replicant-frameworks_native/include/gui
Jamie Gennis 61e04b92bd SurfaceTexture: use eglWaitSync
This change adds a compile-option to use eglWaitSyncANDROID to ensure that
texturing operations that access the current buffer of a SurfaceTexture do not
occur until the buffer is completely written.  It also moves this
synchronization into a new SurfaceTexture method called doGLFenceWait and
changes SurfaceFlinger's Layer class to use that method rather than performing
its own wait on the fence.

Change-Id: I70afa88086ca7ff49a80e3cd03d423767db7cb88
2012-09-10 13:27:23 -07:00
..
BitTube.h use a socketpair instead of a pipe in BitTube 2012-04-02 18:41:10 -07:00
BufferItemConsumer.h Add BufferItemConsumer, a simple BufferQueue consumer. 2012-08-21 15:46:35 -07:00
BufferQueue.h BufferQueue: add a setMaxAcquiredBufferCount check 2012-09-04 14:54:34 -07:00
ConsumerBase.h libgui: move fence handling into ConsumerBase 2012-09-06 17:54:53 -07:00
CpuConsumer.h Add BufferItemConsumer, a simple BufferQueue consumer. 2012-08-21 15:46:35 -07:00
DisplayEventReceiver.h use a socketpair instead of a pipe in BitTube 2012-04-02 18:41:10 -07:00
DummyConsumer.h Refactored DummyConsumer 2012-03-27 16:47:12 -07:00
IDisplayEventConnection.h Improve the VSYNC api a bit. 2011-12-06 22:43:10 -08:00
IGraphicBufferAlloc.h fix libgui header location 2012-02-27 13:03:08 -08:00
ISensorEventConnection.h
ISensorServer.h
ISurface.h fix libgui header location 2012-02-27 13:03:08 -08:00
ISurfaceComposer.h Banish DisplayID from the SurfaceFlinger API. 2012-08-27 14:40:17 -07:00
ISurfaceComposerClient.h Eradicate DisplayID. 2012-08-27 17:43:43 -07:00
ISurfaceTexture.h libgui: add BufferQueue test infrastructure 2012-08-31 17:02:49 -07:00
Sensor.h improve [un]marshalling of non-binder objects 2012-08-13 02:46:05 -07:00
SensorEventQueue.h use a socketpair instead of a pipe in BitTube 2012-04-02 18:41:10 -07:00
SensorManager.h
Surface.h Remove unused "layer" argument from show(). 2012-08-27 14:40:17 -07:00
SurfaceComposerClient.h display projection API now has a single function instead of 3 2012-09-04 19:30:46 -07:00
SurfaceTexture.h SurfaceTexture: use eglWaitSync 2012-09-10 13:27:23 -07:00
SurfaceTextureClient.h Update ANativeWindow clients for sync 2012-06-20 15:48:30 -07:00