BufferItemConsumer allows for acquiring BufferQueue's BufferItems,
which contain all the data and metadata the BufferQueue has for a
given graphics buffer.
This consumer is useful when direct access to the native buffer_handles
is needed by the client.
Also includes a minor cleanup of CpuConsumer's use of 'virtual'.
Bug: 6243944
Change-Id: If7dc4192b15ac499555f1eda42a85140f2434795
The primary display device was being configured to "blank" by
default, which prevented the boot animation from appearing
(unless you got lucky with the hardware composer state).
Bug 6975688
Change-Id: Idaa0d0b98ebb331a17d1b16774c6b05bfa1e8728
- one issues caused most timestamps to be reported as 0
- on rare occasions an uninitialized variable could be used
- vsync counts per connection were accessed unthreadsafely
we now have 2 lists of connections in the main loop, one just
keeps a list of strong refs to the connections because once
we have a strong ref we're not allowed to release it while
holding the lock.
the 2nd list holds the connections that have a vsync event to
be reported. all the calculations are made with the lock held.
Change-Id: Iacfad3745b05df79d9ece3719bd4c34ddbfd5b83
some binaries are using these private APIs and broke
(as they should!) with this change. Temporarily restore the
virtuals to work around this.
Bug: 6977550
Change-Id: I7c37f24b16e4d586b89205c493db5169cf87e024
This change fixes SurfaceTexture::freeBufferLocked so that it calls the base
class implementation.
Change-Id: I45d76fb2eb02c1fa6e4e917823ead83e2086bd15
problem was that we were acquiring a strong reference
on Connection object with a lock held, when those
got out of scope (lock still held) their dtor
could be called if all other refs had dropped,
the dtor would acquire the lock again to
remove the Connection from the main list. boom.
we rearange the code so this doesn't happen.
Bug: 6942208
Change-Id: I0a0ebabce2842d29d60d645b64aac2f26640e59b
when multiple displays are connected, we ended-up having to
call eglMakeCurrent() twice per display due to a limitation
in EGL. this fixes that.
Change-Id: I11e4584df50f8c24bbecee74e37b28b3ee031d2f
fix a few bugs with external displays
- HWComposer doesn't really handle multiple displays yet
so there is a lot of ugliness there
- We also need to make sure that external displays are not
blanked by default
- due to some EGL limitations surfaces being swapped need
to be current
Change-Id: I82bff05b43bcebd8da863c7c76b4edbc3bc223a9
This change makes SurfaceTexture inherit from ConsumerBase. It removes all of
the functionality from SurfaceTexture that is now provided by the base class.
Change-Id: I4a881df42810a14ee32d4ef7c8772a8f2510f4c7
Certain apps (e.g. chrome) seem to create contexts which are unused
for long periods of time. If tracing is stopped before those contexts
are used, then the debugger never gets to know that these contexts
were created. Flushing the trace after these calls ensures that
the debugger knows about all created/used contexts.
Change-Id: I01baa11aa56ac89eddce3c2851e4bf01076984d1
due to a typo, SF's main transaction was conditional to having a
display transaction.
more correct fix for 6970310
Bug: 6970310
Change-Id: Iafd8c4e02afa5db829cc1c65950cfcc74754c6af
Layers were not properly being removed because we were
setting the wrong transaction type flag at the time of
removal.
When layers are removed, we must use eDisplayTransactionNeeded,
not eTransactionNeeded, to ensure that the mLayersRemoved
flag is checked and the appropriate cleanup occurs.
Bug: 6970310
Change-Id: Id4b2897a34d4ac00aa0f92349c0ec6db95c1aaf7
this change introduces a new class LightFlattenable<> which is
a protocol to flatten simple objects that don't require
binders or file descriptors; the benefit of this protocol is that
it doesn't require the objects to have a virtual table and give us
a consitant way of doing this.
we also introduce an implementation of this protocol for
POD structures, LightFlattenablePod<>.
Parcel has been update to handle this protocol automatically.
Sensor, Rect, Point and Region now use this new protocol.
Change-Id: Icb3ce7fa1d785249eb666f39c2129f2fc143ea4a
- displays are represented by a binder on the client side
- c++ clients can now create and modify displays
Change-Id: I203ea5b4beae0819d742ec5171c27568f4e8354b
once a secure window is put on screen the display
would retain its "secure" flag forever, preventing
screenshots from being taken.
Bug: 6933967
Change-Id: I5be8355145ca7d580d84552311642f8fa912fe6a
- also replace C casts with C++ casts
- only the interface is changed, HWComposer still doesn't
fully handle multiple displays
Change-Id: I48eb89bff2edb76bf1d4d41f46802b9b2a7166a8
- make errors that will always cause a memory corruption always fatal
(for eg: KeyedVector<>::editValue{For|At}() failure)
- make other errors fatal in debug mode, those that can be caught by
the caller.
- fix typos
Change-Id: I65cc7d81035c37ce2906fc4500c50e5d5b5c49eb