a screenshot at a lower resolution.

Change-Id: I33689bba98507ab928d0898b21596d0d2fe4b953
2010-10-04 17:36:17 -07:00
Mathias Agopian
74c40c0a27 refactored screenshot code
the core screenshot function now can capture the screen at any lower resolution
performing bilinear filtering.

we also now have some client code to interface with the screenshot service.

it's now possible to request a screenshot at a lower resolution.

Change-Id: I5a3b0e431421800e3aad601d9af8f94adffbc71f
2010-09-29 16:55:15 -07:00
Mathias Agopian
a3aefeb1c3 am 495ad4f2: am beabe75a: Merge changes I1f7c4535,I741c68a2 into gingerbread
Merge commit '495ad4f22096aa172d025c16c25497e7dad8f2bd'

* commit '495ad4f22096aa172d025c16c25497e7dad8f2bd':
  simple test app for screen capture API
  add support for [1974164] Be able to take a screen shot on the device
2010-09-24 18:13:22 -07:00
Mathias Agopian
1b0b30d043 add support for [1974164] Be able to take a screen shot on the device
screenshots are taken using ISurfaceComposer::captureScreen() which returns
the size of the screenshot and an IMemoryHeap containing the data.
screenshots have limitations:
- they will always fail if a secure window is up on screen
- require GL_OES_framebuffer_object extension
- in some situation, video planes won't been captured

Change-Id: I741c68a2d2984fb139039301c3349e6780e2cd58
2010-09-24 14:56:39 -07:00
Mathias Agopian
73d3ba9e50 add a way to toggle the h/w composer at runtime
to DISABLE the h/w composer:
  adb shell service call SurfaceFlinger 1008 i32 1

to ENABLE the h/w composer:
  adb shell service call SurfaceFlinger 1008 i32 0

the state is dumped in "dumpsys SurfaceFlinger"

Change-Id: I23e2242d42c6e3fd5261a83332dd900b189e38ce
2010-09-22 18:58:01 -07:00
Mathias Agopian
000ca8fa9a revert hwcomposer HAL changes. DO NOT MERGE.
This reverts commit:
94364b91a2894bf037b8beb027132fbb812e1434
f8e705dea48f77f1c2532fdbadd4997dd1851af0
b59beb5ca68d0228f60dda60d85e2d0226b33215
e0d5f5bcf5a8b26f4ad75f549cbf380b2c9faf20
2010-08-17 20:22:04 -07:00
Mathias Agopian
a350ff9869 call into hwcomposer HAL when present
Change-Id: I70f31c69a9436a43860e78977442863ecba6d27b
2010-08-11 16:08:45 -07:00
Mathias Agopian
f6679fc6f7 get rid of our LayerVector implementation
we now use SortedVector<> with a special compare implementation.

Change-Id: I910459cf3b3c8993b55ad0786a8c348369262de5
2010-08-11 16:05:05 -07:00
Mathias Agopian
4da7519993 keep a list of visible sorted surfaces
Change-Id: Ib815eeff894f8a3b1e79fbbf8186d5d91bb60285
2010-08-11 16:04:51 -07:00
Mathias Agopian
a1e6bc864f added BinderService<> template to help creating native binder services
Change-Id: Id980899d2647b56479f8a27c89eaa949f9209dfe
2010-07-14 18:43:19 -07:00
Mathias Agopian
81bac09fa6 move native services under services/
moved surfaceflinger, audioflinger, cameraservice

all native services should now reside in this location.

Change-Id: Iee42b83dd2a94c3bf5107ab0895fe2dfcd5337a8
2010-07-14 17:59:35 -07:00