libgui: Fix CPU rendering on Surface

When the surface damage code went in, it incorrectly assumed that if
an application was doing CPU rendering, it would be using lock and
unlockAndPost instead of dequeue and queue, so it repurposed the dirty
region too aggressively. This change keeps it from clobbering the
dirty region if a CPU producer is attached.

Bug: 20431815
Change-Id: Id4dfd71378311ea822f0289f6de2d20a7bd84014
This commit is contained in:
Dan Stoza 2015-04-21 16:42:49 -07:00
parent ff5c1a6b67
commit c62acbd127
2 changed files with 11 additions and 9 deletions

View File

@ -298,12 +298,12 @@ private:
sp<GraphicBuffer> mPostedBuffer;
bool mConnectedToCpu;
// In the lock/unlock context, this reflects the region that the producer
// wished to update and whether the Surface was able to copy the previous
// buffer back to allow a partial update.
// When a CPU producer is attached, this reflects the region that the
// producer wished to update as well as whether the Surface was able to copy
// the previous buffer back to allow a partial update.
//
// In the dequeue/queue context, this reflects the surface damage (the
// damage since the last frame) passed in by the producer.
// When a non-CPU producer is attached, this reflects the surface damage
// (the change since the previous frame) passed in by the producer.
Region mDirtyRegion;
};

View File

@ -322,7 +322,7 @@ int Surface::queueBuffer(android_native_buffer_t* buffer, int fenceFd) {
mDataSpace, crop, mScalingMode, mTransform ^ mStickyTransform,
mSwapIntervalZero, fence, mStickyTransform);
if (mDirtyRegion.bounds() == Rect::INVALID_RECT) {
if (mConnectedToCpu || mDirtyRegion.bounds() == Rect::INVALID_RECT) {
input.setSurfaceDamage(Region::INVALID_REGION);
} else {
// The surface damage was specified using the OpenGL ES convention of
@ -356,8 +356,10 @@ int Surface::queueBuffer(android_native_buffer_t* buffer, int fenceFd) {
mConsumerRunningBehind = (numPendingBuffers >= 2);
// Clear surface damage back to full-buffer
mDirtyRegion = Region::INVALID_REGION;
if (!mConnectedToCpu) {
// Clear surface damage back to full-buffer
mDirtyRegion = Region::INVALID_REGION;
}
return err;
}
@ -844,7 +846,7 @@ void Surface::setSurfaceDamage(android_native_rect_t* rects, size_t numRects) {
ALOGV("Surface::setSurfaceDamage");
Mutex::Autolock lock(mMutex);
if (numRects == 0) {
if (mConnectedToCpu || numRects == 0) {
mDirtyRegion = Region::INVALID_REGION;
return;
}