Layer::lockPageFlip() and layer::onRemove() could be called on
different threads and race such that lockPageFlip() successfully
called mSurfaceTexture->updateTexImage() but then gets NULL back from
mSurfaceTexture->getCurrentBuffer(), leading to a crash.
This change moves Layer::onRemove() calls to
SurfaceFlinger::commitTransaction() so they happen after the Layer is
done being drawn from and only happen on the main surfaceflinger
thread.
Change-Id: I4b550caadff4cc1878d7c3bca6129193fb0c713e