replicant-frameworks_native/include/gui
Eino-Ville Talvala e232fdca2a Add BufferItemConsumer, a simple BufferQueue consumer.
BufferItemConsumer allows for acquiring BufferQueue's BufferItems,
which contain all the data and metadata the BufferQueue has for a
given graphics buffer.

This consumer is useful when direct access to the native buffer_handles
is needed by the client.

Also includes a minor cleanup of CpuConsumer's use of 'virtual'.

Bug: 6243944
Change-Id: If7dc4192b15ac499555f1eda42a85140f2434795
2012-08-21 15:46:35 -07:00
..
BitTube.h use a socketpair instead of a pipe in BitTube 2012-04-02 18:41:10 -07:00
BufferItemConsumer.h Add BufferItemConsumer, a simple BufferQueue consumer. 2012-08-21 15:46:35 -07:00
BufferQueue.h surfaceflinger: refactor FrambufferSurface 2012-08-06 18:55:01 -07:00
ConsumerBase.h surfaceflinger: refactor FrambufferSurface 2012-08-06 18:55:01 -07:00
CpuConsumer.h Add BufferItemConsumer, a simple BufferQueue consumer. 2012-08-21 15:46:35 -07:00
DisplayEventReceiver.h use a socketpair instead of a pipe in BitTube 2012-04-02 18:41:10 -07:00
DummyConsumer.h Refactored DummyConsumer 2012-03-27 16:47:12 -07:00
IDisplayEventConnection.h Improve the VSYNC api a bit. 2011-12-06 22:43:10 -08:00
IGraphicBufferAlloc.h fix libgui header location 2012-02-27 13:03:08 -08:00
ISensorEventConnection.h Rename SensorChannel to BitTube 2011-10-20 18:42:02 -07:00
ISensorServer.h
ISurface.h fix libgui header location 2012-02-27 13:03:08 -08:00
ISurfaceComposer.h make multi-display more real 2012-08-10 17:32:33 -07:00
ISurfaceComposerClient.h libgui includes refactoring 2012-08-10 13:18:24 -07:00
ISurfaceTexture.h Pass fences with buffers from SurfaceTextureClient 2012-06-30 21:38:51 -07:00
Sensor.h improve [un]marshalling of non-binder objects 2012-08-13 02:46:05 -07:00
SensorEventQueue.h use a socketpair instead of a pipe in BitTube 2012-04-02 18:41:10 -07:00
SensorManager.h SensorManager reconnects to sensor service when the later dies 2011-10-16 22:15:23 -07:00
Surface.h Remove freeze(), unfreeze() and setFreezeTint(). 2012-07-16 15:38:18 -07:00
SurfaceComposerClient.h make multi-display more real 2012-08-10 17:32:33 -07:00
SurfaceTexture.h Pass fence to HWC on first use of buffer 2012-06-30 21:38:51 -07:00
SurfaceTextureClient.h Update ANativeWindow clients for sync 2012-06-20 15:48:30 -07:00