libgui: Fix CPU rendering on Surface
When the surface damage code went in, it incorrectly assumed that if an application was doing CPU rendering, it would be using lock and unlockAndPost instead of dequeue and queue, so it repurposed the dirty region too aggressively. This change keeps it from clobbering the dirty region if a CPU producer is attached. Bug: 20431815 Change-Id: Id4dfd71378311ea822f0289f6de2d20a7bd84014
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@ -298,12 +298,12 @@ private:
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sp<GraphicBuffer> mPostedBuffer;
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bool mConnectedToCpu;
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// In the lock/unlock context, this reflects the region that the producer
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// wished to update and whether the Surface was able to copy the previous
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// buffer back to allow a partial update.
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// When a CPU producer is attached, this reflects the region that the
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// producer wished to update as well as whether the Surface was able to copy
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// the previous buffer back to allow a partial update.
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//
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// In the dequeue/queue context, this reflects the surface damage (the
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// damage since the last frame) passed in by the producer.
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// When a non-CPU producer is attached, this reflects the surface damage
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// (the change since the previous frame) passed in by the producer.
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Region mDirtyRegion;
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};
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@ -322,7 +322,7 @@ int Surface::queueBuffer(android_native_buffer_t* buffer, int fenceFd) {
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mDataSpace, crop, mScalingMode, mTransform ^ mStickyTransform,
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mSwapIntervalZero, fence, mStickyTransform);
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if (mDirtyRegion.bounds() == Rect::INVALID_RECT) {
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if (mConnectedToCpu || mDirtyRegion.bounds() == Rect::INVALID_RECT) {
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input.setSurfaceDamage(Region::INVALID_REGION);
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} else {
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// The surface damage was specified using the OpenGL ES convention of
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@ -356,8 +356,10 @@ int Surface::queueBuffer(android_native_buffer_t* buffer, int fenceFd) {
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mConsumerRunningBehind = (numPendingBuffers >= 2);
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// Clear surface damage back to full-buffer
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mDirtyRegion = Region::INVALID_REGION;
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if (!mConnectedToCpu) {
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// Clear surface damage back to full-buffer
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mDirtyRegion = Region::INVALID_REGION;
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}
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return err;
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}
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@ -844,7 +846,7 @@ void Surface::setSurfaceDamage(android_native_rect_t* rects, size_t numRects) {
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ALOGV("Surface::setSurfaceDamage");
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Mutex::Autolock lock(mMutex);
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if (numRects == 0) {
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if (mConnectedToCpu || numRects == 0) {
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mDirtyRegion = Region::INVALID_REGION;
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return;
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}
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