..
BitTube.h
use a socketpair instead of a pipe in BitTube
2012-04-02 18:41:10 -07:00
BufferItemConsumer.h
Add BufferItemConsumer, a simple BufferQueue consumer.
2012-08-21 15:46:35 -07:00
BufferQueue.h
surfaceflinger: refactor FrambufferSurface
2012-08-06 18:55:01 -07:00
ConsumerBase.h
surfaceflinger: refactor FrambufferSurface
2012-08-06 18:55:01 -07:00
CpuConsumer.h
Add BufferItemConsumer, a simple BufferQueue consumer.
2012-08-21 15:46:35 -07:00
DisplayEventReceiver.h
use a socketpair instead of a pipe in BitTube
2012-04-02 18:41:10 -07:00
DummyConsumer.h
Refactored DummyConsumer
2012-03-27 16:47:12 -07:00
IDisplayEventConnection.h
Improve the VSYNC api a bit.
2011-12-06 22:43:10 -08:00
IGraphicBufferAlloc.h
fix libgui header location
2012-02-27 13:03:08 -08:00
ISensorEventConnection.h
Rename SensorChannel to BitTube
2011-10-20 18:42:02 -07:00
ISensorServer.h
new SensorService
2010-07-19 17:57:29 -07:00
ISurface.h
fix libgui header location
2012-02-27 13:03:08 -08:00
ISurfaceComposer.h
make multi-display more real
2012-08-10 17:32:33 -07:00
ISurfaceComposerClient.h
libgui includes refactoring
2012-08-10 13:18:24 -07:00
ISurfaceTexture.h
Pass fences with buffers from SurfaceTextureClient
2012-06-30 21:38:51 -07:00
Sensor.h
improve [un]marshalling of non-binder objects
2012-08-13 02:46:05 -07:00
SensorEventQueue.h
use a socketpair instead of a pipe in BitTube
2012-04-02 18:41:10 -07:00
SensorManager.h
SensorManager reconnects to sensor service when the later dies
2011-10-16 22:15:23 -07:00
Surface.h
Remove freeze(), unfreeze() and setFreezeTint().
2012-07-16 15:38:18 -07:00
SurfaceComposerClient.h
make multi-display more real
2012-08-10 17:32:33 -07:00
SurfaceTexture.h
Pass fence to HWC on first use of buffer
2012-06-30 21:38:51 -07:00
SurfaceTextureClient.h
Update ANativeWindow clients for sync
2012-06-20 15:48:30 -07:00