Commit Graph

33 Commits

Author SHA1 Message Date
Dan Stoza c6f30bdee1 libgui/SurfaceFlinger: Add getConsumerName
Adds a getConsumerName method to IGraphicBufferProducer and Surface.
Currently, the name is cached inside of IGBP and is update on connect
and dequeueBuffer, which should be good enough for most uses.

Bug: 6667401
Change-Id: I22c7881d778e495cf8276de7bbcd769e52429915
2015-06-08 09:40:49 -07:00
Dan Stoza a2ca9bf0a9 Revert "libgui: Add getConsumerName"
This reverts commit 107fbe5599.

Change-Id: I0c2b0f7c81193b05eb3dd2f5a59f83598434b744
2015-06-08 16:30:08 +00:00
Dan Stoza 107fbe5599 libgui: Add getConsumerName
Adds a getConsumerName method to IGraphicBufferProducer and Surface.
Currently, the name is cached inside of IGBP and is updated on connect
and dequeueBuffer, which should be good enough for most uses.

Bug: 6667401
Change-Id: Ife94bd89023fe7c00bad916932b9a19233fd2290
2015-06-05 15:01:58 -07:00
Dan Stoza 812ed0644f libgui: Add generation numbers to BufferQueue
This change allows producers to set a generation number on a
BufferQueue. This number will be embedded in any new GraphicBuffers
created in that BufferQueue, and attempts to attach buffers which have
a different generation number will fail.

It also plumbs the setGenerationNumber method through Surface, with the
additional effect that any buffers attached to the Surface after
setting a new generation number will automatically be updated with the
new number (as opposed to failing, as would happen on through IGBP).

Bug: 20923096
Change-Id: I32bf726b035f99c3e5834beaf76afb9f01adcbc2
2015-06-03 11:09:33 -07:00
Dan Stoza d9c4971da2 libgui: Change detachNextBuffer to return sp<GB>
Changes Surface::detachNextBuffer to return an sp<GraphicBuffer>
instead of an ANativeWindowBuffer* to ensure that reference counting
works correctly.

Bug: 20092217
Change-Id: I3979ea6121aaf14845f0554477b778770413581e
(cherry picked from commit 8b2daa3ca29492b181fb67840640d771c4a2b3ac)
2015-04-27 11:45:58 -07:00
Dan Stoza c62acbd127 libgui: Fix CPU rendering on Surface
When the surface damage code went in, it incorrectly assumed that if
an application was doing CPU rendering, it would be using lock and
unlockAndPost instead of dequeue and queue, so it repurposed the dirty
region too aggressively. This change keeps it from clobbering the
dirty region if a CPU producer is attached.

Bug: 20431815
Change-Id: Id4dfd71378311ea822f0289f6de2d20a7bd84014
2015-04-21 16:56:52 -07:00
Dan Stoza 5065a55291 libgui: Pass surface damage through BufferQueue
This change adds support for passing surface damage all of the way
down from the EGL interface through the consumer side of the
BufferQueue. Depends on system/core change
Ie645e6a52b37b5c1b3be19481e8348570d1aa62c

Bug: 11239309
Change-Id: I4457ea826e9ade4ec187f973851d855b7b93a31b
2015-04-15 13:19:38 -07:00
Dan Stoza 231832eb27 DO NOT MERGE libgui: Plumb attach/detach through Surface
Exposes the attachBuffer and detachNextBuffer calls from
IGraphicBufferProducer to the public Surface interface. Also moves
the version of connect that takes a producer callback from protected
to public.

Bug: 19628705
Change-Id: I9ebc3013c4d9c84c4e8ef150c00e03f8af80319e
(cherry picked from commit c14ecb9de2)
2015-04-02 13:35:45 -07:00
Eino-Ville Talvala 82c6bcc970 DO NOT MERGE Add dataSpace to buffer queues; remove old format enums.
- Wire up new dataSpace parameter through buffer queue stack
- Update tests to include the parameter
- Switch eglApi to using dataSpace to indicate sRGB gamma/linear
  difference
- Remove RAW_SENSOR in favor of RAW16
- Remove use of sRGB format enums
- Add default dataspace to buffer queue core
- Add query for default dataspace

Cherry pick of I070bd2e7c56506055c419004c29e2e3feac725df

Change-Id: I461952389c18051176c6b75e664f20ad369f5760
2015-03-19 13:56:00 -07:00
Dan Stoza 966b98bd86 Surface: Permit an IProducerListener on connect
This change allows clients of Surface to provide an IProducerListener
callback object to Surface::connect, which will be passed down to the
underlying IGraphicBufferProducer.

