Fix a race in SurfaceFlinger that could cause layers to be leaked forever.
The transaction flags were atomically read-and-cleared to determine if a transaction was needed, in the later case, mStateLock was taken to keep the current state still during the transaction. This left a small window open, where a layer could be removed after the transaction flags were checked but before the transaction was started holding the lock. In that situation eTraversalNeeded would be set but only seen during the next transaction cycle; however, because we're handling this transaction (because of another flag) it will be commited, "loosing" the information about the layer being removed -- so when the next transaction cycle due to eTraversalNeeded starts, it won't notice that layers have been removed and won't populated the ditchedLayers array. Bug: 4483049 Change-Id: Ibb5989312f871339928ee1aa3f9567770d72969b
This commit is contained in:
parent
02cf75e0ca
commit
34cd9b72f1
@ -366,7 +366,7 @@ bool SurfaceFlinger::threadLoop()
|
||||
if (LIKELY(mTransactionCount == 0)) {
|
||||
// if we're in a global transaction, don't do anything.
|
||||
const uint32_t mask = eTransactionNeeded | eTraversalNeeded;
|
||||
uint32_t transactionFlags = getTransactionFlags(mask);
|
||||
uint32_t transactionFlags = peekTransactionFlags(mask);
|
||||
if (LIKELY(transactionFlags)) {
|
||||
handleTransaction(transactionFlags);
|
||||
}
|
||||
@ -477,7 +477,17 @@ void SurfaceFlinger::handleTransaction(uint32_t transactionFlags)
|
||||
Mutex::Autolock _l(mStateLock);
|
||||
const nsecs_t now = systemTime();
|
||||
mDebugInTransaction = now;
|
||||
|
||||
// Here we're guaranteed that some transaction flags are set
|
||||
// so we can call handleTransactionLocked() unconditionally.
|
||||
// We call getTransactionFlags(), which will also clear the flags,
|
||||
// with mStateLock held to guarantee that mCurrentState won't change
|
||||
// until the transaction is commited.
|
||||
|
||||
const uint32_t mask = eTransactionNeeded | eTraversalNeeded;
|
||||
transactionFlags = getTransactionFlags(mask);
|
||||
handleTransactionLocked(transactionFlags, ditchedLayers);
|
||||
|
||||
mLastTransactionTime = systemTime() - now;
|
||||
mDebugInTransaction = 0;
|
||||
// here the transaction has been committed
|
||||
@ -1085,6 +1095,11 @@ status_t SurfaceFlinger::invalidateLayerVisibility(const sp<LayerBase>& layer)
|
||||
return NO_ERROR;
|
||||
}
|
||||
|
||||
uint32_t SurfaceFlinger::peekTransactionFlags(uint32_t flags)
|
||||
{
|
||||
return android_atomic_release_load(&mTransactionFlags);
|
||||
}
|
||||
|
||||
uint32_t SurfaceFlinger::getTransactionFlags(uint32_t flags)
|
||||
{
|
||||
return android_atomic_and(~flags, &mTransactionFlags) & flags;
|
||||
|
@ -325,6 +325,7 @@ private:
|
||||
status_t purgatorizeLayer_l(const sp<LayerBase>& layer);
|
||||
|
||||
uint32_t getTransactionFlags(uint32_t flags);
|
||||
uint32_t peekTransactionFlags(uint32_t flags);
|
||||
uint32_t setTransactionFlags(uint32_t flags);
|
||||
void commitTransaction();
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user