Cherry pick of I5ea5229bf3a329bf02c6bd20e7247039c75d136b

Change-Id: I6f8f52c72654e4cee649721383819bafe378f964
2015-03-18 16:01:20 -07:00
Dan Stoza 3be1c6b60a libgui: Enable -Weverything and -Werror
Enables -Weverything and -Werror, with just a few exceptions for
warnings we can't (or shouldn't need to) work around.

Cherry pick of I034abec27bf4020d84af60d7acc1939c59986dd6 plus a
couple of minor changes to CpuConsumer.cpp to make it work with a
prior change:
    Uncomment CC_LOGV on line 46
    Change C-style cast to static_cast on line 71

Change-Id: Iaec610477ea0122317b0578fb74caf2383d4cf08
2015-03-18 15:57:27 -07:00
Rachad 7cb0d39016 Tunneled Video Playback support
Added native_window_set_sideband_stream() method to Surface.[h|cpp]
 Added ConfigureVideoTunnelModeParams OMX configuration structure to
 HardwareAPI.h

Bug: 16132368
Change-Id: I28fa1b9dbe858d93e353e0991098cad45c626bd9
2014-08-04 21:57:22 +00:00
Ruben Brunk 1681d95989 Add sticky transform to surfaceflinger.
Bug: 15116722

- Adds a sticky transform field that can be set from a
  SurfaceFlinger client Surface.  This transform is
  added to any transform applied to the Surface.

Change-Id: Idaa4311dfd027b2d2b8ea5e2c6cba2da5779d753
2014-07-14 22:14:32 +00:00
Dan Stoza 29a3e90879 BufferQueue: Add allocateBuffers method
This adds an allocateBuffers method to BufferQueue, which instructs
it to allocate up to the maximum number of buffers allowed by the
current configuration. The goal is that this method can be called
ahead of render time, which will prevent dequeueBuffers from blocking
in allocation and inducing jank.

This interface is also plumbed up to the native Surface (and, in
another change, up to the Java Surface and ThreadedRenderer).

Bug: 11792166
Change-Id: I4aa96b4351ea1c95ed5db228ca3ef98303229c74
2014-06-20 13:13:57 -07:00
Jesse Hall 399184a4cd Add sideband streams to BufferQueue and related classes
Sideband streams are essentially a device-specific buffer queue that
bypasses the BufferQueue system. They can be used for situations with
hard real-time requirements like high-quality TV and video playback
with A/V sync. A handle to the stream is provided by the source HAL,
and attached to a BufferQueue. The sink HAL can read buffers via the
stream handle rather than acquiring individual buffers from the
BufferQueue.

Change-Id: Ib3f262eddfc520f4bbe3d9b91753ed7dd09d3a9b
2014-03-11 12:23:14 -07:00
Mathias Agopian 3f84483382 SurfaceFlinger now uses GLES 2.x when available
Bug: 8679321

Change-Id: I2b152d01fb4e2de2ea9fe87f1ddbd6826d7520d7
2013-08-13 16:07:45 -07:00
Mathias Agopian 7cdd786fa8 Make ANW.setSwapInterval(0) work again
we can now queue/dequeue a buffer in asynchrnous mode by using the
async parameter to these calls. async mode is only specified
with those calls (it is not modal anymore).

as a consequence it can only be specified when the buffer count
is not overidden, as error is returned otherwise.

Change-Id: Ic63f4f96f671cb9d65c4cecbcc192615e09a8b6b
2013-07-19 17:38:01 -07:00
Mathias Agopian 595264f1af BufferQueue improvements and APIs changes
this is the first step of a series of improvements to
BufferQueue. A few things happen in this change:

- setSynchronousMode() goes away as well as the SynchronousModeAllowed flag
- BufferQueue now defaults to (what used to be) synchronous mode
- a new "controlled by app" flag is passed when creating consumers and producers
  those flags are used to put the BufferQueue in a mode where it
  will never block if both flags are set. This is achieved by:
  - returning an error from dequeueBuffer() if it would block
  - making sure a buffer is always available by replacing
    the previous buffer with the new one in queueBuffer()
    (note: this is similar to what asynchrnous mode used to be)

Note: in this change EGL's swap-interval 0 is broken; this will be
fixed in another change.

Change-Id: I691f9507d6e2e158287e3039f2a79a4d4434211d
2013-07-18 22:28:18 -07:00
Mathias Agopian 35ffa6a868 Surface can now be created only from an IGraphicBufferProducer
it can't write itself to a parcel, nor can it be created from a
parcel.

Change-Id: I69165d5c54d6024b3e546e80d8b57e3dedda7893
2013-03-12 18:45:09 -07:00
Mathias Agopian cf0b8c85fb get rid of Surface::getISurfaceTexture()
this was there just for legacy reasons.

Change-Id: I0a48d6e04d7efa65033f9f10c91bba557f16ae8b
2013-02-19 18:24:40 -08:00
Mathias Agopian c4905eb49d fix build: SurfaceTextureClient to Surface rename
Change-Id: I0041e6f49bc637bc52161c83f0bd44101246f480
2013-02-15 16:34:04 -08:00
Mathias Agopian f25c5086cf fix build: SurfaceTextureClient to Surface rename
Change-Id: I54d68241f1080eef640aefe71f33912ad79345ef
2013-02-15 14:59:09 -08:00
Mathias Agopian e3c697fb92 Refactoring: Rename SurfaceTextureClient to Surface
Change-Id: Ibed34175ae273608393aaa5f0a7df207dc40d709
2013-02-14 19:19:05 -08:00
Mathias Agopian 6d9b9dfd55 remove access ANDROID_VIEW_SURFACE_JNI_ID
Change-Id: I0ef474ed9be2cd26fa520ef871ffcf21a25e4994
2013-02-13 15:27:08 -08:00
Mathias Agopian ac9fa427d4 get rid of Surface identity and token
we use the IBinder instead.

Change-Id: I4aa0b58869ba43f19980013620051e5a261b062d
2013-02-13 15:27:08 -08:00
Andy McFadden 882e3a39ed Add some comments.
Also, minor tweak to SurfaceTextureLayer.

Change-Id: If616d5ee4e8226dd0e16c5dbb0e0f80db553110e
2013-01-11 10:16:10 -08:00
Andy McFadden 2adaf04fab Rename ISurfaceTexture and SurfaceTexture
The C++ class names don't match what the classes do, so rename
ISurfaceTexture to IGraphicBufferProducer, and SurfaceTexture to
GLConsumer.

Bug 7736700

Change-Id: Ia03e468888025b5cae3c0ee1995434515dbea387
2012-12-18 13:10:48 -08:00
Andy McFadden 0273adbf0b Added some comments
Added a quick intro section at the top of the class.  Also noted
the proposed new name for the class.

Change-Id: I3f79663527544aa4e910db0e5a1374b54d16ba2f
2012-12-17 12:40:50 -08:00
Jeff Brown 380223bf1b Remove unused "layer" argument from show().
Change-Id: I8944a9f4a27c330b11e5e837c69b88c8f84145ba
2012-08-27 14:40:17 -07:00
Jeff Brown 9d4e3d2f42 Banish DisplayID from the SurfaceFlinger API.
Use only display tokens in the API to refer to new displays.

Don't require the caller to specify the display when creating
a surface (since in general a surface could be shown on
any display).

This is intended to be a minimum change just to update the API.
Note that SurfaceFlinger still uses DisplayID in a few places
internally that might cause some features not to work properly
when there are multiple displays (LayerScreenshot, for example).

Change-Id: I3d91eec2da406eefd97bcd53655d403ad865a7e6
2012-08-27 14:40:17 -07:00
Jeff Brown 6501e9944d Remove freeze(), unfreeze() and setFreezeTint().
This is all dead code.

Change-Id: I646673aac793a6ec45021c370a2450f0ea4fbcce
2012-07-16 15:38:18 -07:00
Jamie Gennis f15a83f581 SurfaceFlinger: add a crop to the layer state
This change adds a crop rectangle specified in window coordinates to the layer
state.  The all window pixels outside this crop rectangle are treated as though
they were fully transparent.  This change also adds the plumbing necessary for
WindowManager to set that crop.

Change-Id: I582bc445dc8c97d4c943d4db8d582a6ef5a66081
2012-05-11 03:16:02 -07:00
Mathias Agopian 90ac799241 fix libgui header location
Change-Id: Iec71706cdd4f29c6904993648ce873e83ef9cafe
2012-02-27 13:03:08 -08:00